FL is not a DAW this is why it knows things like "Randomize Note Lenghts"elassi wrote:Aah, those kids at Image-Line don't know how to design a mature DAW.
Samplitude Pro X3 Suite sale $149.00 until Dec 20th
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- KVRAF
- 5144 posts since 3 Oct, 2013
"Where we're workarounding, we don't NEED features." - powermat
- KVRian
- Topic Starter
- 1028 posts since 11 Jun, 2004 from London
I can't say I've ever had a need to randomise note lengths. What would be a reason for using this? I'm interested.xbitz wrote:FL is not a DAW this is why it knows things like "Randomize Note Lenghts"elassi wrote:Aah, those kids at Image-Line don't know how to design a mature DAW.
Asus Z97-A| i7 4770K|32GB DDR3|Samsung 850 Pro 512 SSD System|Crucial 960gb SSD A/V|Crucial 960 SSD Samples|GTX 960 2GB|RME Raydat|Windows 10 x64, Philips 40" 4K
My Samplitude/Sequoia Tutorials are here :
http://www.youtube.com/kraznet
My Samplitude/Sequoia Tutorials are here :
http://www.youtube.com/kraznet
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- KVRAF
- 2807 posts since 8 Sep, 2009
Heck, also the "Formula Controller" implemented in the early Fruity Loops was something that rather belongs to a math lesson for school kids than being established in a DAW for serious adults.xbitz wrote:FL is not a DAW this is why it knows things like "Randomize Note Lenghts"
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- KVRAF
- 2807 posts since 8 Sep, 2009
They say that groove consists of three parts: timing, velocity and note length.Kraznet wrote:I can't say I've ever had a need to randomise note lengths. What would be a reason for using this? I'm interested.
If you're not able to perform (deliver) one or all of this ingredients by 'hand' you need tools to help you. In addition, you may not be able to determine rules to achieve a pleasant result, so you have to rely on 'randomization'.
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- KVRian
- 514 posts since 6 Mar, 2012
I would need such a function for advanced midi drum editing. Imagine you have a line of Hi-Hat beats of the same note. Let's say they all have a velocity of 85 and a length of 40 (the latter is often the case with commercial midi libraries). Plus, they are all quantized to 16th notes. This will sound extremely static and unnatural. To make the beats more natural, you have a couple of possibilities:Kraznet wrote: I can't say I've ever had a need to randomise note lengths. What would be a reason for using this? I'm interested.
- You can use "Velocity Dynamics" to assign individual velocities to the Hi-Hat notes.
- You can shift their individual positions (i. e. make them swing) by using the Humanize or Extended Quantizing functions.
After these steps, the Hi-Hat will already sound way more lively and naturally.
Nevertheless, all notes will still have a length of 40. And this is exactly where I'm missing the randomizing function.
In real drum playing, no beat of a Hi-Hat (or Bass Drum, Snare, Tom, Cymbal) has exactly the same length as the previous or the next note. Each note length is individual. To achieve a similar level of naturalness, I have to edit each Hi-Hat note manually - which is a hell of lot of work, especially with longer tracks.
While some people seem to believe that the lengths of midi drum notes don't really matter, my years of experience with midi drum editing have proven the opposite. And while a randomizing function may not be necessary for EDM or similar music, it would be extremely helpful for creating drum beats that sound like naturally played drums.
Thus, a "sister function" to "Velocity Dynamics" (namely "Length Dynamics") would make Samplitude the greatest of all DAWs for me.
If you have a chance to pass this on to a Samplitude developer, I would be more than grateful.
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- KVRian
- 934 posts since 28 Jan, 2008
- KVRist
- 60 posts since 9 Apr, 2017 from São Paulo, Brazil
Both.
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- KVRAF
- 2807 posts since 8 Sep, 2009
Skorpius wrote:I would need such a function for advanced midi drum editing. Imagine you have a line of Hi-Hat beats of the same note. Let's say they all have a velocity of 85 and a length of 40 (the latter is often the case with commercial midi libraries). Plus, they are all quantized to 16th notes. This will sound extremely static and unnatural. To make the beats more natural, you have a couple of possibilities:Kraznet wrote: I can't say I've ever had a need to randomise note lengths. What would be a reason for using this? I'm interested.
- You can use "Velocity Dynamics" to assign individual velocities to the Hi-Hat notes.
- You can shift their individual positions (i. e. make them swing) by using the Humanize or Extended Quantizing functions.
After these steps, the Hi-Hat will already sound way more lively and naturally.
Nevertheless, all notes will still have a length of 40. And this is exactly where I'm missing the randomizing function.
