Sound Quest MidiQuesti

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Thanks for responding here, Sound Quest.
Sound Quest wrote:For the majority of the editors, the text is drawn live with iOS. The dozen or so editors designed by Psicraft use bitmap rendered text. That was their development choice but if you have a look at more of the editors you will see that it is not the norm.
Well, okay, but: How about updating Psicraft's editors to use OS-rendered text? It's not chiseled in stone, right? :-)

More importantly, you're now trying to market this on a platform with high PPI. It's time to re-draw ALL the bitmaps. It'll help on Retina Macs too, and on Windows machines with high PPI (if there are any??). Developers are really lagging on high PPI displays and it's been a thing for many years now.
Sound Quest wrote:As for exiting what we call a "custom editor", two finder tap on the interface where there isn't a control and you will get a pop-up menu of options.
Uh... Two fingers? I tried this, and every other gesture I could think of. Nothing happened. I just tried a few seconds ago to make sure I tried it. It does nothing.

Why not just keep the toolbar at the top of the screen at all times with a button to move back? Hidden controls are [almost] always a bad idea [almost] everywhere.
Sound Quest wrote:The first is "Back" which will take you would of the editor. Starting with the 1.0.3 release, tapping in the upper left corner of the editor will close it.
Is that a forthcoming version? I'm as up-to-date as the App Store allows and there's no such function, invisible or otherwise.
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Thanks for the feedback. In reply...

Correct, 1.0.3 hasn't been released yet. I had considered using "upcoming" but if someone found this thread in a year it wouldn't make sense. "Starting with" seemed like a reasonable choice.

For Psicraft's editors, the entire layout is based on the bitmap text having the particular properties that they were given. It isn't so easy to just drop in another font along with the fact that while we have been given permission to distribute the editors, we don't have the rights to go in and start modifying them.

Regarding high ppi graphics, I can say in many cases that for the new graphics the we worked on for the iPad version, we had difficulty sourcing graphics with enough resolution for a standard display, never mind quadrupling that. This is an aspect of Midi Quest that we will watch into the future but there is much more that we would like to do that we would consider to be a higher priority.

We've never had a button bar in the patch editors in order to provide as much space to the editor as possible. I'm certain that if we were to add that in we'd receive a lot of emails asking why we did that. Two finger tap, which we use extensively through the program to replace a right mouse click on a desktop system, is working. I've just verified in a whole range of views in the app.

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