Cytomic "The Scream" stomp box distortion plugin

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The Scream

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meloco_go wrote: Wed Nov 28, 2018 10:00 am Mouse modifier would be fine, especially if it is possible to make a floating notification describing it. I wonder if that would work across all the various DAWs though? Maybe it is simpler to add a small lock/unlock icon between pre/post areas? I get the point on avoiding clutter, but is that really that much of a problem? I am not an expert on image manipulation but here's the crude mockup of what I am talking about (I don't have a DAW installed on the PC I am using ATM, so I grabbed the picture from the website, so it's smallish).
Image
The final gui is more like this:

Image

Keyboard modifiers for mouse movement are absolutely ok and easy to receive from all DAWs. I don't want to add a permanent mode that would switch the behaviour of a knob because then automation behaviour would change depending on if that button is down or not, which I think is a bad workflow.

From my point of view adding a new trimpot called PAD would be a better option, since I already have such a thing on The Drop. Problem is most people think The Drop is too complicated since there are too many knobs! This is such a common task that I feel DAWs should be onto it instead, I think it would be great to have a little pre / post / headroom / trim / pad knob for each plugin in the signal chain so you could make fine tunes to the sound without even having to open all the plugins in the chain.
The Glue, The Drop - www.cytomic.com

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andy-cytomic wrote: Wed Nov 28, 2018 11:24 am This is such a common task that I feel DAWs should be onto it instead, I think it would be great to have a little pre / post / headroom / trim / pad knob for each plugin in the signal chain so you could make fine tunes to the sound without even having to open all the plugins in the chain.
I totally agree! I use REAPER which offers a lot of flexibility but even it is lacking in that respect.

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Greetings-

I've been dipping in and out of this thread for quite a while, and I wonder if anyone is tinkering with Zendrive emulation?

I've been looking at the following schematic, and of course realize that "exact" might not be more than grossly achievable, if at all:
Image

I'm curious, whether it's possible in "full" mode to remove certain components or connections from the Scream? For example, speaking hypothetically about capacitor C201, it is possible to remove it from the circuit; or also possible to keep the connection, but have the value of the capacitance be zero?

Many thanks!
Tranzistow Tutorials: http://vze26m98.net/tranzistow/
Xenakis in America: http://oneblockavenue.net

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you could make a shure level-loc clone and call it The Smash

EDIT:
this is pure conjecture, of course. i wouldn't dream of adding to the sizeable portion already on your plate.

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cturner wrote: Wed Nov 28, 2018 6:32 pm Greetings-

I've been dipping in and out of this thread for quite a while, and I wonder if anyone is tinkering with Zendrive emulation?

I've been looking at the following schematic, and of course realize that "exact" might not be more than grossly achievable, if at all:
Image

I'm curious, whether it's possible in "full" mode to remove certain components or connections from the Scream? For example, speaking hypothetically about capacitor C201, it is possible to remove it from the circuit; or also possible to keep the connection, but have the value of the capacitance be zero?

Many thanks!
I'm not sure what type of drive you'll get from a diode connected mosfet, that bit will probably be the biggest difference.

You can set resistors to around 100meg and capacitors to 0 to remove them from the circuit.

You can set any capacitor to 0 farrads, and it will automatically clip to 1e-15 farrads internally, which will not be audible. With maximum drive the cutoff of that capacitor would be:

1/(2*pi*(r106+rdrive)*c104) = 1/(2*pi*550e3*1e-15) = 290 kHz, should be high enough to not hear too much!
The Glue, The Drop - www.cytomic.com

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Thanks for your reply Andy! I’ll report back on my success or failure.
Tranzistow Tutorials: http://vze26m98.net/tranzistow/
Xenakis in America: http://oneblockavenue.net

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cturner wrote: Thu Nov 29, 2018 10:59 am Thanks for your reply Andy! I’ll report back on my success or failure.
The other bit is the "voice" and "tone" knobs on the schematic.

The "voice" you can do better by changing the c103 drive hp cap, they use a potentiometer since they are cheaper, otherwise it would have to be a switched knob that changes between different caps. Using a pot also also changes the amount of drive going on, so it's better to change the cap so you're only changing one thing. If you want to have both altered at once then just change the resistor value r104 to be r7 + rvoice and you get the same as a stepped potentiometer. The order of the resistor pair and capacitor don't matter much here, they do the same thing with cap then resistor or resistor then cap.

