DUNE 3 is now available!!

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DUNE 3$199.00Buy

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Ah yes, I seem to remember that as a design choice to prevent aliasing. It happens in most Synapse Audio synth.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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cytospur wrote: Tue Dec 25, 2018 1:54 pm Ah yes, I seem to remember that as a design choice to prevent aliasing. It happens in most Synapse Audio synth.
Sad.....i would prefer a kind of divine mode here and shit over CPU for that. Even could live with some aliasing here (it even can add some subtle great textures sometimes).
It´s a thing because i like P900 and Zeeon (iOS so much). They are flexible and versatile like Dune 3 (but of course in a different way...but Zeeon is actually pretty similar if you look at the mod-matrix) but offers a range about 12 octaves or so. Especially at the high end combined with resonance and saturation they can create some wonderful rich harmonics i fail to get out of Dune 3. Combine that with the low range and you get unbeatable rich organ and string sounds f.e.
If Dune 3 could do it it would be the best synth ever.
Sadly P900 is abandoned and not knowing if the next major OS update could break it, it would be a shame that the only synth is an iOS synth which can do this fast and easy for me (beside maybe some other modulars which i hate to use and they doesn´t sound as good).

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rodanmusic wrote: Tue Dec 25, 2018 5:59 am I wish there were new analog modeled high pass filters though.
I have an idea for that using existing filters plus some wavetables!!

The idea is to combine a low pass filtered waveform with an unfiltered and inverted version of the same waveform. When added together, this should give the high pass filtered equivalent, or thereabouts! The oscillator will need to be set to the same phase for this to work.

EDIT: It works!!! :party:
Last edited by cytospur on Tue Dec 25, 2018 4:20 pm, edited 1 time in total.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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You can also use this to do the 2x sawtooth to PWM trick with any waveform with both waveforms going through the same filter this time.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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cytospur wrote: Tue Dec 25, 2018 4:09 pm
rodanmusic wrote: Tue Dec 25, 2018 5:59 am I wish there were new analog modeled high pass filters though.
I have an idea for that using existing filters plus some wavetables!!

The idea is to combine a low pass filtered waveform with an unfiltered and inverted version of the same waveform. When added together, this should give the high pass filtered equivalent, or thereabouts! The oscillator will need to be set to the same phase for this to work.

EDIT: It works!!! :party:
Oh wow genius. I would’ve never thought of this.

Thanks for the run down too. Did you find these base equations online for different synths? Sounds like you have quite a bit of knowledge of how synths work. I have decent Trig knoweldge so I am going to play around and see what I come up with.

I am excited for the equation pack. This is getting my inner nerd excited!

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Just various strands of knowledge picked up over the years. I couldn't really begin to start to say where. Julius Smith and Perry Cook are good sources. Some knowledge comes from my day job as a biologist.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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I have done numerous searches online but can't find anything. Is there any site that has a list of wavetable formulas? Or for that matter, basic formulas for sine waves, sawtooth waves, square waves, etc.?

I guess I could open up Serum and take a look at some of the formulas in there but I'd like to try to create my own.

Is there an instructional site for creating wavetables?

Anything will be helpful at this point.

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Wolfram Alpha is a good resource to develop and experiment with equations. I will try to find some time to do a mini tutorial using that and some Yamaha DX FM equations, plus some of my own extensions to that.

That should be plenty to play around with and develop your own stuff.

But not today, it's Christmas and I'm dangerously sober :hihi: :help:
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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No expert AT ALL, but I don't see people creating wavetables doing that all by entering formulas.
I rather would expect them to do all kinds of modulations/operations on a existing wavetable/waveform and then saving this as a separate wavetable/waveform.

What are the typical processes that people use to create wavetables?
Last edited by Stefken on Wed Dec 26, 2018 2:47 am, edited 1 time in total.

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This is probably true, however, at least 80 % of my wavetables are equation based.

Also, the Galbanum waves are all mathematically generated AFAIU.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.

Music: https://soundcloud.com/markholt

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Dasheesh wrote: Sun Dec 09, 2018 4:45 pm The second filter is just hogging CPU and totally unnecessary, I told folks that was going to happen. would be much better to just offer high quality algorithms on the one filter.

