That's a lot of fun! Very playful. I don't even know what you did at about 1:05, but whatever it was I liked it ...mehum wrote:The Curiously Quarrelsome Corundum Conundrum
One Synth Challenge #114: Crystal by Green Oak (mehum wins!)
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new kids on the block new kids on the block https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=237452
- KVRist
- 90 posts since 13 Aug, 2010
hi, my participation :
https://soundcloud.com/jules-muly/new-k ... vec-vigeur
DAW: FL studio 12 producer edition
7x Crystal
0 effect
https://soundcloud.com/jules-muly/new-k ... vec-vigeur
DAW: FL studio 12 producer edition
7x Crystal
0 effect
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- KVRist
- 427 posts since 24 Feb, 2015 from Stockholm, Sweden
Thanks a lot!low_low wrote:That's a lot of fun! Very playful. I don't even know what you did at about 1:05, but whatever it was I liked it ...mehum wrote:The Curiously Quarrelsome Corundum Conundrum
I'm not sure exactly what you're referring to but I guess it's the automation of the ring mod amount. The side bands that are created on some of the notes on the arpeggio creates this kind of percussive tones. Then it's just drenched in reverb
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- DASH Guy
- 7951 posts since 20 Sep, 2001
Walking on dunes at night, following a far away gong sound.
The silence filled with noisy thoughts.
"Summer Night Gong"
11 x Crystal VST used for OSC #114.
Recording & Rendering in Ableton Live using the allowed Ableton Live FXs:
Reverb, Delay, EQ, Limiter.
https://soundcloud.com/liqih/summer-night-gong
The silence filled with noisy thoughts.
"Summer Night Gong"
11 x Crystal VST used for OSC #114.
Recording & Rendering in Ableton Live using the allowed Ableton Live FXs:
Reverb, Delay, EQ, Limiter.
https://soundcloud.com/liqih/summer-night-gong
- KVRAF
- 2133 posts since 29 Sep, 2011
For one thing, SoundCloud removed the groups feature, which was used for this.new kids on the block wrote:Hello,
why is the challenge 104 the latest challenge to have a directly playable sound archive on sites.google.com? ... it was much more convenient to see the scores, ranking and listen
- KVRist
- 377 posts since 21 Mar, 2012 from Slovakia
Here is my quick mess. The more I work with music the more I know that I do not know anything about it . Mix is mess and then it become even bigger mess with soundcloud conversion upon upload. Stage is more flat and some frequencies are f******.
https://soundcloud.com/trojakew/more-more
FL Studio 12.5.1
16 instances of Crystal by Green Oak
DAW FX's:
2x Maximus
8x Fruity parametric EQ 2
3x Soundgoodizer
1x Fruity Reeverb
3x Fruity Compressor
1x Fruity Stereo Shaper
Other FX's:
2x VST zOne Amplio 2
3x VST zOne Quo
6x OrilRiver
Here some additional info about used synthesized oscillators in track :
7xSawSquare
6xWarmSaw
3xSine
5xNoise
1xTriangle
https://soundcloud.com/trojakew/more-more
FL Studio 12.5.1
16 instances of Crystal by Green Oak
DAW FX's:
2x Maximus
8x Fruity parametric EQ 2
3x Soundgoodizer
1x Fruity Reeverb
3x Fruity Compressor
1x Fruity Stereo Shaper
Other FX's:
2x VST zOne Amplio 2
3x VST zOne Quo
6x OrilRiver
Here some additional info about used synthesized oscillators in track :
7xSawSquare
6xWarmSaw
3xSine
5xNoise
1xTriangle
Last edited by TrojakEW on Mon Aug 27, 2018 2:56 pm, edited 1 time in total.
- KVRAF
- 2094 posts since 22 Sep, 2016
Player 1 ready!
3 -2 -1 Let's play "Crystal Hunt" - Be careful with your energy level and collect as many Crystals as you can
https://soundcloud.com/p-e-t-e-r-h/the-crystal-hunt
Game was conveived and written in BItwig.
Lot's of Bitwig Plugins EQ, Reverb, Delay, Compressor, Dynamics, Tool, Multiband Containers and MS-Containers
Some MeldaProduction MTremolo and MCompressors
P.S.: After the wip release of this track it has been treated to "some" iterations. It could be worth listening again.
