Fathom Synth Development Thread

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No not yet, but that feature is actually on my list.

I want to make it so you can drag and drop units on top of another and all the connections and modulations (where possible) would be transferred to the second unit, and the auditioned unit would have keep and revert buttons.

I also want to make it so unit copies also copy the modulations.

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Thanks much for the brighter and highlighting gui buttons!
No more hesitations when choosing. :hyper:

I got one of the SonuusGM2 audio-2-midi convertors,
and when using my guitar, Fathom is so far the best tracking synth
I've used with it. The convertor itself requires a certain
shoegazing precision in both playing and guitar intonation
for advertised results to be achieved.
Success with individual presets can vary wildly,
with Fathom sounds having noticably less glitching
than other instruments, U-he synths and some 32 bit
synthedit gems also doing very well.

Playing three Fathoms, Celestial Arp Smooth,
and Bottleneck Rythmic for motion, and
Airbox Chords Lite for a filler pad,
makes for a lively backing track, with just some
very simple picking. New hardware and synth features
in time for the weekend? :party: :ud: :party:
Cheers

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FathomSynth wrote: Wed Oct 17, 2018 12:11 am :borg: Fathom Development Update, Next Features for November 2018.

Modulated spectrum editor for all oscillators.
New analog emulation algorithm for all oscillators.

All oscillators will have a full spectrum partials editor (similar to the additive spectrum oscillator) except that it will go up to 500 partials. The editor will have a window mode, such that a window can be defined across a range of partials and the partials within this frequency range can be modulated by any modulator. This will give Fathom the ability to create "ethereal' sounds found only rarely in extremely high end synths such as Omnisphere.

We are also working on a completely new analog algorithm which will soon be installed on all oscillators. This new algorithm does not (to our knowledge) exist in any other synth on the market. It is not based on simple waveform deformation, filtering, spectral manipulation or spice circuit processing like most emulators. The algorithm uses complex non-linear phase modulation to mimic the "air pressure" sound you get from a hardware Moog.
 
:tu: and :clap: for that roadmap, Everett, very impressive! Sounds very exciting! :) :hyper:

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Can we add distortion as an effect?
CHOOSX Remakes on my Youtube Channel

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:tu: Glokraw, Hi. Thanks for noticing about the timing accuracy.

Before I started Fathom, my own music was predominately Trance and I had a lot of trouble with other soft synths not staying aligned to the beat, especially with a lot of tracks all playing 16'th note modulations at 130 BPM. It was a mess.

I finally gave up since I could not find a major synth that could really do it dependably, so it actually became one of the reasons I created Fathom. Modulation alignment is actually one area I try to keep at the perfection level in Fathom.

:phones: ZeePok, Thanks for comments. Generally the plan for end of 2018 and early 2019 is, Oscillator Redesign with Advanced Analog Distortion and Spectral Morphing, CPU Efficiency, Sampler, Arpeggiator. In that approximate order.

:borg: Choos, Coming soon is a Compressor unit, and I'm also going to try to work in a separate distortion unit. I also have a new oscillator distortion algorithm which I have not had a chance to work in yet. There's a particular sound you get out of a hardware Moog which defies explanation and can only really be described as a sort of white noise air pressure sound like an open tire pump mixed in with the tonality of the oscillator. It can't be duplicated with pure white noise because it has to start with the oscillator waveform itself. I've been trying to duplicate it for over a year now and I think I finally got it, so that will be coming soon. It's something which will finally put Fathom on par with the other analog emulating synths on the market.

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Awesome!!!
Was trying to make a preset the other day that can't be done without distortion and I couldn't come anywhere near what I wanted with the oscillator distortion (which is pretty cool by the way)
So this will be a big bonus!
CHOOSX Remakes on my Youtube Channel

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This sounds fantastic!

That new analog oscillator alogrithim will be something to see. So woth the new sampler that's planned will it be something multisampled or just a simple basic 1 sample manipulation?
I read more than post = I listen more than I talk

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:borg: Mother Of All Samplers

The whole nine yards, multisamples, random round robin, velocity tables, pressure tables, mod wheel tables, generic modulator tables, fade zones, ADSR points, loop forward and reverse, automatic waveform extraction, automatic wave table extraction, automatic wave start alignment, automatic spectrum extraction, automatic zero amplitude snap for all the above, strumming engine, drum pads, real time per sample editing, real time wave draw editing, all the above generically applied to any sample with drag and drop replacement.

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Hi Everett,

In the Round Robin may I suggest this format.
Can have as may steps as one needs.
There may be over 20 possibilities to choose from.
1. random velocity between 21 and 105
2. velocity 85
3. Velocity up 22%
4. random velocity between 45 and 78
5. no change in velocity value

So any parameter can have Round robin.
If only one step is selected then there is no Round Robin.

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OK, I've started a feature request list for the Sampler.

I'll record anything that everyone posts here.

Yes, I'll try to avoid any arbitrary limits and put those choices in the hands of the user.

