You can find all the information in
http://www.miclop.com
for any question over here I'm
I'm still verrrry confused! The video VO says "Massive has 3 oscillators, so we put these in the first 3 encoders". Where the confusion is that you then map what appears to be encoders 1-5 for the first oscillator on the touchscreen, then touch the physical knob for parameter 2, and then program encoders 1-5 once more.our controller is designed to get instantly to any parameter, so we do not use pages unless strictly necessary, all encoders are dynamic (may contain different CC)
you have to see it as layers, all the encoders have 15 CC posivilidades (more pages if necessary)
the button of general osc, will show you all the oscillators without the need of browsing through pages.
the operation on the touch screen is exactly the same as on the physical button.Often these buttons or switches might have more than just an on/off state, but I'd hope it would be possible to cycle round X options with the name displayed above of the current selection. So if the key tracking control were as an OB-6 with 3 options for off, half and full, pressing the physical button would cycle round and clearly displaying the current mode
I take note.Font / UI - yes, none of them look very good to me at the moment. Personally I'd far rather have a good clear more generic font that something that looks retro hi tech or something. I suppose an ideal would be to have a bit of a choice for this and for colours, so the interface could nod in the direction of the synth it is controlling.
already thought, its implementation is quite likely3. X/Y controllers - will it be possible to support something like Omnisphere's Orb using the touchscreen?
no, I explainSo I press the Osc tab... what do I see? The first 5 parameters for Osc 1? If so, where are the Osc 2 parameters? If there's 5 knobs per osc, I don't see how all 15 could ever fit onto a single page?
using the templates you will place each parameter where you want and in the order you want.In general I'd like to see some conventions adhered to with this sort of thing, so you always know where to find Osc 1 controls, Osc 2 controls etc, and on an envelope page the first 4 are always ADSR (where possible) etc. Consistency will really help workflow.
It's a shame, but none send value or name data outside the daw.6. In your experience do most synths output midi / NRPN feedback so you get a true reflection of the current state of the synth?
that information will appear in kicstarter in a few days7. Do you have a target RRP? And roughly what timeframe do you hope for, if the Kickstarter is successful?
Thanks for the warning, I will try to get someone .. this will be difficult(8. You need someone to proof read the website, lots of spelling mistakes at the moment which might put some folks off).
1- assign them to encoders that will give different velocity and will change the states1. Buttons - you mentioned there were two ways to enable a 3 position switch, but I think you only named one?
that's it, but now instead of pressing the button, you do it on the screenI see now in that video - the buttons on the top row also have a push option, and that's how you select multiple oscillators
in what sense?I'm still curious to know what you think about Omni now having 4 layers.
you would do it like an oscA few more videos like that old one you did on the prototype would be helpful, would like to see how you handle modulation routings etc.
Sorry I still don't understand - (2) only refers to a 2 position switch?Miclop wrote:1- assign them to encoders that will give different velocity and will change the states1. Buttons - you mentioned there were two ways to enable a 3 position switch, but I think you only named one?
2-configure a button so that different velocity
Hmm, I'm beginning to think we really do need to see a comprehensive video before starting the kickstarter campaign. Your material shows 3 different hardware controllers, all with major differences, and it's getting very difficult to work out what the proposal actually is. Having guided me to a 2016 prototype video, it now seems it works differently.Miclop wrote:that's it, but now instead of pressing the button, you do it on the screenI see now in that video - the buttons on the top row also have a push option, and that's how you select multiple oscillators
Your controller has dedicated buttons for 2 layers, which I assume would work nicely with the 2 Omnisphere layers per patch. How would one access layers 3 or 4 in Omnisphere?Miclop wrote:in what sense?I'm still curious to know what you think about Omni now having 4 layers.
Really I was referring to how you intend modulation to work in general, which is a complex area - or is there no modulation by default and anything has to be added manually as per the above? The talk in the 2016 video was that you have 800 parameters for Omni all ready to go - do these include modulation and if so how is it implemented?Miclop wrote:you would do it like an oscA few more videos like that old one you did on the prototype would be helpful, would like to see how you handle modulation routings etc.
for example.
1 you indicate extra button
2 push the encoder where you want these parameters to be (for example encoder 2)
3 you put a name, matrix, routings or whatever you want and put their parameters in the order you want and ready
As I was saying, the buttons change status according to the speed you send, some of 2 state will have 2 different speeds, one of 3 will have 3 different one of 4 will have 4 different and if respectivelySorry I still don't understand - (2) only refers to a 2 position switch?
we do not show 3 prototypes, we only show one that is white.Hmm, I'm beginning to think we really do need to see a comprehensive video before starting the kickstarter campaign. Your material shows 3 different hardware controllers, all with major differences, and it's getting very difficult to work out what the proposal actually is.
at the moment we only contemplate two layers.Your controller has dedicated buttons for 2 layers, which I assume would work nicely with the 2 Omnisphere layers per patch. How would one access layers 3 or 4 in Omnisphere?
there is no more complex or less complex area, the operation is the same for all sections.Really I was referring to how you intend modulation to work in general, which is a complex area - or is there no modulation by default and anything has to be added manually as per the above? The talk in the 2016 video was that you have 800 parameters for Omni all ready to go - do these include modulation and if so how is it implemented?
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