From my limited use, worked flawlessly, Windows 7.baaz wrote:Is it really that bad ? any experiences with latest releases ?
Cakewalk Sonar Platinum is now free!
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- KVRAF
- 3186 posts since 18 Mar, 2008
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRist
- 97 posts since 26 Nov, 2015 from Punjab
^^^ found this in the first page of features and improvements page of SONAR and this is scary as hellRe: Feature Requests + Improvements [New 29/3/2018] 2018/03/29 03:36:05 (permalink)
My issues are:
*Something not right with aux tracks. A few issues listed in the topics below, and sometimes aux tracks just go completely silent. I stopped using using Aux tracks and went back to normal buses and the problems went away.
http://forum.cakewalk.com/Soft-Synth-Bl ... 87247.aspx
http://forum.cakewalk.com/Where-is-that ... 08038.aspx
http://forum.cakewalk.com/FindPost/3722493
*The audio engine often randomly stops, even when opening a project and press play, have to repeatedly keep hitting the reset audio icon.
*Some plugins, from my experience mainly waves don`t keep their settings open opening a project.
*Soft synths go out of time, especially where looping is concerned.
*Crashes on play after deleting information in the event list view.
*Automation sometimes doesn't work.
*Normalize bug: Video to reproduce here
forum thread http://forum.cakewalk.com/FindPost/3658242
*Clean Project Audio needs looking at too, often become unresponsive and crashes.
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- KVRer
- 7 posts since 28 Sep, 2015
Sure it has defects, just like any other complex application does. And if a given defect happens to stand squarely in the middle of your way of doing things it's going to be a problem for you, maybe even a big problem. And yet for years many thousands of people, me included, have been successfully making music with this software, even paying several hundred dollars a year to have the ability to do so.
The fact is that Sonar was/is an amazingly capable, very powerful audio platform. Now that you can have it for the price of creating an account with BandLab, I can't imagine anyone not at least giving it a try to see if it works for them.
The fact is that Sonar was/is an amazingly capable, very powerful audio platform. Now that you can have it for the price of creating an account with BandLab, I can't imagine anyone not at least giving it a try to see if it works for them.
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- KVRist
- 97 posts since 26 Nov, 2015 from Punjab
i've been thinking about giving it an honest try but the thing is if after going through a learning curve and all, some nasty bugs keeps getting in my way it would be mean leaving sonar and learning some other DAW again.rocksmoot wrote:Sure it has defects, just like any other complex application does. And if a given defect happens to stand squarely in the middle of your way of doing things it's going to be a problem for you, maybe even a big problem. And yet for years many thousands of people, me included, have been successfully making music with this software, even paying several hundred dollars a year to have the ability to do so.
The fact is that Sonar was/is an amazingly capable, very powerful audio platform. Now that you can have it for the price of creating an account with BandLab, I can't imagine anyone not at least giving it a try to see if it works for them.
Anyway, I think it's worth a try as i'll never know what i missed if i never try. Is there any good set of tutorial floating around on youtube for latest version ? ones i found were for x1, x3 etc which i think are very old and the videos for latest version on cakewalk's channel mostly are walkthroughs for "What's new" stuff. it's very confusing to find good tutorials with the version naming convention cakewalk have been using.
- KVRian
- 573 posts since 14 Nov, 2005 from León, Spain
I've been using Sonar for ages, as well as Ableton Live, and testing Reaper from time to time, and stability wise it has always been the most stable in all my systems. I have only had minor problems when my system was underpowered, but all in all, no more that the other DAWs. I have never considered Ableton Live particularly solid, especially if you use M4L, and Reaper bad midi timing is enough to keep me from using it with hardware synths, although it has other strengths.baaz wrote:^^^ found this in the first page of features and improvements page of SONAR and this is scary as hellRe: Feature Requests + Improvements [New 29/3/2018] 2018/03/29 03:36:05 (permalink)
My issues are:
*Something not right with aux tracks. A few issues listed in the topics below, and sometimes aux tracks just go completely silent. I stopped using using Aux tracks and went back to normal buses and the problems went away.
http://forum.cakewalk.com/Soft-Synth-Bl ... 87247.aspx
http://forum.cakewalk.com/Where-is-that ... 08038.aspx
http://forum.cakewalk.com/FindPost/3722493
*The audio engine often randomly stops, even when opening a project and press play, have to repeatedly keep hitting the reset audio icon.