3 -2 -1 Let's play "Crystal Hunt" - Be careful with your energy level and collect as many Crystals as you can
https://soundcloud.com/p-e-t-e-r-h/the-crystal-hunt
Game was conveived and written in BItwig.
Lot's of Bitwig Plugins EQ, Reverb, Delay, Compressor, Dynamics, Tool, Multiband Containers and MS-Containers
Some MeldaProduction MTremolo and MCompressors
P.S.: After the wip release of this track it has been treated to "some" iterations. It could be worth listening again.
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- KVRist
- 125 posts since 28 Oct, 2012
HI! Here it is my challenge Crystal synth OSC 114 track. Hope you like it Picture design by my friend.
Every sounds I have done from init.
Here is 19 instances
DAW is Cubase Pro 8
DAW Effects: VintageCompressor *1, Standard EQ *18, REVelation *1, StereoDelay *1, PingPongDelay *1, AutoPan *2, GEQ-30 *1
Free Effects: OldSkoolVerb *4, Roth AiR *1, Limiter 6 *1, Span for analyse *1, Ozone Imager *1
https://soundcloud.com/jkflashico/jkfla ... xperiments
Every sounds I have done from init.
Here is 19 instances
DAW is Cubase Pro 8
DAW Effects: VintageCompressor *1, Standard EQ *18, REVelation *1, StereoDelay *1, PingPongDelay *1, AutoPan *2, GEQ-30 *1
Free Effects: OldSkoolVerb *4, Roth AiR *1, Limiter 6 *1, Span for analyse *1, Ozone Imager *1
https://soundcloud.com/jkflashico/jkfla ... xperiments
- KVRist
- 335 posts since 12 Aug, 2016
August 2018 Track & FX List Lohi OSC #114
https://soundcloud.com/user-975888547/f ... ohi-osc114
Reaper 5.941 x64
33 tracks 74 FX
All sounds from patch "default" using synthesised oscillators only.
Monitoring JS:Oscilloscope, JS:Goniometer, SPAN (Voxengo) and ReaStream (Cockos)
16 @ Crystal (Green Oak Software)
14 @ ReaEQ (Cockos)
12 @ PurestGain (airwindows)
5 @ GClip (GVST)
4 @ JS:Midi Note filter
3 @ ReaXcomp (Cockos)
2 @ BlueARP (graywolf2004), ClipOnly (airwindows) & GMonoBass (GVST)
1 @ JS:3 Band Splitter, Abstract Chamber (Signaldust), Ambient Reverb (Stone Voices), OrilRiver (Denis Tihanov), ReaComp (Cockos), SUBSPACE (Zynaptiq), TDR Kotelnikov (Tokyo Dawn Labs), TDR Nova (Tokyo Dawn Labs), TDR VOS SlickEQ (Tokyo Dawn Labs) & Unlimited (Sonic Anomaly)
https://soundcloud.com/user-975888547/f ... ohi-osc114
Reaper 5.941 x64
33 tracks 74 FX
All sounds from patch "default" using synthesised oscillators only.
Monitoring JS:Oscilloscope, JS:Goniometer, SPAN (Voxengo) and ReaStream (Cockos)
16 @ Crystal (Green Oak Software)
14 @ ReaEQ (Cockos)
12 @ PurestGain (airwindows)
5 @ GClip (GVST)
4 @ JS:Midi Note filter
3 @ ReaXcomp (Cockos)
2 @ BlueARP (graywolf2004), ClipOnly (airwindows) & GMonoBass (GVST)
1 @ JS:3 Band Splitter, Abstract Chamber (Signaldust), Ambient Reverb (Stone Voices), OrilRiver (Denis Tihanov), ReaComp (Cockos), SUBSPACE (Zynaptiq), TDR Kotelnikov (Tokyo Dawn Labs), TDR Nova (Tokyo Dawn Labs), TDR VOS SlickEQ (Tokyo Dawn Labs) & Unlimited (Sonic Anomaly)
Win10 x64, Reaper 6.XX x64, i5-3330, 8gb ram, GTX-970, UC-33, Panorama P4, Wharfedale Diamond 8.2 and JVC HA-RX700
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- KVRian
- 860 posts since 13 Jan, 2013 from United States
Here's my entry for this month.
https://soundcloud.com/ontrackp/ontrack ... alog-world
29 instances of Crystal in Logic Pro X.
