The included graphics are rendered and stored at 2x so at 100% they show in full resolution on e.g. Retina displays. Scaling for lower target resolution is performed on the fly which essentially comes for free on today's graphic cards. There'd be in fact enough headroom for showing them at 150% or even 200% given the DPI-scaling is 1x. In all other cases, you're right, you would just see upscaled versions of lower resolution graphics and stuff would need to be rerendered at at least 4x which would of course tremendously increase the binary/bundle size.sqigls wrote:I think the larger GUIs need to be re-rendered in resolution, or for each size or something.
I'm suspecting that would make the .vst or .dll file much bigger in size, but currently anything over 100% is too blurry to use for me.
Best,
Ray