Sampling the hardware synth

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Hello there.

I've been using samplers for some time now, but never happened to create my own instruments. A couple days ago a friend of mine brought his old Korg 01/W synth (or should I say rompler?) to use on his project. I liked some of its patches so much that I wanted to capture them. The idea is to sample as accurately as possible. The problem is... well, lack of knowledge. :?

The 01/W's filter controls are not like those of a sampler. The cutoff is a number out of -99 to 99 range. There are settings like key-tracking sensitivity with their own unfamiliar controls. I have no idea how to imitate those correctly.

It seems to me that sampling multiple velocity layers might be a better way. But how many layers would be enough to reproduce the original sound accurately? Do velocity crossfades help? Does this work at all?

Any kind advice is very appreciated. Thanks!

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I'd personally just take off all the modulation, open the filters up all the way and record all the layers seperately if I could (I'm not familiar with it, so if the Korg doesn't have layers, I'm shit out of ideas). Then just mess about with all of it once you've got it in your sampler of choice. I'm guessing that's what you wanted to do in the first place, but wanted a 'dead-on' emulation. Probably not going to get one, but I'm sure with a little attention and fine-tuning, you can get it close.

I'm not a fan of one sample per velocity layer...it works with drums, I suppose, and maybe some of those monster ROMpler vsti's, but why not just have something to tweak instead?
A sucking chest wound is nature's way of telling you to slow down.

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