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FathomSynth wrote: Sat Oct 27, 2018 3:57 pm :borg: Mother Of All Samplers

The whole nine yards, multisamples, random round robin, velocity tables, pressure tables, mod wheel tables, generic modulator tables, fade zones, ADSR points, loop forward and reverse, automatic waveform extraction, automatic wave table extraction, automatic wave start alignment, automatic spectrum extraction, automatic zero amplitude snap for all the above, strumming engine, drum pads, real time per sample editing, real time wave draw editing, all the above generically applied to any sample with drag and drop replacement.
And I'm having an headache, just from reading this :oops:

When do you think we will have something to check?
Fernando (FMR)

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Oh wow.. that sounds ambitious... & sexy! Lol

My suggestions would be time stretch & multiple output selection per group/region or however you set it up. :-)

Also possibly the same/similar implementation of distortion that is available with the current oscillators. That is all.
I read more than post = I listen more than I talk

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Just to be clear, the sampler is vaporware at this point.

Also, sorry I must be honest, the rest of 2018 will be devoted to the advanced oscillator design, analog emulator and CPU efficiency, since that will easily take up two months.

But the sampler is high priority so it will be the first thing started in 2019. Probably even before the Arpeggiator. Although the two will sort of go hand in hand, since I want to get Fathom to the point where it is the go to tool for developing, organizing and playing all your drum samples and patterns.

One thing I want to do desperately (for my own use as well) is fully automate the loading of velocity ready snare and kick samples. Basically it will go like this, you drag and drop a snare sample into Fathom which automatically locates all the zero amplitude points starting from the beginning of the sample. It then stores these points and automatically assigns them to all possible note velocity values (without having to repeat the sample in a list). Then a dial will control how many zero points are jumped per velocity value. Then when you hit a key with varying velocity the harder you hit it the close to the start of the snare sample it starts producing a sharper attack, and the softer you hit the note the later in the sample it starts producing a softer hit. Since it is always using the zero amplitude points you don't have to go through the time consuming practice of setting the starting points yourself, and the samples always start cleanly and are perfectly synced to other samples. This will also be useful for quickly breaking the monotony of hi-hats.

As always, I will be using incremental delivery. So it will start out as a simple sampler similar to the wave table only with editable samples and then get progressively more sophisticated with each release. That way your head-ache will start off very mild and then evolve slowly into a head splitting migraine.

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FathomSynth wrote: Sat Oct 27, 2018 8:01 pm Just to be clear, the sampler is vaporware at this point.

Also, sorry I must be honest, the rest of 2018 will be devoted to the advanced oscillator design, analog emulator and CPU efficiency, since that will easily take up two months.

But the sampler is high priority so it will be the first thing started in 2019. Probably even before the Arpeggiator. Although the two will sort of go hand in hand, since I want to get Fathom to the point where it is the go to tool for developing, organizing and playing all your drum samples and patterns.

One thing I want to do desperately (for my own use as well) is fully automate the loading of velocity ready snare and kick samples. Basically it will go like this, you drag and drop a snare sample into Fathom which automatically locates all the zero amplitude points starting from the beginning of the sample. It then stores these points and automatically assigns them to all possible note velocity values (without having to repeat the sample in a list). Then a dial will control how many zero points are jumped per velocity value. Then when you hit a key with varying velocity the harder you hit it the close to the start of the snare sample it starts producing a sharper attack, and the softer you hit the note the later in the sample it starts producing a softer hit. Since it is always using the zero amplitude points you don't have to go through the time consuming practice of setting the starting points yourself, and the samples always start cleanly and are perfectly synced to other samples. This will also be useful for quickly breaking the monotony of hi-hats.

As always, I will be using incremental delivery. So it will start out as a simple sampler similar to the wave table only with editable samples and then get progressively more sophisticated with each release. That way your head-ache will start off very mild and then evolve slowly into a head splitting migraine.
 
:clap: :clap: :clap: :tu: :tu:

(except for the migraine part, cause already longtime sufferer from pseudo-migraine ! :scared:)

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FathomSynth wrote: Sat Oct 27, 2018 8:01 pm Just to be clear, the sampler is vaporware at this point.

Also, sorry I must be honest, the rest of 2018 will be devoted to the advanced oscillator design, analog emulator and CPU efficiency, since that will easily take up two months.

But the sampler is high priority so it will be the first thing started in 2019. Probably even before the Arpeggiator. Although the two will sort of go hand in hand, since I want to get Fathom to the point where it is the go to tool for developing, organizing and playing all your drum samples and patterns.

One thing I want to do desperately (for my own use as well) is fully automate the loading of velocity ready snare and kick samples. Basically it will go like this, you drag and drop a snare sample into Fathom which automatically locates all the zero amplitude points starting from the beginning of the sample. It then stores these points and automatically assigns them to all possible note velocity values (without having to repeat the sample in a list). Then a dial will control how many zero points are jumped per velocity value. Then when you hit a key with varying velocity the harder you hit it the close to the start of the snare sample it starts producing a sharper attack, and the softer you hit the note the later in the sample it starts producing a softer hit. Since it is always using the zero amplitude points you don't have to go through the time consuming practice of setting the starting points yourself, and the samples always start cleanly and are perfectly synced to other samples. This will also be useful for quickly breaking the monotony of hi-hats.

As always, I will be using incremental delivery. So it will start out as a simple sampler similar to the wave table only with editable samples and then get progressively more sophisticated with each release. That way your head-ache will start off very mild and then evolve slowly into a head splitting migraine.
Sounds good to me :tu:
Fernando (FMR)

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