AudioThing releases Fog Convolver - v1.5.1 - True Stereo!

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Fog Convolver

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Dip200 wrote:...that then get written into the impulse responses themselves. :clap:
+1

I strongly agree with this idea of resampling features, lot of creative potentials in there for new, customized IRs in a single click by the user, ...undoubtedly !

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Dip200 wrote:Since this convolver is somewhat labeled as creative sounddesign tool and not a strict reverb plugin, how about more actual options that let you design the impulse responses more deeply?

Reverberate has envelopes that can trigger the EQs which change the IRs (unlike a normal EQ). They are designed to make more natural reverbs but there is some creative and unrealistic use possible (like somewhat aggressive lowpassing reverb tails). And I think right there is a huuuuge potential to make a convolver that really stands out. Envelopes that trigger filters and effects (like phasers) that then get written into the impulse responses themselves. :clap:
Envelopes that trigger effects sounds very cool indeed, and can definitely add some life to IRs.
I'll consider it, although it would require some heavy changes to the Fog Convolver core.
AudioThing (VST, AU, AAX, CLAP Plugins)
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Well, I wouldn't mind paying an upgrade / update price :)

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Dip200 wrote:Well, I wouldn't mind paying an upgrade / update price :)
We'll see :) Thanks for the suggestion.
AudioThing (VST, AU, AAX, CLAP Plugins)
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In addition to effect envelopes, I have a few more ideas:

1.) Tempo 'sync' (not really sync). Instead of setting length in a ratio, set it equal to a number of beats or bars. Fog Convolver does the math behind the scenes and adjusts the pitch appropriately. This would enable use of 'rhythmic convolutions' without having to constantly recalculate the correct time (using bpm, number of beats etc.). See Diego Stocco video for cool applications:



2.) A rad enhancement to the above - when tempo syncing convolutions, allow for granular stretching with fixed pitch, instead of repitching to achieve target length. I think you'd want to keep the granular controls fairly minimal to not clutter the rest of the interface, but maybe a few key controls would work (smoothing, grain length, grain rate for example). Presumably this could be pre-calculated in the way that the rest of the parameters are.

3.) The final feature I often crave is some sort of tuning control, but I can't really see any way to do this without manually working out the pitch of the sample yourself. I suppose another way of setting the convolution length, where it transposes in semitones & cents instead of a ratio, would be useful here. Obviously not all IRs have a pitch but I find a lot of the more experimental ones have a perceivable 'root'.

As with the others, I'd be more than happy to pay extra to upgrade to a hypothetical 'Fog Convolver Pro'. I think there's a big gap in the market for a super powerful convolution with more creative possibilities. It's a pretty 'hot' technique at the moment (all over some of Noisia's recent productions/studio videos for example).
Last edited by Hez on Sun Jul 09, 2017 9:23 am, edited 1 time in total.

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Hez wrote:3.) The final feature I often crave is some sort of tuning control, but I can't really see any way to do this without manually working out the pitch of the sample yourself. I suppose another way of setting the convolution length, where it transposes in semitones & cents instead of a ratio, would be useful here. Obviously not all IRs have a pitch but I find a lot of the more experimental ones have a perceivable 'root'.
+1

exactly...

:clap:

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Hez wrote:In addition to effect envelopes, I have a few more ideas:

1.) Tempo 'sync' (not really sync). Instead of setting length in a ratio, set it equal to a number of beats or bars. Fog Convolver does the math behind the scenes and adjusts the pitch appropriately. This would enable use of 'rhythmic convolutions' without having to constantly recalculate the correct time (using bpm, number of beats etc.). See Diego Stocco video for cool applications:

2.) A rad enhancement to the above - when tempo syncing convolutions, allow for granular stretching with fixed pitch, instead of repitching to achieve target length. I think you'd want to keep the granular controls fairly minimal to not clutter the rest of the interface, but maybe a few key controls would work (smoothing, grain length, grain rate for example). Presumably this could be pre-calculated in the way that the rest of the parameters are.
This is something I wanted to do for a while actually. The problem would be with tempo changing projects, every time there's a tempo change, convolution has to recalculate the IR, introducing a gap in the processing. This can be avoided in some complex ways, but it requires a lot of testing and research.
Hez wrote:3.) The final feature I often crave is some sort of tuning control, but I can't really see any way to do this without manually working out the pitch of the sample yourself. I suppose another way of setting the convolution length, where it transposes in semitones & cents instead of a ratio, would be useful here. Obviously not all IRs have a pitch but I find a lot of the more experimental ones have a perceivable 'root'.
I agree with that, a standard pitch control would be better indeed.