*Some plugins, from my experience mainly waves don`t keep their settings open opening a project.
*Soft synths go out of time, especially where looping is concerned.
*Crashes on play after deleting information in the event list view.
*Automation sometimes doesn't work.
*Normalize bug: Video to reproduce here
forum thread http://forum.cakewalk.com/FindPost/3658242
*Clean Project Audio needs looking at too, often become unresponsive and crashes.
Now you have it easy. Instead of searching from other people's bad experiences, you can try yourself for free.
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- KVRAF
- 3496 posts since 30 Dec, 2014
Found an interesting article by SOS April 2006 covering aspects of Sonar which might be foreign or unknown to them such as ripple editing...
https://www.soundonsound.com/techniques ... ave-missed
https://www.soundonsound.com/techniques ... ave-missed
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 3186 posts since 18 Mar, 2008
Don't be afraid, every DAW have skeletons under it, every, think I found all of this in just Logic and Bitwig, believe me, every DAW has them, we are workarounding all the time.baaz wrote:^^^ found this in the first page of features and improvements page of SONAR and this is scary as hell
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRAF
- 3186 posts since 18 Mar, 2008
It would be ubber cool if Bandlab had Groove3 give-away pass for their users to get to know their new DAW better. 
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRist
- 88 posts since 9 Apr, 2018
Hmm free for now. but not for long...?
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- KVRian
- 871 posts since 25 Aug, 2006
I've used Sonar since v2.2 thru the latest SPLAT. It was always very stable for me. I assumed that was from their at one time close relationship with Microsoft. I ran it on custom built machines and avoided Synth Edit plugins. FYI it doesn't like Output Movement but luckily plays nice with Molekular and all other NI instruments and effects.
- KVRAF
- 6113 posts since 7 Jan, 2005 from Corporate States of America
I didn't often experience the out-of-time soft synth thing, but I did occasionally and it was hard to troubleshoot.baaz wrote:*The audio engine often randomly stops, even when opening a project and press play, have to repeatedly keep hitting the reset audio icon.
*Soft synths go out of time, especially where looping is concerned.
Much more annoying was the audio engine randomly stopping. Very annoying. One of the constant irritations I experienced with Sonar. Thing is, that was Sonar 8.5.3!! In all the revisions since, Cakewalk never bothered to fix this?? How is a stopping audio engine even a design feature??
- dysamoria.com
my music @ SoundCloud
my music @ SoundCloud
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- KVRAF
- 3496 posts since 30 Dec, 2014
Creating an account to be able to post on the Cakewalk forum is disabled and thus I can't post this there but here's a instance of a stuck marker. Clicking on the stuck marker head and pulling it shows some weird results. Does any Sonar user know if there is a known cause or solution in how this can be rectified... ?
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRist
- 97 posts since 26 Nov, 2015 from Punjab
THE INTRANCER wrote:Creating an account to be able to post on the Cakewalk forum is disabled and thus I can't post this there but here's a instance of a stuck marker. Clicking on the stuck marker head and pulling it shows some weird results. Does any Sonar user know if there is a known cause or solution in how this can be rectified... ?
lol that is weird
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- KVRAF
- 3186 posts since 18 Mar, 2008
If you think time=money, than getting all-access-pass is good investment for this:baaz wrote:it's very confusing to find good tutorials with the version naming convention cakewalk have been using.
https://www.groove3.com/tutorials/SONAR-Explained
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here?
ShawnG
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- KVRAF
- 2312 posts since 9 Jun, 2002 from East of Santa Monica
It used to be much more prevalent pre-X3, but there were a lot of coding fixes during sPlat that stopped it for most users, me included.Jace-BeOS wrote:
Much more annoying was the audio engine randomly stopping. Very annoying. One of the constant irritations I experienced with Sonar. Thing is, that was Sonar 8.5.3!! In all the revisions since, Cakewalk never bothered to fix this?? How is a stopping audio engine even a design feature??
Since many cited issues may be system-specific (or even user-error), it's unwise to just accept someone else's list of problems as universal bugs... You need to try it for yourself.