DUNE 3 is now available!!

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rodanmusic wrote: Tue Dec 25, 2018 5:59 am I have played with the wavetable stuff a bit, but I'm not really getting it. I mean I understand HOW it works (I think), but how do people come up with different wavetables? Do they just go in and click randomly until they find something they like or what? To me it seems so limitless that it inhibits me. Maybe that will change with more use.

Are you guys able to just imagine a sound in your head and then draw out a nice little set of wavetables that represents it?
There are tools in some wavetable synths to re-synthesize audio. So you can take some audio snippet you like and turn it into a wavetable. For example, take some vocal sound, a plucked string etc and turn it into a wavetable.

Also, it is easy enough to imagine some simple transitions. Put a Saw wave at the beginning, a Square wave in the middle and a Triangle at the end. 3 frames and then blend between them. Those 3 can be any single cycle waves.

Another possibility in some wavetable synths allow the use of math formulas to generate a wavetable. Dune has this capability but I don't understand its extent well. I do know Hive and its scripting allows the generation of wavetables using Karplus-Strong, FM, etc. It adds a massive amount of synthesis capability.

Finally, wavetables are an easy way to add more single cycle waves as the basis of the Oscillator. Rather than have dozens of choices in a drop down menu, you can have all those choices in a wavetable then you can easily sweep through manually to find one you want in that situation.

Wavetables are extremely powerful and allow a range of use.

Different people use wavetable synthesis in different ways. And of course some people are happy to use presets created by others.

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Cinebient wrote: Tue Dec 25, 2018 1:48 pmF.e. some synths having a range of 10 octaves (or more). Use a default saw f.e. and turn the semi all up. Now try how far you can go. There is a limit where the frequency doesn´t go higher where other synths go into the inaudible highs. Dune 3 is far away from it here.
I started using soft synths in 2000 and this is not something I have ever encountered, for the simple reason that the sound stops being useful in any way at all long before you get anywhere near those kinds of notes, so why would the developer care?
Same is for the low range. I mean it might not useful for most people and for the low end i don´t care so much (but can be useful if using an OSC as LFO).
Why would you do that when DUNE has several LFO and MSEG? You're not going to run out of mod sources.
But especially in the high end it doesn´t let me do some things i can do with other synths.
I would be really interested to hear an example, in the context of a finished piece. Really interested.
Also in the mod-matrix i can´t "expand" a modulation range further which i can do with some other synths via const as source and a mod-slot as target.
Are you sure? It has things like "const" as mod sources and you can add it to the same destination as the original mod slot. It will sum them either way so the result will be the same.
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BONES wrote: Thu Dec 27, 2018 5:36 am
Cinebient wrote: Tue Dec 25, 2018 1:48 pmF.e. some synths having a range of 10 octaves (or more). Use a default saw f.e. and turn the semi all up. Now try how far you can go. There is a limit where the frequency doesn´t go higher where other synths go into the inaudible highs. Dune 3 is far away from it here.
I started using soft synths in 2000 and this is not something I have ever encountered, for the simple reason that the sound stops being useful in any way at all long before you get anywhere near those kinds of notes, so why would the developer care?
Same is for the low range. I mean it might not useful for most people and for the low end i don´t care so much (but can be useful if using an OSC as LFO).
Why would you do that when DUNE has several LFO and MSEG? You're not going to run out of mod sources.
But especially in the high end it doesn´t let me do some things i can do with other synths.
I would be really interested to hear an example, in the context of a finished piece. Really interested.
Also in the mod-matrix i can´t "expand" a modulation range further which i can do with some other synths via const as source and a mod-slot as target.
Are you sure? It has things like "const" as mod sources and you can add it to the same destination as the original mod slot. It will sum them either way so the result will be the same.
If you use all layers you can run pretty fast out of LFOs and MSEGs.
About the range and modulation range, i agree that i need this seldom but it´s very useful for some cases. But like i said i also can (not always) workaround this with some wavetables. But why should developers care? Because some do and for a reason.
It´s fine if you have no use of all this but that doesn´t mean others could not use it.
Especially on the very high close to inaudible highs some synths can achieve very interesting textures and harmonics if you add resonance and saturation to it.
I also get much more "creamy" and full strings and organ sounds if i can stretch the OSC over so many octaves.
However, it anyway makes no sense to prove you anything or try to explain it to you since you are mostly on your ego trip and while you are anyway on my foe list i opened your post this time. I mean thank´s for your post but it´s again more about what YOU think is useful or not. So don´t bother to answer or question to any of my posts. Have a nice day.
If people here make you so sick you might expand your foe list as well.

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At 96 kHz sample rate note C8 in Bitwig - one oscillator tuned all the way up - according to izotope Insight - produces sound above 40 khz. Main body is 7.5, then 15, then higher, then over 30, then there's some above 40 kHz.
At -24 dB, very low level for my setup, I can hear it with my headphones off and away at 1.5 meters.

So what are you rambling about post after post after post? Dune cuts off at 12 kHz like some of the old synths? 40 kHz is not enough for you? Mr. Bat?

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real reason to understand math tables is to achieve wave forms so complex you can't free hand them... fractals! :love:

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Some people spend time with a microscope looking for anything at all to complain about while some people just enjoy the synth for what it is.....

We all have our favorite feature requests and yours are no more important than mine and vice versa.

So the developer is left with trying to add features that satisfy the most popular requests. If only a single user wants some obscure feature it's not likely to be added because that time would be better spent adding other features that more people want. So it's not that they don't care it's all about priorities.

