[announce] VeeSeeVST Rack VST2 plugin

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
bionrg
KVRer
28 posts since 1 Mar, 2007

Post Tue Sep 18, 2018 10:54 pm

bsp804 wrote:
VariKusBrainZ wrote:What will happen with this development port when the official VCVRack is released as a commercial VST?
What do you think will happen ? VCVRv2VST will be a new plugin, with a new code base (possibly not open source anymore). I wish Andrew the best in his future endeavours.

p.s.: keeping up with all the OS and DAW idiosyncrasies is a full time job. Let alone the support efforts. Just pay him his well earned 70 (?) bucks in a year or so and keep on patching

p.p.s.: and buy Softube Classic Channel Mk2, it's one of my favourite VSTs ;)

p.p.p.s: and the Gentleman's edition of Tokyo Dawn Record's VST plugins. They are awesome !
@bsp804
Watch this recorded stream, DeadMau5 trying out VCV and also VeeSeeVee.
Checkout at mark: 05:35 and read at the same time what is written in the chat.. ;)
good times ahead for VCV and VeeSeeVee!!

https://www.twitch.tv/videos/311436471
Last edited by bionrg on Thu Sep 20, 2018 4:34 am, edited 1 time in total.
Regards,
NRG

Mutant
KVRAF
3341 posts since 9 Oct, 2004 from Poland

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Wed Sep 19, 2018 1:23 am

bionrg wrote:Watch this recorded stream
Link ? :)
[====[\\\\\\\\]>------,

Ay caramba !

bionrg
KVRer
28 posts since 1 Mar, 2007

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Thu Sep 20, 2018 4:33 am

Mutant wrote:
bionrg wrote:Watch this recorded stream
Link ? :)

sorry about that, link added to message!
Regards,
NRG

Mutant
KVRAF
3341 posts since 9 Oct, 2004 from Poland

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Thu Sep 20, 2018 6:30 am

bionrg wrote:
Mutant wrote:
bionrg wrote:Watch this recorded stream
Link ? :)

sorry about that, link added to message!
Nice. :)
[====[\\\\\\\\]>------,

Ay caramba !

LunarPierro
KVRer
5 posts since 3 Sep, 2018

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Thu Sep 20, 2018 9:21 am

Hey bsp, could you add Autodafe's Drumkit modules? https://github.com/antoniograzioli/Autodafe-Drums

bsp804
KVRist
107 posts since 23 May, 2017

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Thu Sep 20, 2018 10:32 am

@bionrg: thanks for the heads-up !

I just finished watching (parts) of the archived twitch stream.

glad to see he (and other ppl on the stream) liked this unoffical port.

and oh my, that moment when a whipped out his credit card and bought _all_ VCV plugins, then kept on using the free/OSS modules for the next half hour or so ;) plus his reaction to the Obxd filter module was gold :D

(and the moment where the window size change failed. never happened on my machine but apparently closing the plugin window (via the close button) and reopening it fixed it.)


@vortico:

I saw your comment on the twitch stream. Keep in mind that I have a full time job (I'm an embedded systems developer. You could hire me through the company I'm working at).

However, you may use all my source code modifications for free (I placed them all under the very liberal MIT license which allows commercial use).

While it's up to you what you do with that, I think it'd be great if (also) the plugin version remained open source.

VCV Rack (along with all the free-as-in-speech modules) is probably the best open source synth there is.

It's not unlikely that at some point someone wants to customize it for personal use, or port it to other operating systems or plugin formats, for example -- let alone the fact that it basically becomes immortal when it's open source !.

If I were you, I'd keep the base application+plugin free (and open source), then charge a certain percentage of all shop sales to finance further VCV developments. (15..20% maybe?).
In light of all the (70?+) devs who contributed modules for free, and made VCV what it is today, this only seems fair to me.

The way it is now, hardly anyone seems to know about VeeSeeVST, and (closed-source) 3rd party devs are not releasing their plugins for it (even though it's technically possible).
Build on that -- If people want commercial add ons (and support), they'll have to use the official VST version and go through your shop.

Last but not least, I'm not planning on updating this plugin forever. I just felt it was something that needed to be done, and I'd be glad if you would take over now.

Wish you the best,
~bsp

User avatar
HiEnergy
KVRian
830 posts since 19 Jun, 2006 from Berlin, Germany

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Thu Sep 20, 2018 11:08 pm

bsp804: Thank you very much for developing/porting and releasing VeeSeeVST Rack!
Guess I'll do another video with VeeSee soon.

lalo
KVRian
1428 posts since 14 Oct, 2002

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Fri Sep 21, 2018 4:03 am

bsp804 wrote:
@vortico:

I saw your comment on the twitch stream. Keep in mind that I have a full time job (I'm an embedded systems developer. You could hire me through the company I'm working at).

