MMorph in FL Studio 20
- KVRian
- 1367 posts since 21 Dec, 2013 from USA
Well, I feel like an idiot as I cannot get things routed correctly to make this work 100%. I am close, but I cannot figure it out.
Anyone have a quick set of instructions for me?
Cheers!
Anyone have a quick set of instructions for me?
Cheers!
-
- KVRist
- 460 posts since 25 Jan, 2016
FL has a couple levels for sidechaining.
You have 2 sound sources, A and B.
Route A to track 1, B to track 2.
Place MMorph on track 1.
Left click on track 2 to highlight it.
Right click the upward facing arrow at the bottom of track 1 and select 'sidechain to this track only'. (I'm not sure if this is the only option that works correctly, but it does work, routing the sidechain signal to MMorph but not to the Master.)
Open MMorph and click the 'cog' (upper left) to access detailed settings tabs.
Now click on the 'plug and cog' for VST wrapper settings.
Select the Processing tab.
On the lower right of the Processing tab is the Connections tab.
Right click the Sidechain selector and choose Insert 2.
Place party hat on head, toss confetti and blow horn.
You have 2 sound sources, A and B.
Route A to track 1, B to track 2.
Place MMorph on track 1.
Left click on track 2 to highlight it.
Right click the upward facing arrow at the bottom of track 1 and select 'sidechain to this track only'. (I'm not sure if this is the only option that works correctly, but it does work, routing the sidechain signal to MMorph but not to the Master.)
Open MMorph and click the 'cog' (upper left) to access detailed settings tabs.
Now click on the 'plug and cog' for VST wrapper settings.
Select the Processing tab.
On the lower right of the Processing tab is the Connections tab.
Right click the Sidechain selector and choose Insert 2.
Place party hat on head, toss confetti and blow horn.
- KVRian
- Topic Starter
- 1367 posts since 21 Dec, 2013 from USA
Thanks for the reply!
This is exactly what I have been doing and the results are the same, however. The sidechained sounds are in MMorph and do what they are supposed to do but they are also playing on their own - two versions of the sound. Or one if I have the mix totally set to the other.
How do I get the sound on insert 2 to only go through MMorph and not play also on their own?
Thanks again!
This is exactly what I have been doing and the results are the same, however. The sidechained sounds are in MMorph and do what they are supposed to do but they are also playing on their own - two versions of the sound. Or one if I have the mix totally set to the other.
How do I get the sound on insert 2 to only go through MMorph and not play also on their own?
Thanks again!
-
- KVRist
- 460 posts since 25 Jan, 2016
There are a couple of things to check...
Is Insert 2 still being sent to the Master? Highlight Insert 2 and see if there is only one cable and it only goes to Insert 1 (FL 12 and above I believe show the cabled routing of Inserts. This is activated in Mixer options>View>Cable Routing)
If Insert 2 is going to the Master, just disconnect it from there or right click on Insert 1's up arrow and select 'Sidechain to this track ONLY'.
On MMorph, make sure that the dry level for both A and B parts are at 0%. (Just beneath the Ratio knob.)
Remember, with the Ratio at 100% left and 100% right you should have the dry signals of A and B respectively.
If this doesn't help, maybe you can post a small project that has your problem and I'll check it out for you. (Might be best to use stock FL/ Melda plugs as I don't use much else.)
Is Insert 2 still being sent to the Master? Highlight Insert 2 and see if there is only one cable and it only goes to Insert 1 (FL 12 and above I believe show the cabled routing of Inserts. This is activated in Mixer options>View>Cable Routing)
If Insert 2 is going to the Master, just disconnect it from there or right click on Insert 1's up arrow and select 'Sidechain to this track ONLY'.
On MMorph, make sure that the dry level for both A and B parts are at 0%. (Just beneath the Ratio knob.)
Remember, with the Ratio at 100% left and 100% right you should have the dry signals of A and B respectively.
If this doesn't help, maybe you can post a small project that has your problem and I'll check it out for you. (Might be best to use stock FL/ Melda plugs as I don't use much else.)
- KVRian
- Topic Starter
- 1367 posts since 21 Dec, 2013 from USA
It was the ONLY that had confounded me for days! Thanks a lot. One of those things where I kept reading - Sidechain to this track--and never read below it!
Thanks again!
Time to morph bird sounds and acoustic guitar... Or was it native flute and wind... Or black metal screams and a fighter jet?
Thanks again!
Time to morph bird sounds and acoustic guitar... Or was it native flute and wind... Or black metal screams and a fighter jet?
-
- KVRist
- 460 posts since 25 Jan, 2016
No worries. Sometimes I think that I've forgotten more than I remember.
Here's a little thing to try when you aren't working on something in particular: Right-click on anything in FL that can be clicked, then left-click on it just to see what different things are possible.
They add nearly as many things as Vojtek does....well, not really, but they are the closest DAW company to him as far as updates.
Here's a little thing to try when you aren't working on something in particular: Right-click on anything in FL that can be clicked, then left-click on it just to see what different things are possible.
They add nearly as many things as Vojtek does....well, not really, but they are the closest DAW company to him as far as updates.
- KVRian
- Topic Starter
- 1367 posts since 21 Dec, 2013 from USA
Ain't that the truth! I'm kind of embarrassed that I couldn't figure it out as I knew exactly what it was supposed to do! I've been using FL Studio for years and I am constantly finding out new / old stuff I wish I would have known. Now to find the morph slider that makes my mixes better... 
