Toneboosters Morphit - NEW headphones improvement, simulation and customization plugin
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- KVRian
- 1256 posts since 15 Mar, 2007 from Yorkshire, England
or use a music player that supports VSTs
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
That's why I said a stand-alone version would be cool.
You can do what I described earlier, though. Since many sound cards come with driver software that includes an equalizer and effects, you can emulate the frequency response curve of your headphones on that equalizer and use it for sound other than ASIO as well.
You can do what I described earlier, though. Since many sound cards come with driver software that includes an equalizer and effects, you can emulate the frequency response curve of your headphones on that equalizer and use it for sound other than ASIO as well.
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- KVRist
- 371 posts since 19 Sep, 2005
Good. I respect your work as developer and you're right on the fact that you have all the rights of keeping secret your DSP "tricks".djeroen wrote:Well I don't think many devs will explains all the dirty little secrets they use in their apps. Furthermore we've seen competing products using linear phase EQs, which I think is clearly the wrong thing to do.alteregoxxx wrote: No hope to receive a clarification on that statement?
Nevertheless, one have also to be honest in saying that if one can produce a filter starting from an impulse response captured trough one of the headphone presets of your Morphit and such a produced filter nulls against your Morphit preset than your plugin is no more than an LTI system, read a simple minimum phase equalizer, even if in a smart and simple to use form. Not a black magic plugin that "also correct the phase response of headphones".
Unless I'm missing something....?
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Where did you get your frequency information from? I assume you did not have the chance to test and measure all those headphones yourself 
Just wondering because I was just investigating my own headphones and found several frequency response curves, which don't really match. Just two examples:
http://www.rtings.com/headphones/review ... hd-280-pro
http://reference-audio-analyzer.pro/en/ ... 80-pro.php
Just wondering because I was just investigating my own headphones and found several frequency response curves, which don't really match. Just two examples:
http://www.rtings.com/headphones/review ... hd-280-pro
http://reference-audio-analyzer.pro/en/ ... 80-pro.php
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
something can be a "simple filter" yet still correct phase response of headphones. these are not mutually exclusive.alteregoxxx wrote:Good. I respect your work as developer and you're right on the fact that you have all the rights of keeping secret your DSP "tricks".djeroen wrote:Well I don't think many devs will explains all the dirty little secrets they use in their apps. Furthermore we've seen competing products using linear phase EQs, which I think is clearly the wrong thing to do.alteregoxxx wrote: No hope to receive a clarification on that statement?
Nevertheless, one have also to be honest in saying that if one can produce a filter starting from an impulse response captured trough one of the headphone presets of your Morphit and such a produced filter nulls against your Morphit preset than your plugin is no more than an LTI system, read a simple minimum phase equalizer, even if in a smart and simple to use form. Not a black magic plugin that "also correct the phase response of headphones".
Unless I'm missing something....?
I don't know what to write here that won't be censored, as I can only speak in profanity.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12489 posts since 16 Aug, 2006
I bought Morphit a few weeks ago and demoed one such competing product at the same time. Morphit offered zero latency, which is necessary when software monitoring (example: I'm recording myself playing acoustic guitar and want to hear what the microphone is picking up in case I need to change my position or the microphone location), and just sounded less brittle overall. This was on not high end HD280's.djeroen wrote:Furthermore we've seen competing products using linear phase EQs, which I think is clearly the wrong thing to do.
I'd echo the sentiment that a Morphit systemwide option would be nice, but I also recognize that may be a very different kind of development undertaking.
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- KVRist
- 371 posts since 19 Sep, 2005
Please, clarify further.Burillo wrote:something can be a "simple filter" yet still correct phase response of headphones. these are not mutually exclusive.alteregoxxx wrote:Good. I respect your work as developer and you're right on the fact that you have all the rights of keeping secret your DSP "tricks".djeroen wrote:Well I don't think many devs will explains all the dirty little secrets they use in their apps. Furthermore we've seen competing products using linear phase EQs, which I think is clearly the wrong thing to do.alteregoxxx wrote: No hope to receive a clarification on that statement?
Nevertheless, one have also to be honest in saying that if one can produce a filter starting from an impulse response captured trough one of the headphone presets of your Morphit and such a produced filter nulls against your Morphit preset than your plugin is no more than an LTI system, read a simple minimum phase equalizer, even if in a smart and simple to use form. Not a black magic plugin that "also correct the phase response of headphones".
Unless I'm missing something....?