However, you may use all my source code modifications for free (I placed them all under the very liberal MIT license which allows commercial use).

While it's up to you what you do with that, I think it'd be great if (also) the plugin version remained open source.

VCV Rack (along with all the free-as-in-speech modules) is probably the best open source synth there is.

It's not unlikely that at some point someone wants to customize it for personal use, or port it to other operating systems or plugin formats, for example -- let alone the fact that it basically becomes immortal when it's open source !.

If I were you, I'd keep the base application+plugin free (and open source), then charge a certain percentage of all shop sales to finance further VCV developments. (15..20% maybe?).
In light of all the (70?+) devs who contributed modules for free, and made VCV what it is today, this only seems fair to me.

The way it is now, hardly anyone seems to know about VeeSeeVST, and (closed-source) 3rd party devs are not releasing their plugins for it (even though it's technically possible).
Build on that -- If people want commercial add ons (and support), they'll have to use the official VST version and go through your shop.

Last but not least, I'm not planning on updating this plugin forever. I just felt it was something that needed to be done, and I'd be glad if you would take over now.

Wish you the best,
~bsp
totally agree! let's see what's vortico thinks about it

bionrg
KVRer
28 posts since 1 Mar, 2007

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Fri Sep 21, 2018 7:26 am

@bsp

have you looked at this fork:
https://github.com/Rcomian/Rack

it has some sort of multi-threading capabilities in it, that do make a lot of difference on playing my bigger heavy patches (when adding no more then 3 threads).

Would this be of any benefit for your vst version?
or would that work against the multi threading of the host application itself?
Regards,
NRG

bsp804
KVRist
107 posts since 23 May, 2017

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Fri Sep 21, 2018 8:44 am

LunarPierro wrote:Hey bsp, could you add Autodafe's Drumkit modules? https://github.com/antoniograzioli/Autodafe-Drums
I'll take a look at this next week.
bionrg wrote:@bsp

have you looked at this fork:
https://github.com/Rcomian/Rack

it has some sort of multi-threading capabilities in it, that do make a lot of difference on playing my bigger heavy patches (when adding no more then 3 threads).

Would this be of any benefit for your vst version?
or would that work against the multi threading of the host application itself?
Interesting that someone did that.

However, I don't think that plugins should use multithreading. It adds latency b/c you have to double buffer the audio to avoid underruns at small buffer sizes, plus it will possibly interfere with the host multithreading.

Unlike the standalone application, the VST can be instantiated as often as you want, and a (proper) host will take care of the multithreading.

bionrg
KVRer
28 posts since 1 Mar, 2007

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Fri Sep 21, 2018 8:51 am

bsp804 wrote:
Interesting that someone did that.

However, I don't think that plugins should use multithreading. It adds latency b/c you have to double buffer the audio to avoid underruns at small buffer sizes, plus it will possibly interfere with the host multithreading.

Unlike the standalone application, the VST can be instantiated as often as you want, and a (proper) host will take care of the multithreading.
ok! :tu:
it has some interesting shift-slide module option though :P
Regards,
NRG

bionrg
KVRer
28 posts since 1 Mar, 2007

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Tue Sep 25, 2018 8:07 am

the current version won't load in Bitwig 2.4, error displayed:
"Plugin host died: end of stream".
VSV-Bitwig.jpg
maybe if it would not be too much of a hassle for you, you can try download their demo to see why it wont load?
in any case, thanks!

(maybe the plugin loading in idle state has something to do with it? i'm just guessing though)
You do not have the required permissions to view the files attached to this post.
Regards,
NRG

Mutant
KVRAF
3341 posts since 9 Oct, 2004 from Poland

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Tue Sep 25, 2018 11:10 am

bionrg wrote:(maybe the plugin loading in idle state has something to do with it? i'm just guessing though)
You could test it by disabling it in the settings json file ?
[====[\\\\\\\\]>------,

Ay caramba !

robouser
KVRer
1 posts since 30 Oct, 2010

VeeSeeVST & Floats + Audible Instruments previews

Post Thu Sep 27, 2018 1:53 pm

Hi, is there any way to get Matthew Friedrichs' Floats module or the Audible preview modules to show up in VeeSeeVST? I've purchased licenses to them all, but it looks like simply copying them to the VST's directory is not enough. Sorry, not really knowledgeable about how VeeSeeVST is put together, but absolutely grateful for the work that's been put into it!! Thank you :)

astartes
KVRist
69 posts since 1 May, 2005

Re: [announce] VeeSeeVST Rack VST2 plugin

Post Sat Sep 29, 2018 11:05 pm

The Modular 80 Stuff is not open Source i guess (same as with Nysthi and Vult, not portable cause of Copyrights)?

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