That percentage seems a bit more like an average of what I'd expect from an i5 or even an earlier i7. That is, it should take up some CPU. You don't need to upgrade because you probably wouldn't run too many AR plugins together in one project.Reefius wrote:On my old Intel i5 3450, Chambers takes over 30% CPU. That's more than U-He Diva, which is known for being a power hungry beast.
I guess it's time to upgrade my PC
I'm actually curious what cprompt is running. I was able to get just under 10% but I have to run a buffer size of 2048. For running under 10%, you need a whole lot of clock cycles. I'm talking up in the order of close to 5GHz, or pretty close. I'm not in the field of software engineering but I recall that the floating point math being processed for Waves plugins can only be done by a single thread. This, I believe is true for all plugins unless the developer, like UAD, designs a series or chain of plugins to utilize a multi-thread system, then more cores could be helpful. This is Waves...I don't think so but I'm not sure.
Any software engineers in the house that can confirm this? I'd actually like to know for myself. I have a feeling I'm not too far off though, but I would like someone in the field to check this over and validate this.
Just for fun, I do recall to better emulate analog gear, like ARC plugins, Waves would need require people to run something like 24-48 core computers. That is a whole other level of production.