I've never said they are mutually exclusive; I've only said that in simple standard minimum phase filters (read classic standard equalizers) when you correct the amplitude of a frequency also the phase is forced to change accordingly. It's the standard behaviour of LTI systems: if you change the amplitude of a specific frequency component, also the phase relationship change at that specific frequency and around it, it's a free ticket, let's say, , no magic involved.
Headphones, ignoring marginal side effects due to the (small) THD that every headphone has, can be assumed LTI system, so a simple standard eq is all that is needed to correct them: it's not necessary (nor ethically correct, imho, for a scientist like DJeroen) to induce a customer in believing that a lot of snake oil is involved.
That's all I meant to say. I was only asking DJeroen if in my argument he saw any scientific flaw; I see no needs for an expert DSP scientist like him to keep itself on a defensive (and vague) position.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I have an idea for an additional mode.
Music is made for listening to it on loudspeakers. However, the same signal from the amp is used for both loudspeakers and headphones. But the result is very different as with headphones the right channel only goes in the right ear and the left channel only goes in the left ear, which is very unnatural. The important delayed arrival of the left signal at the right ear and vice versa is missing.
So, how about a additional mode where the plugin takes each channel and repeats it in a slightly delayed fashion on the opposing channel to emulate listening to loudspeakers.
Plus, the plugin might even have a few parameters (e.g. for 2.0 speaker distance from each other and speaker distance from listener) that will be used to calculate the result of the interaction of the left and right channels in front of the listener based on some algorithm.
Music is made for listening to it on loudspeakers. However, the same signal from the amp is used for both loudspeakers and headphones. But the result is very different as with headphones the right channel only goes in the right ear and the left channel only goes in the left ear, which is very unnatural. The important delayed arrival of the left signal at the right ear and vice versa is missing.
So, how about a additional mode where the plugin takes each channel and repeats it in a slightly delayed fashion on the opposing channel to emulate listening to loudspeakers.
Plus, the plugin might even have a few parameters (e.g. for 2.0 speaker distance from each other and speaker distance from listener) that will be used to calculate the result of the interaction of the left and right channels in front of the listener based on some algorithm.
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- KVRAF
- 4720 posts since 26 Nov, 2015 from Way Downunder
Like Toneboosters 'Isone' or Waves Nx?
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Oh, never tried Isone, didn't even remember I had it
But judging from the description it might do what I am after.
- KVRian
- 698 posts since 7 Dec, 2009 from GWB
Yes, it does crosstalk. Also the offerings from 112dB and Goodhertz.fluffy_little_something wrote:Oh, never tried Isone, didn't even remember I had itBut judging from the description it might do what I am after.
- KVRAF
- 11380 posts since 3 Feb, 2003 from Finland, Espoo
Having tried all the cross-feed plugins and some hardware options, the Goodhertz CanOpener Studio plugin is by far the best one. Like a million times better than anything else out there in my opinion. It's the only one that doesn't colour the output weirdly and does exactly the minimum required to make mixing on headphones easier.
Morphit + Goodhertz CanOpener => I feel like I can almost.. almost ditch my entire studio and go completely independent and in the box with a laptop.
Morphit + Goodhertz CanOpener => I feel like I can almost.. almost ditch my entire studio and go completely independent and in the box with a laptop.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot
"They don't ban hate speech; they ban speech they hate." -an oracle
"They don't ban hate speech; they ban speech they hate." -an oracle
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
So, how do those plugins work? What's the logic?
First I put it on the master track and mix everything so that it sounds great on the headphones. Then I turn the plugin off and export to wav or whatever?
First I put it on the master track and mix everything so that it sounds great on the headphones. Then I turn the plugin off and export to wav or whatever?
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Winstontaneous Winstontaneous https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98336
- KVRAF
- 2593 posts since 15 Feb, 2006 from Another Green World
No, then you stick little mics in your ears to pick up the headphones, record that and export it to wav. Duh!fluffy_little_something wrote:So, how do those plugins work? What's the logic?
First I put it on the master track and mix everything so that it sounds great on the headphones. Then I turn the plugin off and export to wav or whatever?
- KVRAF
- 2856 posts since 10 Jul, 2008 from Orbit SW US
Put three instances in a row and turn them all the way up.Winstontaneous wrote:No, then you stick little mics in your ears to pick up the headphones, record that and export it to wav. Duh!fluffy_little_something wrote:So, how do those plugins work? What's the logic?
First I put it on the master track and mix everything so that it sounds great on the headphones. Then I turn the plugin off and export to wav or whatever?
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if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).

