IOS Emulation on PC?

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Hi

Is anyone using an ios emulator to run a DAW on PC?

Just looking for some recommendation (or not) on whether it is worthwhile/possible/crash free - I have seen some pretty neat, compact stuff out there that appears more up my street (in simplicity) than much of the full blown PC DAW's out there.

Many thanks

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Emulators are always slower than native OSes - and the current iPad Pro is already faster than most X86 machines anyway, so...

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jens wrote: Wed Dec 19, 2018 8:29 pm Emulators are always slower than native OSes - and the current iPad Pro is already faster than most X86 machines anyway, so...
That´s a benchmark on paper. In reality my macbook (5 years old) handles 10 times more plug-ins. So don´t believe this marketing.
Indeed are the new iPads even worse for AUv3 since there seems to be a bug (which might get solved with the next update...maybe) which overload the cpu with just a few things which runs fine on the previous iPads.

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New hardware is indeed the ideal solution, but not everybody can afford new hardware. Then again, not everybody can afford a new emulator either!
Wait... loot _then_ burn? D'oh!

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Depending on the DAW you can use even a used old iPad model. NS2 f.e. runs 20, 30, 40 instances of the build in synth (which is very versatile and sounds good as many desktop synths) plus FX and whatever on even not the newest devices.
Would be interesting to hear which DAW might the OP want to run.

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Hi
Would be interesting to hear which DAW might the OP want to run.
Nano studio 2 looks quite nice, Cubasis, Xewton & FL mobile - basically very cut down versions of their (in some cases) bigger brothers.

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original flipper wrote: Wed Dec 19, 2018 9:01 pm Hi
Would be interesting to hear which DAW might the OP want to run.
Nano studio 2 looks quite nice, Cubasis, Xewton & FL mobile - basically very cut down versions of their (in some cases) bigger brothers.
Why would you run Cubasis for iOS in a iOS emulator on a Windows machine when you have a native Cubase Elements available? :dog:
Last edited by fmr on Wed Dec 19, 2018 9:06 pm, edited 1 time in total.
Fernando (FMR)

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original flipper wrote: Wed Dec 19, 2018 9:01 pm Hi
Would be interesting to hear which DAW might the OP want to run.
Nano studio 2 looks quite nice, Cubasis, Xewton & FL mobile - basically very cut down versions of their (in some cases) bigger brothers.
There is a free NanoStudio 1 for mac and windows.
For Caustic as well.

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Hi
Why would you run Cubasis for iOS in a iOS emulator on a Windows machine when you have a native Cubase Elements available
Because (from what I can tell) it is a very much a different product.
There is a free NanoStudio 1 for mac and windows.
For Caustic as well.
Thanks

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original flipper wrote: Wed Dec 19, 2018 9:16 pm Hi
Why would you run Cubasis for iOS in a iOS emulator on a Windows machine when you have a native Cubase Elements available
Because (from what I can tell) it is a very much a different product.
True. It is much more limited. :D

An iOS emulator would be interesting though, for other purposes. Is there such a thing? Is iOS even freely available? I know that Mac OS is, with some detours.

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chk071 wrote: Wed Dec 19, 2018 9:19 pm
original flipper wrote: Wed Dec 19, 2018 9:16 pm Hi
Why would you run Cubasis for iOS in a iOS emulator on a Windows machine when you have a native Cubase Elements available
Because (from what I can tell) it is a very much a different product.
True. It is much more limited. :D

An iOS emulator would be interesting though, for other purposes. Is there such a thing? Is iOS even freely available? I know that Mac OS is, with some detours.
X-code might have the only real iOS emulator.
Indeed i would love to run some unique iOS apps as well inside my mac environment.
Some apps are already crossplatform and even things like Fabfilter Pro Q 3 gets ported.
There is a convergence and in some years it might be just a matter of workflow.
But i would love NanoStudio 2 for mac and would pay a good bunch for the Moog apps and the Beepstreet apps as well.

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Cinebient wrote: Wed Dec 19, 2018 8:46 pm
jens wrote: Wed Dec 19, 2018 8:29 pm Emulators are always slower than native OSes - and the current iPad Pro is already faster than most X86 machines anyway, so...
That´s a benchmark on paper. In reality my macbook (5 years old) handles 10 times more plug-ins. So don´t believe this marketing.
Indeed are the new iPads even worse for AUv3 since there seems to be a bug (which might get solved with the next update...maybe) which overload the cpu with just a few things which runs fine on the previous iPads.
I believe the hype because I have a first gen iPad Mini running Auria which can already run about a dozen of not-too-shabby (e.g.) PSP plugins in realtime and I have seen several independent benchmarks comparing the different IOS products. The new iPad Pro should be roughly 15x as fast as my Mini. I also have several x86 machines, including a Macbook Air.

I don't believe you at all on the other hand (your claim is ridiculous at best) - except the bug thing perhaps - got any link for us?

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I found info on the bug myself: apparently the new iPad Pro s use the low power CPUs for Core Audio instead of the high performance ones... that's certainly a dealbreaker until they fix it.

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jens wrote: Thu Dec 20, 2018 12:54 am
Cinebient wrote: Wed Dec 19, 2018 8:46 pm
jens wrote: Wed Dec 19, 2018 8:29 pm Emulators are always slower than native OSes - and the current iPad Pro is already faster than most X86 machines anyway, so...
That´s a benchmark on paper. In reality my macbook (5 years old) handles 10 times more plug-ins. So don´t believe this marketing.
Indeed are the new iPads even worse for AUv3 since there seems to be a bug (which might get solved with the next update...maybe) which overload the cpu with just a few things which runs fine on the previous iPads.
I believe the hype because I have a first gen iPad Mini running Auria which can already run about a dozen of not-too-shabby (e.g.) PSP plugins in realtime and I have seen several independent benchmarks comparing the different IOS products. The new iPad Pro should be roughly 15x as fast as my Mini. I also have several x86 machines, including a Macbook Air.

I don't believe you at all on the other hand (your claim is ridiculous at best) - except the bug thing perhaps - got any link for us?
Believe it or not. I had an iPad Pro 10.5" and compared to my macbook pro from 2013 i can run indeed 10 times more on my macbook.
However, believe what you want. I´m a fan of iOS music creation. I´ve done that from the beginning and i also thought it´s amazing but the things are not always so glory like Apple told us. Biggest thing might be the RAM limitation but also while certain tasks might indeed be faster on iOS devices running tons of music applications and FX doesn´t belong to it.
Also these benchmarks says nothing about thermal throttle and real-time usage (see latest iPads). I compared similar set-ups and even the same synth which exist on iOS and mac and all i can say is that my "old" i7 quadcore X86 delivers more here.
I could run 100 PSP plug-ins on this machine so it isn´t something special.
I think the lack of proper multi-core support and how iOS set priorities doesn´t help either.
Of course if you are happy with what you can run it´s all fine but saying it´s faster than most X86 is totally bullshit, sorry.

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Cinebient wrote: Thu Dec 20, 2018 9:39 am Believe it or not. I had an iPad Pro 10.5" and compared to my macbook pro from 2013 i can run indeed 10 times more on my macbook.
I have less problems believing that, depending on the specifics - your Macbook Pro might be running a 4960HQ which is still a rather fast chip even by today's standards - and assuming you were testing it against a 1st gen iPad Pro, which has a much slower CPU than the current one, and depending on how you tested it, etc.

Mind you, I have no first hand experience with anything else than my age old low-end iPad mini, but I think it gives me some insight into what to expect from the current high-end iPads.

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