If Dune 3 can't make sounds that only dogs can hear or Richter scales can detect I could not possibly care less. I'm not opposed to the feature request but it would be somewhere around number 100 on my list..... :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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There's an issue with extremely low and high frequencies, though. As they are inaudible, but ARE there, they could do one or both of two things: damage your equipment or damage your ears. Imagine hitting the crowd in your gig with a 30 kHz detuned supersaw, at max. volume. No survivors, life in prison, end of story.


That said, is there a list of known bugs/issues somewhere? I briefly looked at the company forum, and some users report some things, but it will be better to have a list confirmed by the developer. Some companies do that, and Dune is a big project, so... please!

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Teksonik wrote: Thu Dec 27, 2018 1:20 pm Some people spend time with a microscope looking for anything at all to complain about while some people just enjoy the synth for what it is.....

We all have our favorite feature requests and yours are no more important than mine and vice versa.

So the developer is left with trying to add features that satisfy the most popular requests. If only a single user wants some obscure feature it's not likely to be added because that time would be better spent adding other features that more people want. So it's not that they don't care it's all about priorities.

If Dune 3 can't make sounds that only dogs can hear or Richter scales can detect I could not possibly care less. I'm not opposed to the feature request but it would be somewhere around number 100 on my list..... :shrug:
Uh what...did you saw where i said it´s my favorite synth now and that i payed the developer and bought it since i like it. I don´t say this things are a must but if you just accept flowers and hearts you might have reality distortion.
The developer can say it is like it is or like you people mentioned you can prove me wrong in some areas....yes i accept that.
If you read somewhere that my request are more important than others you might try again. In the meantime it still has some bugs but i can live with it and the rest is wishful thinking and i enjoy it. No one said your child is ugly.....

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Cinebient wrote: Thu Dec 27, 2018 2:12 pm Uh what...did you saw where i said it´s my favorite synth now
Yes and I also read this:
Cinebient wrote: Tue Dec 25, 2018 1:07 pm Dune 3 has such a range limit, especially on the higher end......But i wonder why there is such a limited range in the low and high (a lot synths goes 2 or more octaves higher and lower).
Calm down.....the point I was trying to make above is that if you are the only one who has mentioned this even going back to Dune 2 then it's probably not a high priority. :wink:

I don't find that D3 has "such a limited range in the low and high" for the way I use it so your concern means nothing to me. Sorry, I'm all out of flowers and hearts..... :shrug:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Last edited by Teksonik on Fri Dec 28, 2018 2:56 am, edited 2 times in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Thu Dec 27, 2018 3:11 pm
Cinebient wrote: Thu Dec 27, 2018 2:12 pm Uh what...did you saw where i said it´s my favorite synth now
Yes and I also read this:
Cinebient wrote: Tue Dec 25, 2018 1:07 pm Dune 3 has such a range limit, especially on the higher end......But i wonder why there is such a limited range in the low and high (a lot synths goes 2 or more octaves higher and lower).
Calm down.....the point I was trying to make above is that if you are the only one who has mentioned this even going back to Dune 2 then it's probably not a high priority. :wink:

I don't find that D3 has "such a limited range in the low and high" for the way I use it so your concern means nothing to me. Sorry, I'm all out of flowers and hearts..... :shrug:
I believe that you and maybe no one would benefit from it. There are other things i miss since Dune 2 and still do but do i not like Dune 3? No, i love it. So everything is fine.
Sorry if my posts came out a bit harsh.....karma is a bitch and my car didn´t make it in the morning and some other things went wrong as well..... :ud: So i already was a bit under pressure and in these moments writing something isn´t good.
So i will shut up and stay away here and just send any bugs i find to Synapse Audio.
Then you know....there is the foe list for people getting on your nerves....feel free to add me there :oops:

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I'm sorry, I am being too defensive but it seems like people are examining Dune 3 and other synths these days with a Colonoscope up one end and an Endoscope down the other looking for something wrong.

I just prefer to use them rather than examine them through a scope but if there is an issue I'm willing to help test and confirm.

I'm mad at Dune 3 for one reason and that's because I can't seem to put it down for a minute and use some of the other synths I got from black friday deals or from updates. Go2, Ana2, the Hive update, the rest of the Air collection etc all sit idle while I spend hours with D3. In fact I think I'll go spend some more hours now....... :wheee:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Thu Dec 27, 2018 3:18 pm
perfumer wrote: Thu Dec 27, 2018 1:44 pm There's an issue with extremely low and high frequencies, though. As they are inaudible, but ARE there, they could do one or both of two things: damage your equipment or damage your ears. Imagine hitting the crowd in your gig with a 30 kHz detuned supersaw, at max. volume. No survivors, life in prison, end of story.
I would post those exact words at the Synapse Forum. See what Richard says about the issue. :)

That's a potentially serious allegation so I'm sure someone will pass your post along to Synapse.

EDIT: What are the steps needed to get the 30k signal ?All I'm getting is a high of 20.9K when sending a saw wave triggered at Midi Note number 108:
Like I said, a long hi note, oscillator tuned to +36, samplerate 96 kHz, izotope Insight - shows data well above 40 kHz.

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I think the terms and conditions of every synth make it clear developers cannot be held responsible for damages customers might cause using their plugins.

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Don't listen to any trumpets. They'll burst your ear drums and your brain will seep out.
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Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
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