In real drum playing, no beat of a Hi-Hat (or Bass Drum, Snare, Tom, Cymbal) has exactly the same length as the previous or the next note. Each note length is individual. To achieve a similar level of naturalness, I have to edit each Hi-Hat note manually - which is a hell of lot of work, especially with longer tracks.
While some people seem to believe that the lengths of midi drum notes don't really matter, my years of experience with midi drum editing have proven the opposite. And while a randomizing function may not be necessary for EDM or similar music, it would be extremely helpful for creating drum beats that sound like naturally played drums.
Thus, a "sister function" to "Velocity Dynamics" (namely "Length Dynamics") would make Samplitude the greatest of all DAWs for me.![]()
If you have a chance to pass this on to a Samplitude developer, I would be more than grateful.

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- KVRAF
- 2312 posts since 9 Jun, 2002 from East of Santa Monica
I don't have a "previous version" of X3 -- only Magix Home Studio, and I received the email offer.Skorpius wrote:[
Unfortunately, this is not a proof for me at all. While I do believe that new users can download and install everything without being asked for a previous version, it may well be that existing users who jump on this deal are unlucky - in that their previous version, once Pro X3 is installed, is taken as a basis for the Pro X 3 upgrade..
Others have already shown that the deal includes the full packages... To me that's more than enough proof.
Also, given that it's still technically Black Friday -- added to Cakewalk's announcement, it makes perfect sense that Magix did this.
Last edited by flugel45 on Sat Dec 02, 2017 3:09 pm, edited 3 times in total.
- KVRist
- 60 posts since 9 Apr, 2017 from São Paulo, Brazil
flugel45 wrote: -- added to Cakewalk's announcement, it makes perfect sense that Magix did this.
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- KVRian
- 1160 posts since 14 Oct, 2006 from france
Yeah if your sound is one shot (and it's frequently the case with drum sounds), changing the lengh of the note will change nada to the sound. Correct me if i'm wrong.elassi wrote:Skorpius wrote:I would need such a function for advanced midi drum editing. Imagine you have a line of Hi-Hat beats of the same note. Let's say they all have a velocity of 85 and a length of 40 (the latter is often the case with commercial midi libraries). Plus, they are all quantized to 16th notes. This will sound extremely static and unnatural. To make the beats more natural, you have a couple of possibilities:Kraznet wrote: I can't say I've ever had a need to randomise note lengths. What would be a reason for using this? I'm interested.
- You can use "Velocity Dynamics" to assign individual velocities to the Hi-Hat notes.
- You can shift their individual positions (i. e. make them swing) by using the Humanize or Extended Quantizing functions.
After these steps, the Hi-Hat will already sound way more lively and naturally.
Nevertheless, all notes will still have a length of 40. And this is exactly where I'm missing the randomizing function.
In real drum playing, no beat of a Hi-Hat (or Bass Drum, Snare, Tom, Cymbal) has exactly the same length as the previous or the next note. Each note length is individual. To achieve a similar level of naturalness, I have to edit each Hi-Hat note manually - which is a hell of lot of work, especially with longer tracks.
While some people seem to believe that the lengths of midi drum notes don't really matter, my years of experience with midi drum editing have proven the opposite. And while a randomizing function may not be necessary for EDM or similar music, it would be extremely helpful for creating drum beats that sound like naturally played drums.
Thus, a "sister function" to "Velocity Dynamics" (namely "Length Dynamics") would make Samplitude the greatest of all DAWs for me.![]()
If you have a chance to pass this on to a Samplitude developer, I would be more than grateful.
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
What drum software are you using? Many drum instruments disregard MIDI note off and require an explicit choke.Skorpius wrote:Nevertheless, all notes will still have a length of 40. And this is exactly where I'm missing the randomizing function.
In real drum playing, no beat of a Hi-Hat (or Bass Drum, Snare, Tom, Cymbal) has exactly the same length as the previous or the next note. Each note length is individual. To achieve a similar level of naturalness, I have to edit each Hi-Hat note manually - which is a hell of lot of work, especially with longer tracks.
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- KVRian
- 934 posts since 28 Jan, 2008
Ok, so those of you installed it and got it working: Do you own ANY other Magix software? I own NO OTHER software from them, and I want to make as sure as possible before I spend my hard earned $149 that this will work.
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- KVRian
- 514 posts since 6 Mar, 2012
You are wrong. You can let the "shot" decay till the very end, or you can shorten it. Depending on the drum library, this does make a big difference - even without explicit chokes.budweiser wrote: Yeah if your sound is one shot (and it's frequently the case with drum sounds), changing the lengh of the note will change nada to the sound. Correct me if i'm wrong.
Last edited by Skorpius on Sat Dec 02, 2017 3:25 pm, edited 1 time in total.