8 engines is ridiculous IMO, no one in synth history has had need for more then a 4 part multi, especially with todays DAWs and layering instances.
The second filter is well needed.

8 engines is great. I've already been making 5 and 6 part patches. Just wonderful! :tu:

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v1o wrote: Sun Dec 09, 2018 5:03 pm Been demoing this all day. It's funny how everyone is preoccupied with moaning and completely missing the fact that this synth just sounds phenomenal. The sound quality on this is breaking new ground. I don't even think there is any hardware synth that can beat Dune 3. DSP usage is also low at least compared to Reveal sound Spire.
It's amazing isn't it. I'm only on page 18, there are over 80! lol The synth does sound incredible.

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Teksonik wrote: Tue Dec 11, 2018 4:02 pm
zvenx wrote: Tue Dec 11, 2018 3:42 pm A lot of your presets sound complete already, which will work for some producers/composers but not for others.
Kevin's Presets show what Dune 3 can do not what it must do. :wink:

You can take D3 all the way down to a single Voice (Layer) with a single Osc and go from there. It can be the simplest synth in the world but it can also do very complex sounds for those of us who got bored with simple sounds many years ago.

Sure you could take one of Kevin's patches, add a drum track and have a nearly complete song or you could shut the Arps off in that patch and use your own sequence data. :wink:

Anybody who refuses to use any presets made by someone else is simply missing out on musical inspiration and failing to take advantage of other people's skills and talents. I have nothing but pity for them. :?

I love making my own patches but I'll use another person's patch in a heartbeat if I find it musically inspiring. This snobbery that we have to do everything ourselves is ridiculous in my opinion. But that's the difference between musicians and "producers". Musicians know that inspiration can come from others since they have been in what were called "Bands" where several musicians freely exchanged ideas and inspiration.
well said :tu:

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While Dune 3 still seems to a have a few minor bugs (for me at least) and has it´s limit in certain areas i can officially say that it is now my favorite synth (beside i need microtuning and/or a synth which loads samples).
Yes, i say it.....it even beat P900 now for me since the sweet spot from Dune 3 is just so big and versatile and i expect much better support for the future of course as well. And importing waveforms from P900 is nice as well.
Dune 3 really has all the spice!!!

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perfumer wrote: Wed Dec 19, 2018 6:02 am
Richard_Synapse wrote: Tue Dec 18, 2018 6:30 pm
perfumer wrote: Tue Dec 18, 2018 5:31 pm The others work correctly, i.e. I can hear the effect when the filter balance is at center. But with the first option it gets totally lost. I don't know if that's by design, I don't think it should be. A serial chain from F1 to FX to F2 should include the FX at all times, no matter the balance. According to my limited thinking. Well, unless the balance is at full F1, of course. Maybe the Synapse guys could throw some light on this?!
Sure. The Filter Balance is always for the Filter 1/2, not the effect. Balance in mid position thus means that both filters are audible. This is very important, because you want a way to have both filters in series, and not just either F1 or F2.

The filter effect can be set to various positions. It can be processed before the two filters, after F1 or after both filters. The position of the filter effect is very important if you choose a Distortion effect, for instance.

Richard
Errrrrm, sorry, are you not paying attention? Yes, the filter effect is important if I have e.g. bitcrush going on. Very loud, very obvious, no? BUT, in Center position for the first routing option it's not there. So, this means that I cannot use the balance knob to mix between filters, because when I go toward the middle, the FX first gets faded out, and then gets totally lost. If the diagram says that the FX is BETWEEN the filters, this means that the output of F1 goes into FX - but I don't hear it when at Center, AND that the input for F2 comes from FX - but I don't hear it when at Center. So, if Center is parallel, you should be hearing both filters, WITH the FX after the first one, and the FX before the second one. OK, this doubles it, but maybe the FX also needs some type of crossfade, to keep the volume even.

Thus, the serial diagram with FX in the middle is misleading, because it doesn't do what it says it does.

Please correct me if I'm wrong!

Edit: And, as you say,
The Filter Balance is always for the Filter 1/2, not the effect.
So it shouldn't fade out at any time, that's how I'm reading it.
I confirm, having it in the middle removes the fx!!

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