indeed, the biggest advantage to hardware synths is, somewhere to put the ash traywhyterabbyt wrote:<cough>solomute wrote:I would not invest a penny into hardwave synthesizers or hardware effects....
The only advantage of hw synths is that you record their sound via microphone in a room
The best DAW is the one that makes you the most productive
- addled muppet weed
- 111327 posts since 26 Jan, 2003 from through the looking glass
- addled muppet weed
- 111327 posts since 26 Jan, 2003 from through the looking glass
thecontrolcentre wrote: You clearly know little about recording. Nobody uses microphones to record hardware synths ...
perhaps not, but its a good trick for soft synths.
send them out through guitar pedals and amp, mic the cab and you can get some awesome tones (disclaimer for noobs : different pedals and amps/mics and placements will produce variable effects. don't blame me if yours is shit)
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
- addled muppet weed
- 111327 posts since 26 Jan, 2003 from through the looking glass
my work here is done!
- KVRAF
- 26033 posts since 20 Oct, 2007 from gonesville
I vastly prefer writing control data and automation to twiddling knobs. To say people are "missing" some path to 'creativity', on top of they must be a n00b, by not preferring hardware synths is a narrow view and too bold by half IMO. I was using a minimoog in 1974 and that very object and a TEAC was my first composition 'workstation' in 1980. I have so much more just on my MBP and with *no* controller.
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- KVRAF
- 3496 posts since 30 Dec, 2014
I prefer using a mouse and cursor for graphic design work than using a pen or pencil, but I know for sure that I have more creative freedom to use a pen or pencil to design something if I put in the time and effort to do so, and that what I eventually create with a computer will be much better because I have the idea's laid out in front of me. You only get out what you put in as with all things.jancivil wrote:I vastly prefer writing control data and automation to twiddling knobs. To say people are "missing" some path to 'creativity', on top of they must be a n00b, by not preferring hardware synths is a narrow view and too bold by half IMO. I was using a minimoog in 1974 and that very object and a TEAC was my first composition 'workstation' in 1980. I have so much more just on my MBP and with *no* controller.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 2140 posts since 16 Jan, 2013 from USA
Whichever input method gets the idea on paper quickest. But that also depends on how facile you are with said input method. Any struggle to locate, access, or achieve the desired result will interfere with the creative flow. This of course applies to GUIs. Then again, it depends on how you work. If you just randomly twiddle knobs hoping for a result, an obscure interface may be what you want.
Vexing example: forgetting that brilliant (hopefully) lyric in trying to remember where you put your pencil and paper. I finally learned to keep repeating the lyric aloud while searching for the means of preserving it with whatever brain power I have leftover.
In the DAW sense, I've often wondered why they don't just start recording or at least sensing for input on startup, as you may be firing it up to preserve some idea. If they don't sense input, they can stop.
Vexing example: forgetting that brilliant (hopefully) lyric in trying to remember where you put your pencil and paper. I finally learned to keep repeating the lyric aloud while searching for the means of preserving it with whatever brain power I have leftover.
In the DAW sense, I've often wondered why they don't just start recording or at least sensing for input on startup, as you may be firing it up to preserve some idea. If they don't sense input, they can stop.
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Robert Randolph Robert Randolph https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7328
- KVRAF
- 2226 posts since 25 May, 2003 from Saint Petersburg, Florida
Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
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- KVRAF
- 2140 posts since 16 Jan, 2013 from USA
Gebus! Good stuff and fun to read. Thanks.Robert Randolph wrote:Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
- KVRAF
- 3764 posts since 8 Dec, 2008 from Global Cowboy
vurt wrote:indeed, the biggest advantage to hardware synths is, somewhere to put the ash traywhyterabbyt wrote:<cough>solomute wrote:I would not invest a penny into hardwave synthesizers or hardware effects....
The only advantage of hw synths is that you record their sound via microphone in a room
I remember when I first moved to Hollywood in 1987,I was staying in an apartment/studio with some guys who had too much money and too many high end toys...
