Samplitude Pro X newb: Looking for resources

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Hi there,
I'm trying out the Samplitude ProX demo, and although I like it so far, some of it is a little over my head still.
And for some reason I'm having a really rough time tracking down any tutorials or videos that explain things in a way that I can understand. This might well be because I'm stoopid... But anyway...

I don't suppose any Samplitude users here might have some really good resources for beginners looking to better understand:
=> mixing in the samplitude environment. There is just so much there!!!
=> objects! this is often cited as a reason unto itself to use samplitude, and I have to admit I've been really intrigued and excited to see it in action, but as it is I am having difficulty wrapping my head around it. In particular, I've read that it can be used in an alalogous way to Cubase's Arranger Track, and Logic's Folder Tracks. Anything on this?

As an aside, I have been making electronic and computer based music since about 1992, so I'm interested in skipping any resource that gets into the real basics of computer music; I have no issue with terminology or undertanding advanced routing scenarios, MIDI, etc.

I sure do appreciate any help you can offer :)
resistors are futile you will be simulated
Soundcloud
T4M

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finding tutorials on Samplitude are hard to find, more specifically, tutorials on things in detail and in depth for most of it's ( really great) functionality. it is underwhelming compared to most other DAWs. Considering just how good it is makes this a bit puzzling.
anyway:
you can try the magix website: http://www.magix.com/gb/support/know-ho ... ic-studio/
and some youtube resoursces :
and not so many but some useful ones here:

There are others dotted about but hard to find. ultimately you just have to RTM.
 

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Z3R0T0N1N wrote:Hi there,
=> objects! this is often cited as a reason unto itself to use samplitude, and I have to admit I've been really intrigued and excited to see it in action, but as it is I am having difficulty wrapping my head around it. In particular, I've read that it can be used in an alalogous way to Cubase's Arranger Track, and Logic's Folder Tracks. Anything on this?
The "object" thingy is just silly terminology in my view. And I am retired programmer och done plenty C++ programming.

It is what any other daw call "selection" or similar.

And running ProX2 only(dropped it 2-5 years ago) the object are not like you can just move parts of project wide tracks and everything with it. Unless they fixed this in ProX3.

Tempo tracks did not follow selection you wanted - project wide - and I really looked for it. And also read comments about it on Samplitude forum it did not work.

So comparison with Cubase arranger tracks there is no comparison, as I see it.

Try out Samplitude forum - quite a bit of good helpful people - until you start critizise anything about Samp. Really fanboi kind of crew that does not allow that.

Things I had some issues understanding was:
a) monitor modes - what to use to get the least amount of latency when recording. But there are charts/tables that explain fairly well what differences are. Also available instantly as help in Samp(was a click somewhere i gui).

You have to read over and over - kind of - until coin drops what to use and when. Good that they explain this - not many daws do - but really needs to read through - like 5-10 times.

b) Two toolbar buttons Edit modes and Mouse Modes (I think they were called).
Both these affect what clips are affected when you edit - so much for object editing. So not just things selected get affected - depending on modes you chose. It may affect all following clips on tracks involved.

c) routing of patch points(as I remember it) - when to make a send you both had to name patch point and target bus - so two levels. ProTools has this kind of separate thingy too - but they have a helper and do both things for you in one go.

When a project grown a bit - this dialog for handling sends gets huge. And for some reason there were no menu with just target busses - you got this massive amount of info on screen.(again ProX2, ProX3 have no clue if changed).
d) revolver tracks - the same as track versions in Cubase. Just shift clips basically - nothing else like plugins and stuff.

Anyway, some thoughts from former Samp user....many good qualities about gui and all, but not for me.

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@inkwarp: Thanks, I appreciate the links :) Had found Kraznet, but not the other one. And I'll check out the forum.
@lfm: Awww, drat. It's marketing bs, huh? Well, I'd started to suspect as much the more I poke around. I was thinking, "hey wait a minute, this 'object' thing is no different than in Reaper."
Does have a lot of good stuff though, you're right.
@Johnny Blade: I hope you produce a lot of Synthwave and Outrun music under that moniker :) Thanks for the links, will check them out tonight.

Cheers all.
resistors are futile you will be simulated
Soundcloud
T4M

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Reaper copied the object philosophy from Samplitude.

Check out the forum. There are some sticky threads with lists of tutorials and other resources.
What sound do dreams make when they die?

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the object editor can be a powerful channel strip :shrug:
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Hink wrote:the object editor can be a powerful channel strip :shrug:
do tell?
I'll look for stuff on the forum. Haven't got over there yet. Busy day!
resistors are futile you will be simulated
Soundcloud
T4M

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Resonant- Serpent wrote:Reaper copied the object philosophy from Samplitude.

Check out the forum. There are some sticky threads with lists of tutorials and other resources.
aha, I guess it makes sense that it seems familiar to me. Still feel like I'm missing something tho.

