Ohmboyz Infinity

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DJErmac wrote:
DJErmac wrote:Can it do reverse per tap ? That's THE feature I've been looking for everywhere in the world...
Yes, as long as you don't ask your DAW to travel in time. You can have reverse playback of something that was already put in playback, not something that has not yet run through your playhead. It works typically by applying a negative modulation on a period. Say you have delay of 4 bar with a negative saw LFO at 100%, depending of the period of the LFO it will play backward at various speed. The modulation system is here to take advantage of this. Using step sequencer as a modulator on a loop can create a heap of interesting stuff for instance. If you'd rather use it on say solo guitar you'll just have to put the corresponding track earlier in the mix so that it can start to buffer content to play backward.

To be clear we're not the first delay to do this (although Ohmboyz possibly was, at least as plugin) but in Ohmboyz Infinity we pushed that use case pretty far.
Here is exactly an example of what I'm trying to do :
Let's say we have a very simple 1/4 ping pong delay to make it very simple.
Tap 1 = 1/4
Tap 2 = 1/4
Tap 3 = 1/4 reverse
Tap 4 = 1/4
You will get of course :
SOUND sound sound dnuos sound

In other words, I'm simply talking about a reverse delay, like Rob Papen Delay, Ohmboyz or others are capable of, that represent only the taps you choose. The reverse becomes nothing but an extra effect to make your delay sound more interesting.

At the moment I know no plugin that can do this.

Of course I know some ways to get this, but you need tricks, and they are not really cpu optimized...
Just to be clear, when we speak about delay, there's the delaying and the echoing. Taps have delaying but no echoing (that's the Delay part that has that. Yup, confusing). The "reverse" is achieve by modulating the delay properly. So you can do it with any tap, which also means Ohmboy "original" can do it. With a caveat : the sync to BPM is there but the sync to time code isn't and it's a PITA to get due to past limitations. Ohmboyz Infinity fixes that.
Klinke1 wrote: Infinity has 8 taps.. but the fundamental setup is the same!?
Correct, with more fx everywhere.
Klinke1 wrote: To have a normal stereo delay:
Turn the tap time/levels to zero!? ..then you will have to adjust 2 delays which are hidden in 2 tabs?
Normal delay would be no gain on predelays (aka taps). I expect some patches in the final product to have no delay line active and some other, no taps active. A typical patch of Infinity uses a fraction of the weapons rack at a time.

Ping pong delay need a more specific setting but there's a preset that's a good template.

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Klinke1 wrote:Infinity has 8 taps.. but the fundamental setup is the same!?
Yes. What is your point?

I wrote Ohmboyz (implying both this and the new one) vs most other delays not Ohmboyz vs Ohmboyz I.

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Gamma-UT wrote:
Klinke1 wrote:Infinity has 8 taps.. but the fundamental setup is the same!?
Yes. What is your point?

I wrote Ohmboyz (implying both this and the new one) vs most other delays not Ohmboyz vs Ohmboyz I.
You did not..but i did. Because there's no manual atm..
- WonderEcho -

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Red_Force wrote:Actually most other delays don't have Taps...This is because on paper, Taps are really simple things, a replication of the input with a delay, but no feedback in itself.
I hate to have to break it to you but if you search for "multitap delay plugin" you will get a lot of results. Now, they may be using the term in the wrong way (because they have feedback paths and so maybe should be called "independent delay lines" or whatever) but these things do exist and in large numbers.

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dayjob wrote:
RobGee wrote:€99 to be a beta tester is way too expensive and there’s no guarantee where this will end up as a finished product...

Sound wise this needs to stand up to the Eventide or Lexicon rackmount delay/effect units.

It should be able to have serial and/or parallel routing, independent feedback paths for each tap, filters, chorus, phasers, resonators, pitch shifters, saturation and bitcrushing that can be inserted pre or post delay and inside or outside of the feedback loops.

All needs to modulatable as does the delay time which should also have adjustable glide response and glide range.

