Using Multiple Velocities in Sampler

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Hey guys, need a bit of help. I want to try messing around with a sampler for some basic metal drums. I've downloaded some samples, and some of them have multiple velocities. In Reaper, it's default sampler lets me use a sample and it just lowers the volume of the one chosen sample to match velocity. It's fine, but sounds a bit unrealistic when doing snare rolls and such.
Is there any sampler out there (free or paid) that accepts a library of velocity samples for one piece of a kit for realistic sounding drums?

Thanks :)

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Yes, you can do it in Reaper too. The Reaper version of SM Drums might be a good place to see how it's done.

Also, for the SFZ format, I wrote a guide explaining how to map a drum kit with round robins and velocity layers, though I haven't documented hi-hat muting rules yet. Here's that: http://www.sfzformat.com/index.php?title=Drum_basics

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Frankie158 wrote: Thu Sep 20, 2018 10:05 pm ... it just lowers the volume of the one chosen sample to match velocity.
What you are looking for is "velocity split".

That is something every sampler can do. Also the Reaper Samplomatic5000
can do this. Maybe you could look into the manual for "velocity split". :wink:
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de

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Frankie158 wrote: Thu Sep 20, 2018 10:05 pm a sample and it just lowers the volume of the one chosen sample to match velocity. It's fine, but sounds a bit unrealistic when doing snare rolls and such.
For realism in drums you want multisamples, with numerous velocities/dynamics then available. Per drum, many samples of the thing. There are many things out there. D Smolken may have some in the sfz format which don't cost a lot.

I use BFD3, a commercial product. One velocity per drum is going to mean the machine-gunning effect per se. Here is where the round robin approach comes in, a new note-on means a different sample according to some form of script.

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Yup, you want to arrange the drums into velocities and round robins. Those samples you've downloaded - how many hits are there for, say, the kick and the snare? Are they already divided up into velocity layers and round robins that you need to map?

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