Difference in soundfont players, break it down please
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- KVRist
- 308 posts since 16 Feb, 2004
I want to download or purchase a soundfont player, I see there are some freeware ones and there's the RGC player and soundfont.com's player. Will a freebie do the job?, what will I gain from a purchased one and how do they stack up against each other?
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- KVRian
- 1278 posts since 24 May, 2004
As far as i know, the commercial ones (like Bismark) have some advanced features like filter, envelope or a 3-4band EQ.
I'd recommend using sfz and some effect plugins instead. Except if you have too much money...
I'd recommend using sfz and some effect plugins instead. Except if you have too much money...
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- KVRAF
- 3002 posts since 24 Nov, 2003 from Heidelberg&Hamburg
I agree, sfz is very fine. And, err, one might kill me in this forum, for soundfonts the soundblaster-cards are not that bad
. But sfz and the not tooooo expensive sfz+ are very fine, and with a bit of effects-adding here and there the vstis that include soundfonts in their synths are fine also. Synth-edit has a soundfont-player, kind of reduced in comparison with sfz though.
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- KVRAF
- 4328 posts since 20 Feb, 2004
There's a website which did a comparison of the fidelity in reproduction of various soundfont players and samplers, and it's quite surprising to see that most of them add harmonics (when doing pitch-shifting only? I don't remember). sfz (and sfz+) and the Buzz Jeskola sampler were the only 2 that were pretty much 100% faithful in their playback.
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- KVRist
- 399 posts since 15 Apr, 2004 from looking for my glasses again...
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
Hey, my Emulator X has a converter that converts soundfonts so they can be used in it. Do you think this will eliminate my need for a soundfont player or will there still be some advantages to staying in the native format?
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
surely the emuX loads soundfonts natively anyway ???
slainte
rob
slainte
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- KVRAF
- 2312 posts since 9 Jun, 2002 from East of Santa Monica
It doesn't load E-MU EIII/IV format natively, so it's not likely it would with soundfonts.pHz wrote:surely the emuX loads soundfonts natively anyway ???
slainterob
JD
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- KVRist
- 378 posts since 28 Jul, 2002 from Somewhere in between
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
If you want to ask detailed questions about soundfonts, you need to read the E-Mu Soundfont 2.01 spec. It's, um, fascinating (as Spock would say). Now, you might think a soundfont is just a collection of WAVs with keyranges and velocity layers. This isn't the case. There's a proper wavetable synth specification that a player should implement.
I don't know of anyone but rgc:audio (and maybe Creative) who claim to fully and faithfully implement the SF2 spec.
Now, of course, you may find that faithfully implementing the spec causes "unexpected" effects (like there's a minimum attack time, IIRC, which is noticeable)... but you do get all the EG and LFO routing that can be defined.
I don't know of anyone but rgc:audio (and maybe Creative) who claim to fully and faithfully implement the SF2 spec.
Now, of course, you may find that faithfully implementing the spec causes "unexpected" effects (like there's a minimum attack time, IIRC, which is noticeable)... but you do get all the EG and LFO routing that can be defined.
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
good points, I just got the SFZ+ demo and the soundfonts in there do sound much better than in the EmuX after conversion.Has anyone tried the player at soundfont.com?? it's a lot cheaper than the sfz+ that's pretty high.
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- KVRAF
- 1718 posts since 3 Sep, 2003
Is creatives player even a VSTi? It doesnt say so on the site. If its not, its not of much use, is it?

