I have a Moog Minitaur which I love, and I have it setup as an "external instrument" as this seems to be the only way for Cubase's Plugin Delay Compensation to work on hardware synths (if I'm wrong PLEASE correct me as this would solve my issue).
This works great using it as a synth, but the Minitaur also accepts external audio input, so I can run recorded sounds from cubase through the Minitaur and use the analog filter on the device, which is great! The problem is as soon as setup the Minitaur as an "external instrument" the Minitaur is no longer available in Cubase as an input source. Cubase has "hard wired" it as an external instrument, so though I can still send audio to the Minitaur, there is no way to get the sound back into my Cubase project.
I thought the solution would be to not use the Minitaur as an external instrument & do everything manually, but if I play the Minitaur from a midi track (not instrument track), Cubase's plugin delay compensation does not work! So my master bus processing throws off the timing.
Any advice on how to solve this issue?
Cubase - Dealing with Hardware Synths that are also Effects?
-
InsertNameHere InsertNameHere https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=328780
- KVRist
- 103 posts since 12 May, 2014
-
- KVRAF
- 7115 posts since 22 Jan, 2005 from Sweden
I use a lot of external midi hardware - and I use track delay manually in Inspector to have pdc working.
So I have a little stick it note how much delay to use for various external hardware to align. You put a negative delay on midi tracks that increase pdc used, making that midi play early.
And I just use a separate audio track and record when to bounce. This is how I do it now, works really well.
I tried using external instruments, and nice in the sense of you can freeze track just by pressing a button and have a delay setting. But as you mention, it required to capture exclusive access - with modification though(read below).
There is a way to have Cubase use inputs on more than one. From manual Audio Connections:
"To assign the same port to all selected busses, open the Device Port pop-up menu for the first selected entry, press Shift-Alt, and select a device port."
Yet another way - if having RME interface - you can assign loopback to extra channels - so one physical input is available on unused ADAT channels also - making it possible for Cubase to catch exclusive to that port extra port and having one free. I used patch bays at the time, to easily connect new hardware to the limited number of inputs I had at the time.
If you have RME and want to use that, just let me know and I explain how.
So I have a little stick it note how much delay to use for various external hardware to align. You put a negative delay on midi tracks that increase pdc used, making that midi play early.
And I just use a separate audio track and record when to bounce. This is how I do it now, works really well.
I tried using external instruments, and nice in the sense of you can freeze track just by pressing a button and have a delay setting. But as you mention, it required to capture exclusive access - with modification though(read below).
There is a way to have Cubase use inputs on more than one. From manual Audio Connections:
"To assign the same port to all selected busses, open the Device Port pop-up menu for the first selected entry, press Shift-Alt, and select a device port."
Yet another way - if having RME interface - you can assign loopback to extra channels - so one physical input is available on unused ADAT channels also - making it possible for Cubase to catch exclusive to that port extra port and having one free. I used patch bays at the time, to easily connect new hardware to the limited number of inputs I had at the time.
If you have RME and want to use that, just let me know and I explain how.