This has been debated in plenty of academic research and it is not as clear cut as some make it out to be. It certainly is not as simple as every cracked copy download equals a lost sale. That kind of equality has proven to be false again and again. No one is arguing that piracy does not hurt companies - I'm sure it in some cases does to some extent. But there are also positive effects of piracy that have shown to often even out the negatives or even lead to positive outcomes. So yes, calculation all of this is not a elementary school math.epiphaneia wrote: Sun Nov 18, 2018 6:44 pmExactly, just to understand primary school level-economics, one would first have to reach primary school level. Or, of course, replace all that stupid business and enterprise knowledge with „bullshit bullshit“ shouting. I reckon 90+% of the software companies I know are doing it wrong thenDPhil wrote: Sun Nov 18, 2018 6:39 pmDevs know how much money they have to make to keep their business running. Devs can see how income goes down once a plugin has been cracked (doesn't have to be their own plugin, devs communicate with each other too). So yes, they take lost money into account when calculating new prices as much as they consider the loss through license transfers, big discount sales or bundles. That's basic business economics...AnX wrote: Sun Nov 18, 2018 6:27 pm there is no way to tell how much, if any, money is lost through warez, so "calculating prices that take factors like piracy into account" is utter bullshit.![]()
Image-Line is a great example. Fruityloops is probably the most pirated DAW and maybe even the most pirated piece of music software ever. Yet, despite this, IL has been thriving for decades. And they have been using a simple reg key as a protection. They probably have the largest user base of any DAW.
It often matters more how a company treats its customers and how it reacts to piracy. The differences are often clearly evident between the devs.
