Bug 1: it's a feature, not a bug! It has to do with the wave you're feeding it. The more sine-y it is, the more click-y it will be. Just add a touch of attack time, usually a milli or two, will eliminate it. I have not heard release clicks. You'll need to send me a patch that does it.574X wrote: ↑Wed Oct 17, 2018 8:16 pm I think Seismic is fantastic. I made an entire track using only Seismic, in fact...
Seismic feedback:
Bug1: Please resolve the attack and release clicks caused by the filter(?).
It seemed necessary for me to create attack and release envelopes with track volume automation to overcome this and that would make me consider this a fundamental flaw with nearly any sound generating source.
Bug 2: Stacking FM has little effect.
This seems counterintuitive as I would expect something as modular as Seismic to showcase its full gamut of FM flexibility.
Feature Request: Nodes which can act as Env AD and Env SR.
Ofc, I’m no trained expert, but in my synths I’ve slashed optimization as much as 50% to ensure that much smaller filter bugs were not an issue, such as polyphonic key tracking and lfo to filter modulation ranges...
Regarding the filters, the main filter is of my own design and it does quite well, but balancing res vs cutoff while keeping it from blowing up is a pain. It's one of those things that works, but I'm not quite sure how. I once got drunk and added a feature to my website and I'm still not quite sure how it works...
I'll look into splitting the envelope into two nodes. Not sure what to do if somebody uses just one half of the pair.