Free VST «Ambient Reverb» (Windows 32/64)

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Ambient Reverb

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Thanks for this, Vasyan. :tu:

And don't mind the GUI comments. It's not only clear and readable but also (more or less) in line with designs by Tegeler Audio Manufaktur, Tube-Tech, Vertigo, ...

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tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.

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HcDoom wrote:Dry sound doesnt work and when you switch off freeze, reverbs decay stops fast and unnatural...no matter how many seconds i choose!
Everything is correct. Back coupling in case of freezing is maximum, the fact that it comes to an input collects in memory therefore use this mode with caution and short fragments of a sound. Or use high Decay value without freeze. :wink:

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vasyan wrote:
tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.
Wow-wow, please relax, mister. I don't have any questions just trying to help. :dog:

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Lesha wrote:
vasyan wrote:
Lesha wrote:Nice reverb, but Dry does not work properly. If you lower early and late reflections to -infinity there is no signal left...

Freeze is behaving strangely when using short decay times, the signal is too strong and has no relevance to a currently set reverb.
If you such smart - make a reverberator itself, and I will find in it thousand defects :lol:
Everything works normally. If you think that something works not so, means you or incorrectly you do, or your concepts about that as shall work are erratic :wink:
Vasily, I am not trying to be a smartass, not at all. Just pointing out what I thought were flaws in your design.
I have been beta testing for several developers for quite a while so this was my way of reporting problems, I know it's not easy to make a plugin and I didn't want to disrespect you in any way. I was just offering my opinion and I am sorry if you thought of it as being offensive, that was not my intention at all.

Btw. I have found another problem for guys who work at higher sample rates - it sounds that the decay time shortens the higher your sample rate goes. Again, take this as a plain bug report and not as me trying to disrespect you or your work in any way.

All the best,
Lesha
You me sorry, but I badly know English and I use the online translator, and sometimes I cannot understand a sense the translation, especially slangy words.
Now in essence. I so understand that there are problems with operation of a plug-in on other samplerate?
Yes really the problem is available. It will be corrected. I thank you for the found error. :tu:

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vasyan wrote:You me sorry, but I badly know English and I use the online translator, and sometimes I cannot understand a sense the translation, especially slangy words.
Now in essence. I so understand that there are problems with operation of a plug-in on other samplerate?
Yes really the problem is available. It will be corrected. I thank you for the found error.
Thank you Vasily.

Nobody here is trying to disrespect your work or make you look bad. We are very glad and excited to have a new free reverb available and we are trying to help and make it better and properly working. That is all.

Lesha
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount

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tico-tico wrote:
vasyan wrote:
tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.
Wow-wow, please relax, mister. I don't have any questions just trying to help. :dog:
I wrote in essence. And it is valid a problem of the Reaper but not a plug-in.
P.S. Могли бы и по русски написать :wink:

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vasyan wrote:The Reaper works similarly and with other reverberators - does not lock a signal after a stop of transport.
So to lock a reverberation signal a plug-in in case of a stop of reproduction I do not see a sense as at the same time the plugin will not work in the hosts intended for processing of a sound in real time, for example in FL Studio, Abltone Live and so on.
Sorry, my mistake. :oops: Thank you for this plugin.

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Update Ambient Reverb :tu:

The problem with samplerate is corrected.
It is checked at frequencies:
• 44100 Hz
• 48000 Hz
• 88200 Hz
• 96000 Hz
• 192000 Hz

At all specified frequencies the reverberator sounds equally.

Download updating
version of file "AmbientReverb.dll" is 4.0.0.4

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I can confirm that higher sample rates work fine now, thank you.

If you could take care of the other two issues mentioned, that would be great.
It seems like the freeze function has some kind of a feedback enabled so it becomes more loud with time.
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount

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Thanks Vasyan.

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Lesha wrote:I can confirm that higher sample rates work fine now, thank you.

If you could take care of the other two issues mentioned, that would be great.
It seems like the freeze function has some kind of a feedback enabled so it becomes more loud with time.
Actually the freeze switch sets decay time equal 1000000 seconds.
This function should be used with caution, for the sounds, short on time, arriving on an input. It is possible and lock an input in turn-on time, but then the most important quality used in ambient will stop being relevant.

Do you create music in ambient style?

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Hello, this looks wonderful. Any chance of a Mac version in the works?

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vasyan wrote:Actually the freeze switch sets decay time equal 1000000 seconds.
This function should be used with caution, for the sounds, short on time, arriving on an input. It is possible and lock an input in turn-on time, but then the most important quality used in ambient will stop being relevant.

Do you create music in ambient style?
No, I don't but sometimes I use long decay times, around 10-15 seconds.
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount

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Lesha wrote: No, I don't but sometimes I use long decay times, around 10-15 seconds.
Well. I will a little explain as it works. Actually it is the variety Frippertronics used in ambient. Freeze is set. At first the silence, then with some interval arrives a small amount of sounds, and through the necessary period of a freeze is removed, the reverberator passes into the mode of residual reverberation. To be clear I wrote an example which can be heard:

Ambient Reverberator Freeze Demo.

It is possible to do also without freezing, having set long decay, as 100 sec for example.
So it is not a bug and the feature used in ambient :wink:

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