Will Dune 3 be finally released or will I have to torture puppies ?

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wagtunes wrote: Tue Nov 27, 2018 4:40 pm
AnX wrote: Tue Nov 27, 2018 4:35 pm
wagtunes wrote: Tue Nov 27, 2018 4:28 pm As D2 patches are compatible, the difference in sound can't be that significant or else D2 patches would sound completely different.
wrong

as i said, D2 is still in there, so the presets load fine and sound the same, they used this stuff called 'code' to add the extra stuff in a way that it doesnt affect legacy presets, kinda like magic really....
Okay, try to follow this. I know it's hard but try. So if the legacy presets aren't affected, that means that the basic sound engine (you know, how the synth in general sounds) can't be too different, if at all. So all they can do is add additional functionality to the synth, like....
no idea what a sound engine is but...

all the original stuff is still there, hence the legacy part....

on top of that there is stuff that enables you to make sounds you cannot in D2 from osc level thru to filters/modulation/fx etc etc.

hopefully now you can understand it is possible to update a synth in a big way and keep it backwards compatible.
Last edited by AnX on Tue Nov 27, 2018 5:53 pm, edited 1 time in total.

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chk071 wrote: Tue Nov 27, 2018 5:51 pm You're right, let's wait and see. :)
No ! Let's not wait !! That's the very point of this thread !! :lol:

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It shouldn't sound "totally different", noone asked for that. I can understand how someone could argue though, that, if he owns Dune 2, he won't pay for extra filters, LFO's, envelopes, or a wavetable editor.

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wagtunes wrote: Tue Nov 27, 2018 4:48 pm Let me give you a perfect example of what I'm talking about as far as structure.

The FM in D2 is poor. I'm sorry but it's ridiculously limited. It's certainly no DX7.

If patches are going to remain compatible with D2, then the FM structure can't change. There is no way. If you change the algo's, any D2 patch that uses FM will no longer sound the same. Hell, some may not even work at all as far as generating sound.

That was one of my major complaints about D2, the poor FM implementation.

Okay, so that can't change.

wrong again.... you can easily ADD more ops/mods and algos, as long as you keep the originals too.

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chk071 wrote: Tue Nov 27, 2018 5:56 pm It shouldn't sound "totally different", noone asked for that. I can understand how someone could argue though, that, if he owns Dune 2, he won't pay for extra filters, LFO's, envelopes, or a wavetable editor.
well, most of the stuff that's been added has been user requested so...

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wagtunes wrote: Tue Nov 27, 2018 5:28 pm
terminus_one wrote: Tue Nov 27, 2018 5:20 pm Ever heard of switches and modules? Take Hive for example with its switchable engines.

Just stop.
You're making a lot of assumptions here. How many synths, aside from Hive, have siwtchable engines?

Possible? Sure. Likely? Probably not.

Again, as I said, the added functionality will determine whether or not I upgrade. For me to do so, it would have to be extremely significant. In short, it would have to sound like a completely different synth as I don't need a bigger feature Dune 2. I'm happy with the features and the sound just as it is.

i can tell you already its not for you.

its still an 8 layer synth just like D1 and D2 but with more options

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AnX wrote: Tue Nov 27, 2018 5:58 pm
chk071 wrote: Tue Nov 27, 2018 5:56 pm It shouldn't sound "totally different", noone asked for that. I can understand how someone could argue though, that, if he owns Dune 2, he won't pay for extra filters, LFO's, envelopes, or a wavetable editor.
well, most of the stuff that's been added has been user requested so...
Sure, fair enough. It's probably just me. While I always found the features, GUI and workflow great in both Dune 1 and 2, as you know, I never got warm with the sound, and still had the hope that they would change something in that in version 3. I'm sure the people who already liked Dune 2 won't complain at all (or feel the need to change anything).

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I guess the good news is that the people who are making guesses that it will sound the same, and those who are making guesses that it won't....won't have to guess anymore soon!

I have Dune cm (which I like) and the demo for The Legend (which sounds unbelievably good), so looking forward to this.

I have Alchemy as well via Logic though, and really need to stop looking at other plugins until I can drive that train...nah!

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sinemotor wrote: Tue Nov 27, 2018 4:38 pm
Teksonik wrote: Tue Nov 27, 2018 3:51 pm
sinemotor wrote: Tue Nov 27, 2018 3:03 pm Is there a Master Tune knob ?
This is with Dune 2, Constant to Global Semi or Fine:
Yep, it's how I do it but you can admit it's not the most convenient thing ever, especially when you're in a situation where you're looking for the right sound and you browse presets. You want to hear presets in the context of your track.
At least, a "lock parameter" feature would be a very good addition.
So you want to be able to turn a Global Tune Knob on the GUI while you flip through patches ? Not something I've ever needed to do but we all work differently. For the time being you can Midi Learn a Knob on your controller to the Mod Matrix Amount Slot.

I'm not against the feature request but it would be pretty low down on my personal list of desired features. But we make our requests and hope for the best. :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Damn, the synth hasn't even been released yet and the bitching has already started..... :dog:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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The FM in Dune 2 is actually also my favorite part and my most used FM synth (even it is not a dedicated FM synth). I would just be happy with some more algos and 4OP´s plus more waveforms instead of just sine.
But then if you add audio rate modulations and use even detuned unison OSC as modulator Dune 2 is quite unique for me.
What i would love is a much better distortion/saturation (polyphonic at best).
Things like zero delay feedback phaser and better chorus would be nice too.
I prefer less but better FX.
I´m not sure yet what Dune 3 can give me i don´t own yet but i guess since i really like Dune 2 i will upgrade anyway. But i´m sure there will be a demo so we might wait for the meal until me say it don´t taste good.

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sinemotor wrote: Tue Nov 27, 2018 4:38 pm
Teksonik wrote: Tue Nov 27, 2018 3:51 pm
sinemotor wrote: Tue Nov 27, 2018 3:03 pm Is there a Master Tune knob ?
This is with Dune 2, Constant to Global Semi or Fine:
Yep, it's how I do it but you can admit it's not the most convenient thing ever, especially when you're in a situation where you're looking for the right sound and you browse presets. You want to hear presets in the context of your track.

At least, a "lock parameter" feature would be a very good addition.
play in tune not an option? :hihi:

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AnX wrote: Tue Nov 27, 2018 6:17 pm
sinemotor wrote: Tue Nov 27, 2018 4:38 pm
Teksonik wrote: Tue Nov 27, 2018 3:51 pm
sinemotor wrote: Tue Nov 27, 2018 3:03 pm Is there a Master Tune knob ?
This is with Dune 2, Constant to Global Semi or Fine:
Yep, it's how I do it but you can admit it's not the most convenient thing ever, especially when you're in a situation where you're looking for the right sound and you browse presets. You want to hear presets in the context of your track.

At least, a "lock parameter" feature would be a very good addition.
play in tune not an option? :hihi:
I would prefer microtuning :)

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still hoping for mixer with each layer present in it...basic stuff...volume, pan, mute...

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0degree wrote: Tue Nov 27, 2018 4:09 pm Anybody knows what's the dune2 -> dune2 upgrade price?
Why would you upgrade from Dune 2 to Dune 2?

:wink: :D

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