Fathom Synth Development Thread

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Fathom Synth$32.00Buy

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Yes, you will for sure be able to modulate all parameters such as sample start, loop start, loop end, loop length, etc, both by percent and sample number. I think I mentioned this before but there will be a toggle for having all such modulations snap to zero amplitude points in the sample so there is absolutely no clicking in the audio.

Also, please give some more details on what you want for a "Slicer". I plan on adding the ability to pull from randomized sample windows, as well as granular synthesis, but if slicer is something in addition to this, let me know.

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The slicers I use are SugarBytes Egoist and Imageline SliceX. From what I know, they are processed into slices with an envelope follower and a threshold to end the slice, they might implement it in multi band (3) for more detail. When a threshold has been crossed, you can end the slice there, or you could run along more samples until the next zero crossing or crossfade the sample to zero within a number of samples. Each slice is usually assigned to a different midi note, usually linearly.
SLH - Yes, I am a woman, deal with it.

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Spectral editing as in Iris 2 :love:
https://www.izotope.com/en/products/cre ... /iris.html
People here have been asking for Iris 3 or a developer willing to take up a similar mission.

Hope this is not too far off the topic for FR for the Sampler. :roll:

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Is this still the Bach topic?

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We're taking feature requests for the sampler (but it's still OK to make comments about Bach)

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Just want to be sure it's still the same thread; title seems to change on a daily basis.

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This doesn't necessarily have to be tied to the sampler, but I think morphing z-plane filters would be a great addition. Custom filter/resonance shapes ala IL Harmor plus morphing between different shapes. Think also of Rossum electro-music's morpheus filter, but as a fathom module. I'd find this particularly exciting as I've never seen z plane filters in a softsynth (although many similar things are out there).

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FR: Would it be possible to make a simplied distortion
multi-effect like CM_Fuzz (aka CamelCrusher)?
It has distortion, compressor, filter, volume,
load/save and randomizer on a simple panel.

Also, is it possible for popular modules to become
separate products for sale?
(found some cool music in the youtube sidebars
while chasing your snares :hyper: )
Cheers

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FathomSynth wrote: Thu Nov 01, 2018 1:35 am Yes, you will for sure be able to modulate all parameters such as sample start, loop start, loop end, loop length, etc, both by percent and sample number. I think I mentioned this before but there will be a toggle for having all such modulations snap to zero amplitude points in the sample so there is absolutely no clicking in the audio.

Also, please give some more details on what you want for a "Slicer". I plan on adding the ability to pull from randomized sample windows, as well as granular synthesis, but if slicer is something in addition to this, let me know.
Hmmmm amp adsr per slice, pan per slice, pitch per slice, playing direction of a slice (fwrd/bckwrd/loop/ping pong), per slice output would be useful too (to add per slice fx), play speed per slice.. Those come to my mind first.

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Synth looks like a lot of fun! Maybe even quite easy to learn sound-design for me, as I'm guessing the simplest little synths can be built, and the gui focus on the current module etc.

Forgive me the off-topic (I really cam't go through over 190 pages to check), but has there been any discussion on the possibility of incorporating MPE?

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If nobody has mentioned loading instrument plugins to sample, this is high on my list, like discoDSP Bliss and Image-Line DirectWave. Preferably also layering of instruments, and being able to save to .sfz (+.wav) ofc.
Mac Mini M4 Pro | 14 Cores (10P/4E) | 48GB RAM | Studio One | Reason | Bitwig Studio | Logic Pro | FL Studio | Cubase Pro | Waveform | Reaper | Renoise | ~1000 VSTs/AUs | ~350 REs

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FathomSynth wrote: Thu Nov 01, 2018 1:35 am I think I mentioned this before but there will be a toggle for having all such modulations snap to zero amplitude points in the sample so there is absolutely no clicking in the audio.
You know this is not enough to get absolutely no clicking? It would need a cross fade option on top of that (with cross fade times up to half the loop length...)

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Going back to the iconic drum sounds discussion, I actually like the organic drum sounds in some of the Talking Heads tracks; not sure if the drum sounds qualify as iconic, but they sound full and "proper" to me, like the kick in this track:

[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 7 Pro | WASAPI ]

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Tj Shredder wrote: Thu Nov 01, 2018 12:52 pm
FathomSynth wrote: Thu Nov 01, 2018 1:35 am I think I mentioned this before but there will be a toggle for having all such modulations snap to zero amplitude points in the sample so there is absolutely no clicking in the audio.
You know this is not enough to get absolutely no clicking? It would need a cross fade option on top of that (with cross fade times up to half the loop length...)
What? How will there be clicking if everything snaps to zero? I don't agree with you, unless I am missing something? Please explain.
Jason @ Melda Production

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Only if the steepness of the curve is the same there is no click, but if the harmonic content is very different, you still perceive a very clear attack. I am sampling since 30 years...
Of course the click is less prominent if the transition is at the same value and the waveform is going in the same direction (doesn‘t need to be zero..).
What would be cool is a sort of phase alignment. Very often the level drops when you do a cross fade. If the phase is aligned, that doesn‘t happen...

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