If you're talking about having multiple windows open, then right click the synth and choose "window float selected fx." It will now stay open. I find it useful not to have so many windows open at once but this allows you to have that feature when you need it.fluffy_little_something wrote: What I haven't figured out yet: how do I display the synth and the effects GUI's at the same time? When I open an effect GUI, the synth GUI disappears and vice versa
Polarized opinions about Reaper
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- KVRAF
- 16751 posts since 13 Oct, 2009
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Thanksghettosynth wrote:If you're talking about having multiple windows open, then right click the synth and choose "window float selected fx." It will now stay open. I find it useful not to have so many windows open at once but this allows you to have that feature when you need it.fluffy_little_something wrote: What I haven't figured out yet: how do I display the synth and the effects GUI's at the same time? When I open an effect GUI, the synth GUI disappears and vice versa
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- KVRAF
- 3496 posts since 30 Dec, 2014
My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Wow, that sounds way more complex than any of my stuff will ever get. I am particularly impressed so far by its efficiency, I can now run demanding stuff like U-he plugins without any problems, which was not possible with Mulab for some reason. I have also run a 32-bit plugin in the 64-bit version of Reaper, no issues at all. It simply seems to get along fine with my new computerhimalaya wrote:I jumped ship from Sonar 8.5 (years ago now) because of its very flaky audio engine. For example, Sonar would drop out during playback when I tweaked the fade envelope in a clip. I was really fed up with the way it would drop out at every opportunity.fluffy_little_something wrote:.... so all I am interested in now is robustness, no hiccups etc.
I switched to Reaper mainly because of its rock solid performance, no hick ups, no drop outs, just great handling all over, especially with all the synth plugins, many alpha and beta builds...
Since then, I have used Reaper in very testing conditions. For example, I used it live at one massive live event with 5000 people, where I had over 56 midi channels ( several synths and samplers, some multi-timbral) all playing live. Not a single problem. Whereas, the same project wouldn't budge in Logic.
I can give you more such examples, but suffice to say, in my experience Reaper's audio engine has proven to be top notch. But, I still sometimes hate Reaper with a passion!
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
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- KVRAF
- 2807 posts since 8 Sep, 2009
Rather a split personality 'talking' through one of his multiple accounts.fluffy_little_something wrote:Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
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- KVRAF
- 3496 posts since 30 Dec, 2014
No, that's been my experience, my own experience with music creation programs on computers dates back 1986/87 with an Atari 800 XL...before using Atari ST midi sequencers and Amiga trackers in the 1990's...just for reference.fluffy_little_something wrote:Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 16751 posts since 13 Oct, 2009
fluffy_little_something wrote:Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
It's definitely hyperbole, but, some of his perspective isn't wrong. You only have to look at the ninjam source to appreciate Justin's development style. He gets things done, but there's absolutely some "ad-hocness" to it. I have a custom version of the server that I've used for live jams and the command parser is rather simplistic and what I'd call ad-hoc. It does not facilitate adding commands easily.
However, reliability is a matter of perspective. In fact, much like the SAW thread, it's reliability is largely derived, IMO, from the stability of the code and it constantly being slowly improved. You can see this in all of the minor bug fixes that come with each new release.
It is, without a doubt, the most stable DAW that I use. It's even more stable than Reason. I would say that Reason 5 is the most stable commercial "DAW" (no, I get it) as long as you don't try sync it to external midi. Reaper 3 was definitely less stable and there was a period in 4's development where I preferred the most mature version 3 builds. But these days I've been very happy keeping up to date with it.
I think that were Justin to ever do a full rewrite to make it more "elegant", he'd lose a lot of time in both reliability and efficiency. That is, it would take years to catch up to where it is today. Reaper is destined to be the SAW of 2030. The rest of the world will move on to super U/I sexiness and there will be Reaper with it's mid 2000s ugliness and tiny executable size, still able to run on old machines and loved by old men who don't like things changing very much.