The "tone" pot similarly you can just change c105 "post drive lp", it's a one pole low pass filter that you are changing the cutoff of.
Last edited by andy-cytomic on Fri Nov 30, 2018 6:13 am, edited 1 time in total.
The Glue, The Drop - www.cytomic.com

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Most generous Andy, thanks again!
Tranzistow Tutorials: http://vze26m98.net/tranzistow/
Xenakis in America: http://oneblockavenue.net

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Progress is going great on The Scream. I've got final DSP up and running for both the MD and HD modes. I'm now onto adding support to compute updated coefficients in a new thread (currently it's in the GUI thread isn't ideal), and also the code to cross-fade to dry then back to wet when a new model is ready to switch to. This will hopefully reduce clicking when major changes are made to different component values (which actually click on analog circuits too!).

I've been having some fun keeping my secondary dev machine busy doing some 3D renders for promo and wallpaper and thought I would share them here if anyone is interested:

https://cytomic.com/files/wallpaper/scr ... tive-4.jpg
https://cytomic.com/files/wallpaper/scr ... 4-wire.jpg

Enjoy!
The Glue, The Drop - www.cytomic.com

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Fantastic job on the graphics Andy, right up there with the best in the industry.
Most of which have people specifically hired to do that. If all the other plugin
developers had the same attention to detail as you, we would all be better for it. :tu:

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pekbro wrote: Fri Nov 30, 2018 11:32 am Fantastic job on the graphics Andy, right up there with the best in the industry.
Most of which have people specifically hired to do that. ...
Thanks! I'm just getting to the point where I'm pretty happy with my speed and skills in modelling and texturing, and slowly improving my skills. I've got a good workflow going doing the trickiest engineering type hard surface modelling in Moi3D and the easier modelling stuff and lighting /texturing /painting / rendering all in Modo.

I can definitely understand companies hiring specialists for design and 3D to speed things up a bit. For me though it's not actually the graphics that takes that long in a project. The hardest thing is the R&D of the core analog modelling DSP. I love the GUI phase since it's quick and easy to get immediately visible results, and those little rewards keep you ticking along :)

pekbro wrote: Fri Nov 30, 2018 11:32 amIf all the other plugin
developers had the same attention to detail as you, we would all be better for it. :tu:
Hehe, attention to detail is great, but it has also meant I've finished 2 plugins in around 10 years. Imagine if every developer was like that, there wouldn't be many plugins to choose from!
The Glue, The Drop - www.cytomic.com

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andy-cytomic wrote: Sat Dec 01, 2018 2:00 am Hehe, attention to detail is great, but it has also meant I've finished 2 plugins in around 10 years. Imagine if every developer was like that, there wouldn't be many plugins to choose from!
quality > quantity

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andy-cytomic wrote: Sat Dec 01, 2018 2:00 am Hehe, attention to detail is great, but it has also meant I've finished 2 plugins in around 10 years. Imagine if every developer was like that, there wouldn't be many plugins to choose from!
Hey, but haven't you made stuff for Ableton & FXpansion in that same decade too? Give yourself a break!

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Winstontaneous wrote: Wed Jan 09, 2019 8:20 pm
andy-cytomic wrote: Sat Dec 01, 2018 2:00 am Hehe, attention to detail is great, but it has also meant I've finished 2 plugins in around 10 years. Imagine if every developer was like that, there wouldn't be many plugins to choose from!
Hey, but haven't you made stuff for Ableton & FXpansion in that same decade too? Give yourself a break!
Good point :D

I'm actually really happy with where I've got to in terms of automated circuit solving, and this year is going to be really fun using all these tools I've spent ages developing to release lots of new products!
The Glue, The Drop - www.cytomic.com

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Architeuthis wrote: Wed Jan 09, 2019 5:38 am
andy-cytomic wrote: Sat Dec 01, 2018 2:00 am Hehe, attention to detail is great, but it has also meant I've finished 2 plugins in around 10 years. Imagine if every developer was like that, there wouldn't be many plugins to choose from!
quality > quantity
Very true.. but it's the most common excuse for a perfectionist and a common curse. Having said that, there usually is a correlation but not always.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

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