Fathom Synth Development Thread

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Paraphony is another kind of polyphony. It works differently. The origins of the paraphony comes from the first duophonic synthesizers, mainly the ARP Odyssey. On a duophonic synths you were able to play a second note without stealing the first note. So you had two oscillators sharing the same VCF and the same VCA. The idea was so good that immediately ARP enhanced the concept by reusing the string part of a synth made by Eminent, the Eminent P275 (which was followed by the Eminent 610U). This model taken from the Eminent 610U became the famous ARP Solina String. It became the beginning of the era of the string-synthesizers. Then many brands followed : Elka (first with the Rhapsody 310 then 490 then 610 then others), Roland (first with the RS-202 then the RS-505, then the VP-330 then others), SIEL (with their Orchestra which soon became the ARP Quartet), Korg (with their Polyphonic Ensemble S and others, among them the famous Korg Delta), Moog (with their Opus 3), and Crumar, and Hohner (String Performer, originally made by Logan). ARP didn't stay there, they produced several other famous string-synths, such as the ARP Omni (I then II) and others...

Before ARP, Ken Freeman had invented the concept at the beginning of the 1970's with one of the evolutions of his former Freeman string symphonizer designed at the end of the 60's. But it hadn't any success at this moment (it gains a humble success later and now it costs a fortune). He talks about it in this great article on SoundOnSound.

Now, I'm going to copy/paste a short extract of the excellent book (available also in ePub and Kindle formats) "Creating Sounds from Scratch: A Practical Guide to Music Synthesis for Producers and Composers", by Andrea Pejrolo & Scott B. Metcalfe.
The mid-1970s saw another solution called “paraphonic.” A paraphonic synthesizer allowed several notes (four or eight was common) to sound simultaneously, but all would share the same filter and/or envelope generator—meaning that as soon as the first note began, the envelope shape would begin as well; any subsequent notes would join the envelope shape in progress rather than starting from the beginning with its own envelope shape (see Figure 1.17). This is a little confusing, but consider the example of a real piano: As each note is struck, it follows an envelope of fast attack and long decay, regardless of whether the notes are hit concurrently or in sequence. With a paraphonic synth, several notes can sound concurrently but the envelope and filter shape are all tied to the first and last notes that were played. The paraphonic design was useful for pad sounds.

Figure 1.17
Graphical illustration of monophonic, paraphonic, and polyphonic envelope shapes.

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All the string-synths were paraphonic. This paraphony made the success of many brands, as I wrote above. And it keeps on having a great success. Today there are again numerous synths which provide the real paraphony in addition to the polyphony, and even today in 2018 among the Moog, Dave Smith, Waldorf, Yamaha, Roland, etc. instruments. And in all the brands which produce the most awesome "organ-synths" as I showed in previous posts. Because it is impossible to do with the common polyphony several things which are produced only by paraphony for incredibly beautiful results.

In paraphony the common architecture of the synth is a divide-down architecture. There is not an oscillator for each key of the keyboard, but a very short number of oscillators (between 4 and 12 regard the design of the model to cover... simply an octave). Then it is by divisions of the frequency that the other octaves are produced. So all the keys have the same phase. The resulting sound of all these "phase-locked" oscillators is of course very different of the resulting sound of free phased oscillators. And no need to tell that it is also impossible of course with samples.

So you have a short number of oscillators to cover all the range of the keyboard, whatever the number of octaves. It is a concept named "Divide-down" architecture. And the paraphony means that in addition to this divide-down architecture, all the oscillators share... a same unique VCF and a same unique VCA.

If you press a new key before releasing the current active keys, the envelope of the VCF continues its curse with the new key in addition to the already pressed keys, without any new trigger for this new note. The same for the VCA. It means that there is no new trigger of the envelope of the (unique) VCF neither of the envelope of the (unique) VCA. These envelopes are retriggered only if there is no currently pressed key. That's why string-synths are so good for evolving pads, drones, symphonic ensembles, etc. All the best cosmic rock, krautrock, and prog-rock pads have always been made by paraphony.