One can dream :hihi:
just buy reaktor and roll your own if you want a kitchen sink processor :)
Reaktor doesn’t have the sound quality of the rackmount Eventide/Lexicon units. I’ll stick with the Lexicon PCM, SoundToys and a few other select plugs paired with Bidule.

I don’t see the point in creating yet another delay in an already crowded marketplace.

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robotmonkey wrote:
DJErmac wrote: Here is exactly an example of what I'm trying to do :
Let's say we have a very simple 1/4 ping pong delay to make it very simple.
Tap 1 = 1/4
Tap 2 = 1/4
Tap 3 = 1/4 reverse
Tap 4 = 1/4
You will get of course :
SOUND sound sound dnuos sound

At the moment I know no plugin that can do this.
Too lazy to check at the moment but pretty sure that the Tap Delay stompbox in Amblitube 4 can do exactly that.

EDIT: checked and indeed you can set individual taps to reverse in TapDelay in AT4.
Thank you very much for this information !! :tu:

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RobGee wrote: Reaktor doesn’t have the sound quality of the rackmount Eventide/Lexicon units. I’ll stick with the Lexicon PCM
You mean plugins from effects PCM bundle ? (not a reverbs i mean)

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Gamma-UT wrote:
Red_Force wrote:Actually most other delays don't have Taps...This is because on paper, Taps are really simple things, a replication of the input with a delay, but no feedback in itself.
I hate to have to break it to you but if you search for "multitap delay plugin" you will get a lot of results. Now, they may be using the term in the wrong way (because they have feedback paths and so maybe should be called "independent delay lines" or whatever) but these things do exist and in large numbers.
https://www.kvraudio.com/plugins/instru ... lay/newest

In ~20 years. I am sure there are more (Ohmboyz or Relayer are missing and they are multi taps, so...) but my broadest point was that in general, the most known delays from the plugin world aren't multi tap. It strikes me because I didn't expect that - for me tap does a lot of work that's essential in many use case.
Unless I am missing some obvious cases oc, which is very possible. Please do educate me if I need it =)
RobGee wrote: I don’t see the point in creating yet another delay in an already crowded marketplace.
That's the starting question anyone doing a delay plugin asks her/himself. I don't think that there is one plugin developer who's not aware from the state of the market. Somehow you have to add something to the possibles if you want to interest anyone.

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Is the UI re-sizable/multiple sizes?

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double post

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jebus... i guess it's good to have discussion but saying no one needs another delay is a bit off.

not everyone has _ALL THE PLUG INS_ and there's always new users coming into this so another choice is a good thing.. especially when it's interesting and unique and OHM Force! i'm a fan of this delay and I own several delays and use them in different ways for different things...

anyway.. i'm looking forward to wherever OhmBoyz Infinity goes.

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xx JPRacer xx wrote:Is the UI re-sizable/multiple sizes?
Not for now but that's one of the reason we have this temporary skin and an open beta. Frankly the UI size bingo has become even more complicated as of late and we need feedback from users about what they need. Do you guys have a favorite plugin regarding UI size management?

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Red_Force wrote:Do you guys have a favorite plugin regarding UI size management?
Any of the ValhallaDSP plugs :tu:

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Red_Force wrote:
xx JPRacer xx wrote:Is the UI re-sizable/multiple sizes?
Not for now but that's one of the reason we have this temporary skin and an open beta. Frankly the UI size bingo has become even more complicated as of late and we need feedback from users about what they need. Do you guys have a favorite plugin regarding UI size management?
Korg MDE-X and Wavestation.
No signature here!

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Other multitap delays:
d16 Tekturon
d16 Sigmund
Eareckon Earebound
Audio Damage Ricochet (not available currently)
U-he More Feedback Machine 2
U-he Satin (in Delay Mode with the 2 or 4 tape heads)
PSP 608 Multidelay
Tracktion Delay Studio (in the DAW Essentials Collection)
Reaper ReaDelay
Rob Papen's RP Delay

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