

Congrats! Fully deserved <3


25 tracks and not a blip.sqigls wrote:"Modulation isn't visualised"... wow, I thought music was about using your EARS, but there you go.
"Very heavy on CPU usage"... my KVR OSC 105 submission (while admittedly not finished) had 24 x instances of Thorn, on a 2.7gHz i7 processor, i never once had a glitch, and the ASIO/CPU meter was sitting at about 25%. I have a feeling it's only these huge unison patches that are giving people this "CPU hog impression", but it's just not true. One Instance of Diva on my machine took 2 or 3 times the juice.
Oh really? Visualisation of what is going on in modulation is helpful not only for "debugging" and should be in every synth, if possible. I guess sometimes devs would to it if their GUI framework supported it.sqigls wrote:"Modulation isn't visualised"... wow, I thought music was about using your EARS, but there you go
It's a question of providing feedback and we humans are graphically oriented. Graphics also help greatly in memory tasks for example.sqigls wrote: "producers" who are obviously not relying on their EARS,.
That's actually not true because the bipolar character is not reflected on the ring. There are other small errors in the lfo implementation which had me confused for a while.sqigls wrote:The ring around the potentiometer already SHOWS you the depth of the modulation. Which is in itself more than hardware does.
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