And now, some videos again, showing the paraphony in action :





Marc Doty introduces the Strings part of the ARP Omni:


Marc Doty now introduces the paraphonic envelopes (named "Single Trigger" in this synth) of the ARP Omni:


And in this third part where both sections of the ARP Omni are used together, he explains a bit better what is a divide-down architecture and the paraphony:








Etc.
:D
Last edited by BlackWinny on Fri May 04, 2018 6:08 pm, edited 6 times in total.
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jmg8 yes, I have a resonator high on the feature list.

BlackWinny, A paraphonic mode could be a setting, but I would need to study it to determine how the notes would be grouped.

Fathom Project Update:

Now starting a discussion in this thread for how to increase Fathom product sales to begin the next major round of development.
Last edited by FathomSynth on Thu May 03, 2018 11:13 pm, edited 2 times in total.

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I bought it immediately when it was for OSC. Great price and a lot of fun.

Unfortunate sales are sluggish. I appreciate all the effort you've put in so far and find myself still using the synth regularly. I do appreciate your need to make a living if you're to devote much time to the project.

If it comes down to it, you could try crowd funding features. I know I'd be willing to throw some more cash if I knew the sampler would be finished and polished.

In any regard, thanks again and good luck!

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Have you tried to prospect on other places ? (professional studios and their forums, etc.)
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.

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And (sorry for the others, but...) I'm pretty sure that a too low price gives not always a positive opinion for the target clientele. Too many people think that a very low price implies a quality perhaps nor as reliable as an equivalent product of a higher level of price.

I'm pretty sure that $20-$30 is too low, and that $50 would give more confidence to the persons who are looking for a high quality synth and with the assurance of regular updates and of a long life, the company or developer having then obviously a better level of financial resources for the R&D and for the future of the life of the product.

Don't you think so ?

Sometimes a thing that is thought as an advantage may be in fact a disadvantage, and a thing that was thought as a disadvantage at the first choice may reveal itself to be in fact an advantage along the timeline.

It is my opinion after having seen many surprises on the markets all my life long.
Last edited by BlackWinny on Thu May 03, 2018 10:28 pm, edited 1 time in total.
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.

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I think the sound, functionality and flexibility of the synth are excellent but if you compare it to the synths you mention, it needs a bit more work on the visual aspect and possibly in some areas could be streamlined (the delay and distortions seem to have a hell of a lot of controls of which I think most users would only use a modest proportion). There is something about it which isn't overly intuitive, wich I think is something that most popular synths aspire towards, so even though it's very comprehensive and blows a lot of those synths out of the water soundwise, it doesn't necessarily feel like it has the same playability or workflow and to me at least, seems less fun diving in and programming patches.

I think it's a similar criticism that's made of Melda Productions plugins, again very comprehensive and great quality plugins but at the expense of user-friendliness. I don't think that you should dumb down the products, I just think that you should rethink the layout of the plugin in a way that makes it as accessible and enjoyable as the synths you list. I think this would increase its commercial appeal considerably.

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shonky wrote:I think the sound, functionality and flexibility of the synth are excellent but if you compare it to the synths you mention, it needs a bit more work on the visual aspect and possibly in some areas could be streamlined (the delay and distortions seem to have a hell of a lot of controls of which I think most users would only use a modest proportion). There is something about it which isn't overly intuitive, wich I think is something that most popular synths aspire towards, so even though it's very comprehensive and blows a lot of those synths out of the water soundwise, it doesn't necessarily feel like it has the same playability or workflow and to me at least, seems less fun diving in and programming patches.

I think it's a similar criticism that's made of Melda Productions plugins, again very comprehensive and great quality plugins but at the expense of user-friendliness. I don't think that you should dumb down the products, I just think that you should rethink the layout of the plugin in a way that makes it as accessible and enjoyable as the synths you list. I think this would increase its commercial appeal considerably.
Different strokes I guess. I wish the delay was its own product. Having spent alot of time with it, I am constantly missing the features. The detune is deep, but oh so cool. I find Fathom to be quite logical and innovative at the the sametime. The clicking above the parameter for fne adjustment is brilliant.