I'm writing a list of possible futures for a Pro version. It's probably not going to happen soon, as we are very busy with a lot of new projects (and other updates).
AudioThing (VST, AU, AAX, CLAP Plugins)
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Update v1.5.1

Changelog:
  • Added: Search condition on sample file name/path
  • Added: Global option - Resizable Window
  • Fixed: True Stereo Panning issue
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AudioThing (VST, AU, AAX, CLAP Plugins)
Bluesky | Instagram | Discord Server

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audiothing wrote:
Hez wrote:3.) The final feature I often crave is some sort of tuning control, but I can't really see any way to do this without manually working out the pitch of the sample yourself. I suppose another way of setting the convolution length, where it transposes in semitones & cents instead of a ratio, would be useful here. Obviously not all IRs have a pitch but I find a lot of the more experimental ones have a perceivable 'root'.
I agree with that, a standard pitch control would be better indeed.
+1! :tu:

That would be fantastic to have a true standard pitch control. For some reasons, pitch is not a very common parameter (if there's any?) in other convolution reverb plugins. Don't know why, could be so useful and open up more creativity.

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Neon Breath wrote:
audiothing wrote:
Hez wrote:3.) The final feature I often crave is some sort of tuning control, but I can't really see any way to do this without manually working out the pitch of the sample yourself. I suppose another way of setting the convolution length, where it transposes in semitones & cents instead of a ratio, would be useful here. Obviously not all IRs have a pitch but I find a lot of the more experimental ones have a perceivable 'root'.
I agree with that, a standard pitch control would be better indeed.
+1! :tu:

That would be fantastic to have a true standard pitch control. For some reasons, pitch is not a very common parameter (if there's any?) in other convolution reverb plugins. Don't know why, could be so useful and open up more creativity.
+1 without any doubt !

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The textures possible with this plugin are dimensionalicious. I had the demo going and the various spaces and textures possible are so addictive. Following Fog Convolver with a nice multi-tap delay is so inspiring. Such immense spaces....So...bought! And highly recommended to anyone wanting a big jolt of inspiration.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Quick question:

The mic IRs are very cool, but is there a way to quickly audition what the mic IR is doing to the sound by reversing the dry/wet balance with one click? While using the demo , I found myself turning the dry fader down, setting the wet to zero, then reversing the order, only to hear the full effect of the mic IR on the sound. I think auditioning like this would be better served with one button click.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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himalaya wrote:The textures possible with this plugin are dimensionalicious. I had the demo going and the various spaces and textures possible are so addictive. Following Fog Convolver with a nice multi-tap delay is so inspiring. Such immense spaces....So...bought! And highly recommended to anyone wanting a big jolt of inspiration.
Thank you! Fog Convolver was built with creativity in mind rather than just a standard convolution reverb. I had so much fun recording samples for the factory bank and testing them.
AudioThing (VST, AU, AAX, CLAP Plugins)
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audiothing wrote: [*] Added: Global option - Resizable Window
It could be nice if the browser font didn't scale with the GUI, I find the bank and category columns too narrow, they cut many of folder names in my IR bank. Even better, maybe make them scalable like other columns?

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himalaya wrote:Quick question:

The mic IRs are very cool, but is there a way to quickly audition what the mic IR is doing to the sound by reversing the dry/wet balance with one click? While using the demo , I found myself turning the dry fader down, setting the wet to zero, then reversing the order, only to hear the full effect of the mic IR on the sound. I think auditioning like this would be better served with one button click.
You can just use the bypass button on the interface (or your DAW window) if you just want to hear wet/dry difference. You can also lock single parameters while browsing presets by using the Parameter Lock (right-click on the parameter you want to lock), or you can lock all parameters by clicking on the lock icon next to the preset box.
AudioThing (VST, AU, AAX, CLAP Plugins)
Bluesky | Instagram | Discord Server

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