It is buggy and more crash-prone than any other DAW except Tracktion/Waveform out of the one's I've used or tried. They believe in-house testing never finds all the bugs, so they don't do it. It's tested voluntarily by a small group of fans instead. In Reaper's case, this has proven to be less efficient at providing solid development than the conventional way. It's two steps forward, one step back, hence the frantic release pace.fluffy_little_something wrote:Buggy? Crash-prone? Is that your attempt at irony?THE INTRANCER wrote:My experience with Reaper since the day dot it came out is that, it's always been buggy and crash prone, which has been compounded with a convoluted, intimidating interface with huge bloated menu's within menu's (Yes you can configure them but that's not the point). There's lack of clear development, it's ad-hoc and unstructured, built upon 17 years of dated legacy code. It's a poor man's daw with big holes in it... Lack of core instruments, quality FX with modern GUI's is one of the biggest aspects, that has always turned me off from using Reaper and taking it seriously and is why I rather spend the time and effort using more established daws from the bigger players that do, and from developers that listen and understand what an effective learning and accessible workflow curve is.
INTRANCER has many solid and true points, but on the other hand Reaper has lots of very functional stuff that others don't and often even implemented cleverly.
It has a generous demo scheme and for a reason, if you're considering it do take the time and dive deep into it before committing completely. It is an indie project by a minimal team who mainly develop the software for themselves, and as such it's benefits and shortcomings compared to large scale software projects.