We used to put our feet up on a fully loaded Kurzweil K250 RMX
And a friend of mine was working at SARM West in London,programming for the Pet Shop Boys etc and there were some great photos of them working away with drinks and fast food crap all over the Fairlight and the console...
Back in the day,I had a couple of Linn 9000's,a couple of OB8's,a couple of Yamaha TX816 racks and lots of other high end synths and outboard gear...
And guess what ? It was a right royal pain in the arse...
We are so spoilt in the digital age and for so many reasons,I would never ever go back to using hardware
No auto tune...
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Karl the Hermit Karl the Hermit https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203618
- KVRist
- 105 posts since 21 Mar, 2009 from West Pennsyltucky, USA
Don't listen to these jerk-weasels solomute! They're just a pair of aging, wretched, digitized, analog purists!vurt wrote:indeed, the biggest advantage to hardware synths is, somewhere to put the ash traywhyterabbyt wrote:<cough>solomute wrote:I would not invest a penny into hardwave synthesizers or hardware effects....
The only advantage of hw synths is that you record their sound via microphone in a room
- KVRian
- 1188 posts since 21 Aug, 2017 from Brasil
You are welcome!Robert Randolph wrote:Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
Man, you RuLeZ!!
Your site is worth gold!!!
But this is priceless...

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- KVRist
- 215 posts since 5 Dec, 2014 from London
Pictus wrote:You are welcome!Robert Randolph wrote:Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
Man, you RuLeZ!!![]()
Your site is worth gold!!!![]()
But this is priceless...![]()
HAHAHAHA that's priceless.
Funniest thing I've seen all day
He tried to play bass.
www.jordanbrown.co.uk
www.jordanbrown.co.uk
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- KVRAF
- 3496 posts since 30 Dec, 2014
Some things in that chart are puzzling, for example Studio One is given 0 for Hi DPI support. Studio One has supported that since 3.0.Robert Randolph wrote:Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
There is colour options to customise colour of Studio One's interface from a range of sliders, for hue, contrast and brightness, so theme-ability of 0 doesn't add up.
I don't see the connection between theme-ability and Hi-DPI in the notes, these are kinda different things imop. GUI Scheming and GUI Scalability would have been preferable to separate these aspects.
As for being able to theme Studio One, i.e skinning, it can be done to a certain extent, and very easily using a combination of image editing software and a free third party utility. The only caveat is that this is only really practical on the PC platform than what is available for Mac users.
More info here https://forums.presonus.com/viewtopic.php?f=152&t=25672
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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Robert Randolph Robert Randolph https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7328
- KVRAF
- 2226 posts since 25 May, 2003 from Saint Petersburg, Florida
The HDPI rating is an error. It should be a 10, not a 0. I will fix that, thank you.THE INTRANCER wrote:Some things in that chart are puzzling, for example Studio One is given 0 for Hi DPI support. Studio One has supported that since 3.0.Robert Randolph wrote:Hey there. I wrote this, so if you have any suggestions, complaints or criticisms, please feel free to let me know.
I'm always updating it and often due to feedback from users.
Thank you!
There is colour options to customise colour of Studio One's interface from a range of sliders, for hue, contrast and brightness, so theme-ability of 0 doesn't add up.
I don't see the connection between theme-ability and Hi-DPI in the notes, these are kinda different things imop. GUI Scheming and GUI Scalability would have been preferable to separate these aspects.
As for being able to theme Studio One, i.e skinning, it can be done to a certain extent, and very easily using a combination of image editing software and a free third party utility. The only caveat is that this is only really practical on the PC platform than what is available for Mac users.
More info here https://forums.presonus.com/viewtopic.php?f=152&t=25672
The 3rd party undocumented themability I was not aware of. I will up that rating to a 2, same as Logic.
These ratings are relative, so as far as I'm seeing, Studio One's themability pales in comparison to Reaper's Walter.