I like this program so far. Seems maybe a little deeper than I'm used to, but it's really stable, and seems pretty efficient. DEFINITELY need to learn hotkeys - it doesn't strike me as one of those programs you can just fudge your way thruogh with a mouse if you're lazy like me haha
resistors are futile you will be simulated
Soundcloud
T4M

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my opinion. though there is some similar functionality in reaper, there is even some form in FL Studio the method was a samplitude creation and is still much deeper and gives you a great amount of editability. imo.
plus the output to my ears is top quality. it has great plugins. the only thing i would hope they pay attention to is the midi. whilst it's not terrible there are definitely some ways to improve upon it. i usually do my midi editing in another prog and import that later.
i also wish that they will pay some attention to the GUI, again it's fine but there is stuff that could be streamlined. ( i am thinking here of things like bezier curves for automation.. oh, and plugin management : )
i still think it's very powerful as is...

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i have just started using Samplitude from Reaper and agree re the object thing. Samplitude is probably more limited than Reaper in a lot of areas if you include in Reaper all the free stuff people make for it. Basically they are very different programs. I have not seen anything annoying on the Samplitude forum so far. They have been very helpful, but much slower to respond than the Reaper forum. On the other hand I do not like the culture on the Reaper forum very much so again they are different

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Z3R0T0N1N wrote:
Hink wrote:the object editor can be a powerful channel strip :shrug:
do tell?
I'll look for stuff on the forum. Haven't got over there yet. Busy day!
what's to tell, just look at the OE as a channel strip and use it as such. Once on the forum I read a post from a regular who said he didn't use the mixer he used Object Editors. I wont mention who out of courtesy because as far as I know he's not on KvR but he's not a music producer. The idea of using a bunch of OE's in place of a mixer is absurd (I guess if you could resize them and dock them it might work out) but that's not what he does, it did occur to me that there was a middle ground and it got me thinking outside of the box.

Anyone who says objects and the object editor is just marketing is really missing out a very powerful tool. What one can do simply within an OE is tremendous, including be used at times for a channel strip. You've got plugin slots and you've got aux sends, so if you want tube emulation with your channel strip Magix plugins have that well covered, compression no problem (or transient shaping, de-essing, ducking and such), really nice eq (but you can put any eq in it), advanced panning with a stereo width control, you can normalize with like one click, you can have each one set up with it's own rack of fx and a rack dynamic processing plugs, you can freeze it, you can automate it and of course it's good for gain staging (and the list goes on).

That's just looking at it as channel strip, I'm not even talking about it's time handling, pitch manipulation or crossfades. That's why I kept it simple "the object editor can be a powerful channel strip" "can" being the keyword, maybe nobody else will ever look outside the box like that but what the OE "can" do is far beyond a marketing scheme :wink:
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Does anyone know if buying the Independence Suite allows using the ST 70GB library in other DAWs? The site says nothing about it and I haven't found any answers via google to confirm or deny. I haven't played with it yet (I'm downloading the libraries now with 9 hours to go), but I'm hoping it's a lightweight rompler much as Sampletank 2.5 used to be. If it's stable and can be unlocked for that price I will probably go for it at some point.

In terms of Samplitude, I don't think that it's for me sadly even though the object functionality looks great it's very unintuitive to me and I don't have the time to invest, maybe one day. The little time I have spent with it was frustrating.

I really got the deal for Spectralayers which I've wanted for years, plus it got me up from SF 10 which isn't a big leap but it's a program I use every day and so it was a great deal for me.

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Hink wrote:
Z3R0T0N1N wrote:
Hink wrote:the object editor can be a powerful channel strip :shrug:
do tell?
I'll look for stuff on the forum. Haven't got over there yet. Busy day!
what's to tell, just look at the OE as a channel strip and use it as such.


That's just looking at it as channel strip, I'm not even talking about it's time handling, pitch manipulation or crossfades. That's why I kept it simple "the object editor can be a powerful channel strip" "can" being the keyword, maybe nobody else will ever look outside the box like that but what the OE "can" do is far beyond a marketing scheme :wink:
I am a beginner with samplitude and very much liking it so far but I cannot see how I can put an object on a track or mixer channel and feed multiple other objects through it. Some hints on how to do this would be great, because the OE is indeed very powerful

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Hink wrote: Anyone who says objects and the object editor is just marketing is really missing out a very powerful tool.
When people say that I think that they are largely referring to the use of the word "object" which reflects something of a craze a decade or more ago. It's like "turbo" from the 80s.

Don't misunderstand what I'm saying though, I use this feature extensively in Reaper, but the use of the word object conveys a strength, that IMHO, just isn't there.

It would be great if you could, for example, create a hierarchy of object editors and then instantiate a clip as being of some particular type, then, as you you edit the hierarchy, the project adapts to reflect those changes. You could build on the hierarchy, naming effects as serving a particular role and then overriding those named effects further down the tree.

I would simply call what Samplitude has as "clip level effects", but that doesn't sound as zingy as "object editor" which is why people will criticize it as being "marketing."

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