Last edited by ghettosynth on Fri Dec 22, 2017 2:08 am, edited 1 time in total.
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- KVRAF
- 2807 posts since 8 Sep, 2009
Then you would not moan about the "learning and accessible workflow curve" (to name just one aspect of your rant). It simply does not fit to talk like a modern DAW-hipster ("quality FX with modern GUI's is one of the biggest aspects") and then refer to your stone-age experience.THE INTRANCER wrote:No, that's been my experience, my own experience with music creation programs on computers dates back 1986/87 with an Atari 800 XL...before using Atari ST midi sequencers and Amiga trackers in the 1990's...just for reference.fluffy_little_something wrote:Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
Greetings,
another former Atari-user
- KVRAF
- 6466 posts since 18 Jul, 2008 from New York
This is a great observation. It also ties the Reaper and SAW threads together nicely.ghettosynth wrote:Reaper is destined to be the SAW of 2030. The rest of the world will move on to super U/I sexiness and there will be Reaper with it's mid 2000s ugliness and tiny executable size, still able to run on old machines and loved by old men who don't like things changing very much.
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- KVRAF
- 3496 posts since 30 Dec, 2014
I'm making the point that I wasn't born yesterday (or that I'm just 12 years old), when it comes to my experience of the evolution of daws, I'm not stuck in the past nor willing to be. Daw development is constant, and it wouldn't be where it is to day if it wasn't. When other daws set, set standards, and the one you are using isn't. There is something wrong...period.elassi wrote:
Then you would not moan about the "learning and accessible workflow curve" (to name just one aspect of your rant). It simply does not fit to talk like a modern DAW-hipster ("quality FX with modern GUI's is one of the biggest aspects") and then refer to your stone-age experience.
Greetings,
another former Atari-user
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRist
- 241 posts since 4 Feb, 2015
I used Logic, Pro Tools, Cubase and Flstudio for years but they just couldn't cut it for large projects using alot of Vsti/Au. I would rather have processors available for making music instead of powering a Ui just to think I look cool making music with a flashy Ui. Bitwig and Cubase couldn't even run a project with quarter of the plugins I can in Reaper. I did like Logic but not being able to send midi out from Au instruments was infuriating (can you do that now?) And I stopped using Macs, The throttling was getting too severe on the new models.
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- KVRAF
- 2807 posts since 8 Sep, 2009
ghettosynth has a paper at hand that describes how dreadful it is to step into the trap of modern GUI design.THE INTRANCER wrote:I'm making the point that I wasn't born yesterday (or that I'm just 12 years old), when it comes to my experience of the evolution of daws, I'm not stuck in the past nor willing to be. Daw development is constant, and it wouldn't be where it is to day if it wasn't. When other daws set, set standards, and the one you are using isn't. There is something wrong...period.
Kidding aside: I accept your point(s), though I don't see yet how Reaper proves them. Just my opinion, of course.
Btw, still miss the fantastic IPS of the early Cubase. Afaik it never made it from the Atari-version to the 'modern' DAWs of our time. But, well, I left the Steinberg universe long time ago. What do I know...
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- KVRAF
- 16751 posts since 13 Oct, 2009
To be clear, I use Reaper quite a bit. Probably more than any other DAW this past year because of what I like to use it for and what I've been doing. I think that it's functional and that's fine, but, people have a valid point about the clunkiness of the use experience. It's not just about how it "looks," but about how it works.DrFolder wrote:Just to add to my last post, I actually like the way Reaper looks. I use an AlbertX skin on a 4k monitor and when you have a 60 - 80 track overview It looks great!
For example, that some things can't be set without executing an action? That's clunky workflow right there. But Reaper, like SAW, often looks very Windows 3.1 ish like SAW does with it's simple, overcrowded, and poorly organized, dialogs. Again, I think that they're functional, but I think that the criticisms are fair.
I also hate the skinning, it's just like Linux themes, there's always something broken and annoying in them. I've yet to try one that I don't encounter some weird scaling or drawing issue within a week or so.