I do agree that maybe the masses wont invest the time to figure it out. This unfortunately, affects real world economics. Masses bring necessary cash flow. I dont have the answer. Maybe use some code that exists within fathom to create sister products like the delay, reverb, seperate wave draw.....the gui is fantastic.
We jumped the fence because it was a fence not be cause the grass was greener.
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I would love to start the next round of development (Sampler, Arpegiator etc.)

But it may simply not be possible.

We would need to go from approximately one sale a week to one an hour.

Sorry, folks, it's not even close.

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^^^ Fathom is great value so a paid update would be quite fair. Perhaps your user base would support a crowdfunded sampler/arp version? Crowdfunding would show user interest, be risk-free with an all-or-nothing funding model, and provide upfront money if successful. Just a thought....
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Suggestions:
1. Better CPU/RAM performance. Fathom has come a long way in this area and I realize that there are tons of real-time calculations being done but it is still easy to create a patch where a 2 handed chord will bring many CPUs to their knees. And the amount of RAM Fathom wants is painful.

2. More intuitive interface. I know you are dead set against it, but a right click to delete things would be so much easier to understand for a new user. The whole click a modulator here, then click it there and then click somewhere else on the GUI just to detach it (though it is not actually deleted) probably leaves many a new user scratching their heads.

3. Filters. Yes having many many types of LPFs is cool and all but formant and combs are more interesting/useful to me anyway. The ones like Polar Morph are a step in the right direction to have Fathom bring unique things to the table.

4. This is could be the most difficult, but have Fathom work without the new user needing to track down 4 or 5 different MS VS distros to get up and running. A person should be able to have a fresh Win10 install and download Fathom and it just works in any major modern DAW. At the most the only extra req download should be the latest VS distro.

5. Audio in with midi for key tracking/triggering. Being able to route audio to Fathom instead of using an internal OSC but still getting access to the filters/delay/reverb/MSEG/etc I think could be a good selling point.

I really like Fathom. It is my favorite synth that I have. Whenever I have time to just sit and "play" it is Fathom I use. I really hope it continues development and becomes a commercial success for you. Looking forward to see what you come up with.
Win10 x64, Reaper 6.XX x64, i5-3330, 8gb ram, GTX-970, UC-33, Panorama P4, Wharfedale Diamond 8.2 and JVC HA-RX700

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The vast majority of people use the free version of Fathom and never buy it.

The timing is sort of tragic because if I could keep the project up full time for just another three months I could do the next critical set of features:

1. Sampler
2. Arpeggiator
3. CPU Efficiency
4. New GUI

These features alone would push Fathom from an "almost" great synth to what I would call a complete one feature wise. It could then compete with just about anything out there.

I would also add a couple goodies I've been planning such as Frequency Domain Morphing, and a new Chaotic Analog Distortion algorithm I have been developing which would enable it to match up with the Analog emulating synths. I've also been working on new GUI graphics which will probably be done very soon regardless.

But one must also deal with reality.

It is truly survival of the fittest in music software. The market space is "Darwinian" in the extreme. A product really has to be remarkable to even survive.

Musicians vote with their wallet.

And Fathom just has not crested the wave in that regard.

If people use the free version and don't buy it, like it or not, they are really making the decision not to continue the project.

Obviously I will continue to support the product for bug fixes but it may need to be part time.

I like the idea of turning to the community for an investment, but the reality is that further development would be about $3000 per month. If we could find about 300 users willing to do this it would be $10 per user per month through 2018. We could probably find 30 KVR's willing to do this, but I doubt 300 is do-able. I could probably work something out legally that participants would own part of the company in terms of stock.

Of course there are investment organizations for startups, but the challenge is that no one in their right mind would invest in a software synthesizer. The market is just too competitive and even the best ones have trouble turning a profit.

I will probably have to go part time soon, and then go back full time later if sales pick up.

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On a slightly more positive note, 2.11 is now released.

There's a new zero delay Gaussian Filter built into the Wave Draw oscillator.

This is a completely new algorithm of my own design, different from the standard zero delay filter algorithm which still has a feedback leg. This filter has absolutely no feedback path. The filter includes variable modulated slope, mix, pass-band and key-track.

Also added phase drift to the Distortion page.

