Klanghelm SDRR 2 and IVGI 2 released

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IVGI SDRR

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heavymetalmixer wrote:
kukla wrote:
heavymetalmixer wrote:Could someone explain me what exactly does the IVGI 2 ASYM MIX knob does? I'm not sure if it's a "compression amount " or something else.
The site says "IVGI gives you a sensible amount of controls to manipulate the character of the saturation itself. It offers a unique ASYM MIX knob to alter the symmetry of the signal without affecting the harmonic content much."
Now I'm even more confused . . .

See it as a function to control/adjust transparency. It makes the negative parts of the signal less saturated or perhaps it's better to say cleaner. In other words, you can use it to preserve more of the original dynamics to get a more transparent result...

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cturner wrote:
chk071 wrote: I was glad to try the demo of SDRR 2, before buying Tube Saturator 2. Not only uses it only a fraction of the CPU ( really, Tube Saturator 2 uses about 10x as much here...)
For me, Reaper64 & Win10, I get 1.2% for SDRR2 and 1.5% for Tube Saturator 2. These are Reaper's numbers, but if I use Windows' Performance Monitor, SDRR2 kicks the average up a 10th of a percent, and Tube Saturator 2 about two 10ths of a percent.
Do you think Reaper could be subtracting its own CPU usage from its meter?

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Kr3eM wrote:
heavymetalmixer wrote:
kukla wrote:
heavymetalmixer wrote:Could someone explain me what exactly does the IVGI 2 ASYM MIX knob does? I'm not sure if it's a "compression amount " or something else.
The site says "IVGI gives you a sensible amount of controls to manipulate the character of the saturation itself. It offers a unique ASYM MIX knob to alter the symmetry of the signal without affecting the harmonic content much."
Now I'm even more confused . . .

See it as a function to control/adjust transparency. It makes the negative parts of the signal less saturated or perhaps it's better to say cleaner. In other words, you can use it to preserve more of the original dynamics to get a more transparent result...
That's better, thanks.

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Tappistry wrote:Do you think Reaper could be subtracting its own CPU usage from its meter?
There’s a bunch of discussion about Reaper’s Performance Meter scattered all over KVR and Gearslutz. I haven’t spent time assessing the details as Reaper is my reality, and so as long as it’s internally consistent, I’m happy.
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how is SDRR maybe different/or better than other saturators? e.g. i use a lot of them like TUBE SATURATOR 2, Magnetic 2, Devil Loc, Decapitator etc.?
or is it kinda obsolete then?
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SDRR is more intuitive and physically-grounded than more abstract waveshapers, but also more flexible than most modelling plugins. The four modes have quite different flavours and each can sweep over a range of tones. I can add it to a channel when I don't know what kind of saturation I'm after, and usually dial in something nice.

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Caine123 wrote:how is SDRR maybe different/or better than other saturators?
I don't think it is "better" than others but it sure as hell is completely unique. There is absolutely no way you get any other saturator to do what SDRR does when you tweak it to be "weird". Especially the Fuzz model. It can make noises that are completely unique sounding and can not be duplicated with any other product as far as I know.

I also highly suggest users of SDRR keep both version 1 and version 2 installed as they provide completely different end results.
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Wait... what? FREE for existing users?

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Can anyone tell me how CPU intense is SDRR 2 TUBE compared to IVGI2 or SDRR2? Thanks.
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I find both really great. but there's one little thing that would make them even better as far as analog emulation goes. L/R channel randomness. There should be one knob that would make the two stereo channels behave a bit unpredictable. A "bit" is the crucial word. It would make the sound wider in an analog way. That's what I get from my outboard and never with VST plugins.

There is a little plugin made by VladG called Analog T-Channel that does it. It's excellent. I would really like to see this in IVGI and SDDR. Everything else is perfect. :tu:
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You can change SDRR2 from stereo to dual mono, would that not add the slight L/R randomness you want?

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mutantdog wrote: Sun Feb 03, 2019 10:04 am You can change SDRR2 from stereo to dual mono, would that not add the slight L/R randomness you want?
Absolutely. :tu: :clap: :party: :lol:

However, I don't see a dual mono knob... my eyesight isn't very good any more, but I would see it if there was one. :hihi: Maybe you mean using two mono SDRRs or IVGIs? That would probably do it, yes. I'm going to try that. But having a dual mono knob and some kind of knob for controling the separation between L-R would be much better. :wink:
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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lower left corner of the meter.

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acYm wrote: Sun Feb 03, 2019 9:59 pm lower left corner of the meter.
:dog: Thank you! Still, shame you can't control the amount of difference/randomness between channels. But anything is better than nothing. :tu: There aren't many plugins which can widen the stereo image this way. TAC and Voxengo Insert, as far as I know. And SDRR. That's a really, really nice feature! :P

Edit: I found the exact thing I've been looking for in SDRR 1 accidentally! It is called "drift", a little knob that is "AGC" knob now in v2. Interesting. I'd rather have "drift" than "AGC"... and "Dual mono" is very subtle. Two SDRRs in mono mode work a bit better. :) Cheers!
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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FYI there's a Drift parameter next to the Mix slider in SDRR2. It also comes with a cross talk feature at the lower right-hand corner.

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