One tweaked preset, everything else from the Init patch
Logic EQ's, Compressors, Reverbs
TDR Nova on a couple of tracks
Limiter No 6 on mix
Enjoy!
https://soundcloud.com/ontrackp/ontrack ... alog-world
29 instances of Crystal in Logic Pro X.
One tweaked preset, everything else from the Init patch
Logic EQ's, Compressors, Reverbs
TDR Nova on a couple of tracks
Limiter No 6 on mix
Enjoy!
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trancemaster1339 trancemaster1339 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=168262
- KVRer
- 15 posts since 15 Dec, 2007
Hopefully just in time...
My submission for OSC114
https://soundcloud.com/mark-van-schaik- ... tary-dream
Made in Orion 8.6 64bit
All native DAW Effects used (2 x reverb / 1 x delay (bus) / 3 x Compressor / 1 x Limiter on Master
Since my laptop broke down 2 months ago this was made on a old but sturdy P4 3000mhz PC driving good old Win XP.
-7 instances of Crystal were used
My submission for OSC114
https://soundcloud.com/mark-van-schaik- ... tary-dream
Made in Orion 8.6 64bit
All native DAW Effects used (2 x reverb / 1 x delay (bus) / 3 x Compressor / 1 x Limiter on Master
Since my laptop broke down 2 months ago this was made on a old but sturdy P4 3000mhz PC driving good old Win XP.
-7 instances of Crystal were used
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- KVRian
- 779 posts since 1 Dec, 2016
HEY!!!!!!!
Just wanted to say hello!!!!!!!!!
Just wanted to say hello!!!!!!!!!
Just a touch of EQ and a tickle of compression
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- KVRian
- 779 posts since 1 Dec, 2016
Hey Trojak, if you back your limiter output off to -1.0 db vs the normal -.01-.03, a lot of the Soundcloud degradation will hit the road. Just talking the limiter output.....ie Sonic Anomaly's Unlimited. Just hit it like you normally would then back off the output slider. Overall volume levels will hardly be noticed, but SC sound "quality" will be much less obtrusive.TrojakEW wrote:Here is my quick mess. The more I work with music the more I know that I do not know anything about it . Mix is mess and then it become even bigger mess with soundcloud conversion upon upload. Stage is more flat and some frequencies are f******.
https://soundcloud.com/trojakew/more-more
FL Studio 12.5.1
16 instances of Crystal by Green Oak
DAW FX's:
2x Maximus
8x Fruity parametric EQ 2
3x Soundgoodizer
1x Fruity Reeverb
3x Fruity Compressor
1x Fruity Stereo Shaper
Other FX's:
2x VST zOne Amplio 2
3x VST zOne Quo
6x OrilRiver
Here some additional info about used synthesized oscillators in track :
7xSawSquare
6xWarmSaw
3xSine
5xNoise
1xTriangle
Just a touch of EQ and a tickle of compression
- KVRist
- 291 posts since 24 Aug, 2009 from CO, USA
it was fun to dust off Crystal. definitely some nostalgia from when i first got into this ridiculous hobby, to be sure. kind of funny how much i used "swirl" sound font back in the day. even with only the synthesized waveforms this thing really still has a lot to offer.
sadly i'm not gonna make the submit deadline, but i did have 2 concepts in the works. very versatile little guy. have a listen, or not. peace!
https://soundcloud.com/mmghost/osc-114- ... d-dnb-idea
https://soundcloud.com/mmghost/osc-114- ... experiment
sadly i'm not gonna make the submit deadline, but i did have 2 concepts in the works. very versatile little guy. have a listen, or not. peace!
https://soundcloud.com/mmghost/osc-114- ... d-dnb-idea
https://soundcloud.com/mmghost/osc-114- ... experiment
- KVRist
- 377 posts since 21 Mar, 2012 from Slovakia
I have -1.5db. Thats is what I ussually use.TheNeverScene wrote:Hey Trojak, if you back your limiter output off to -1.0 db vs the normal -.01-.03, a lot of the Soundcloud degradation will hit the road. Just talking the limiter output.....ie Sonic Anomaly's Unlimited. Just hit it like you normally would then back off the output slider. Overall volume levels will hardly be noticed, but SC sound "quality" will be much less obtrusive.