NothanUmber wrote: ↑Mon Nov 19, 2018 11:01 pm ....(Additionally e.g. in EigenD a note event doesn't have to start with a "note on" - so you can reduce latency by not having to collect the pressure information necessary to estimate velocity first - you can start sending pressure values as soon as they are generated. Then at some point a velocity event might come that percussive sounds can use - others can ignore that and fully stay at pressure modulation)....
I'm not sure I'm getting MPE. What controller are you using that can send pressure without sending a note on.
I know that when using a breath controller, for example, you can blow into it first and then strike a key, and the breath amount will affect the destination according to where its level is.
You can also program a wheel to a cc, and the effect will vary with its position when a note is struck.
But it seems that the mpe controllers I've seen don't have a way to apply pressure without sending a note on first.