Many other changes listed here:
https://www.fathomsynth.com/versions/

Check out the new Solidtrax All Fathom Demo
https://soundcloud.com/solidtrax/solidt ... e-ambition

Winners of OSC 109
https://www.fathomsynth.com/artists/

Includes four songs by the OSC man himself BJPORTER!

Version 2.11 also includes 9 completely new Preset Banks created by the OSC Artists. :phones:

By Carl George Biermann, J.Ruegg & H-Man, Marks-a-whybikky, Mjr5house, MmGhost, PeterH, Progtronic, Rockingricky, TrojakEW + 30 Brand-New Techno and Ambient Presets by RPH.

Many of these presets come directly from contest winning songs.

OSC Artists +230 Presets.
RPH +30 New Techno Presets.
Solidtrax +40 New Presets (same ones used to create the pro demo).

A total of 300 New Presets in this release.

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Hi Everett,

Sad to read this, Fathom has been a great VST project so far.
The rate at which you added features still is astounding.
Happy to have been a part of the ride so far.
FathomSynth wrote:The vast majority of people use the free version of Fathom and never buy it.
IMO you have been too generous, the free mono version has all the features of the poly version.
To get a good idea of what Fathom can do you should offer some of the options, not all.
It's so easy to just create a patch, then sample it and make it poly after.
I can do that from within Renoise for example.
FathomSynth wrote: The timing is sort of tragic because if I could keep the project up full time for just another three months I could do the next critical set of features:

1. Sampler
2. Arpeggiator
3. CPU Efficiency
4. New GUI
I think your focus is wrong here, the most important update is the third!
Which has been very very important since you started Fathom, somewhere along all kinds of feature requests it has clouded that priority.

This should be the list order:

1 CPU
2 GUI
3 ARP
4 Sampler

There are already samplers we can use, free and paid.
I asked for a Fathom sampler, because of the good wavetable generator, but it isn't a priority at all!
FathomSynth wrote: These features alone would push Fathom from an "almost" great synth to what I would call a complete one feature wise. It could then compete with just about anything out there.
Yea it probably would, there needs to be more exposure. And comparison to the current competition.
Well known DJs and producers need to try it, and there still seems to be no Fathom topic at Gearslutz.com
Computermusic had a topic on Facebook on our free / lowcost favorite synth, and why. I added my comment on Fathom, they may add it to the mag soon.
FathomSynth wrote: I would also add a couple goodies I've been planning such as Frequency Domain Morphing, and a new Chaotic Analog Distortion algorithm I have been developing which would enable it to match up with the Analog emulating synths. I've also been working on new GUI graphics which will probably be done very soon regardless.
You've been very generous pricewise, I bought Fathom for 35 dollars ( didn't want to use the special KVR code ).
For new features you need to re-think the price for new customers and the current ones.
Limit the sales to the special days like black friday ( how many sales have we had for Serum or Sylenth1? )
I have no problem paying for updates which will make your product better, but please concentrate on the core stuff first and then add special features like F.D.M.

I also thought Fathom was beta when I jumped aboard, but you changed to version 2 so quick and no update price for customers.
Think you could have been a bit smarter about that. Again, I have no problem paying for big updates / version jumps..

Also, your effects and filter are very good. You should market them standalone ( I want to be able to use them outside of Fathom ).
Diversify your portfolio, don't bet on one horse.

My two cents. :)

PS: Cheers on the new update and adding the new patches!

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And, why not choose some generators and/or fx from Fathom and market them as modules in e.g. VCVrack?
I bet for you it not hard to implement into the VCV SDK?

https://vcvrack.com/plugins.html

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RPH wrote: Also, your effects and filter are very good. You should market them standalone ( I want to be able to use them outside of Fathom ).
Diversify your portfolio, don't bet on one horse.
I think this is good advice, if you look at the controls available for onboard fx on most of the synths you named, they're actually pretty bare bones compared to what you've included with Fathom. I'd be quite happy to buy the fx version of Fathom, although I'd like to see better visualisation and an interface and workflow that fitted with current VST conventions as this, to my mind at least, would improve the user experience greatly without sacrificing all the great work you've done on the sound.

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