As a new Fathom user, must say that the GUI has been somewhat offputting at first glance, but it becomes less distracting with time. My main issue, at least in Logic Pro X, is that it can’t be resized so some controls may not actually show up in the interface. Maybe there’s a workaround but several of my other plugins do allow for resizing directly, and that’s quite useful.
FathomSynth wrote:So, the industrial feel to the GUI will not change.
But I plan on turning up the volume just slightly in terms of a futuristic look by changing the contrast level between panels, buttons and dials, and a few more reflective edges. I will probably stick by my guns with avoiding overly bright colors since it is distracting for a synth that you are spending many hours using the interface, rather than just a few minutes.
Fair enough. Nice way to push in a specific direction while keeping people’s preferences in mind. And, as this thread demonstrates, you’ve been very responsive to diverse voices, which is quite commendable.
Pretty much agreed with jmg8:
jmg8 wrote:I love Fathom, it is a forward thinking modern synth.
However the GUI does not suit its personality.
Fathom sounds nothing like analog hardware. So why is it trying to look like it?
3D elements, and now these new hardware style knobs.
Whats next, are you going to add patch cables to the signal flow? he he
I think the GUI should reflect the personality of the synth and should look super futuristic.
I would prefer to get rid of all textures, shadows, 3D elements and go for a flat modern design.
Not that Fathom is like Forstall-era Apple-style skeuomorphism, but a move to something flatter would probably fit the synth. And help our workflows. When textures and simulated 3D don’t add much information, it might make sense sense to get rid of them and give prominence to those elements which really convey important information. Maybe not go all the way to Max or Pd in terms of having simple boxes on a plain background. But making it easy to recognize which interface elements help in which way. In fact, it’d be nice to have a performance mode hiding most of the patching and focus on the modulation. The “Guitar Hero” display of incoming notes is convenient as is the spectrum display. But it doesn’t sound like we get any visual feedback on MIDI CC when it’s applied to a mod. So, assigning a controller’s knob to an oscillator’s waveform produces the desired outcome but it’s hard to know more as to what is really happening even if you display the waveform while fiddling with the knob.
As a “function over form” person, would rather have strong visual cues having to do with the synth’s functionalities than “loud affordances” connecting the synth to the hardware world.
Just my 2¢.