Which programs playback Wav samples like presets??
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- KVRist
- 308 posts since 16 Feb, 2004
I've seen drum machine programs that play them back , but my emularor X deals with it like a sample instead of a patch. So which programs will load and play a batch of wav files?
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
ok, not each key a wav. Like how the sfz will load and playback a wav file, but I want them in an entire bank, not one at a time. So I can scroll through them easier.
- KVRAF
- 2548 posts since 7 Jul, 2003 from Huntington, WV
The sfz format either currently supports banks, or will in the future. I can't remember if it was already implemented yet, but it was at least part of the plan. Of course, you have to build an sfz file that describes and arranges the banks of sounds you want to sift through.
If I were you, I would go to their forum, here at KvR, and ask the developer about this.
later,
McLilith
If I were you, I would go to their forum, here at KvR, and ask the developer about this.
later,
McLilith
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
the manual doesn't mention wav files, but I read in a review how to import them. And with Emu X or other you can't load wav files in banks just individually, funny you didn't know that.C00kie wrote:Still funny, EmulatorX must be able to do this no sweat...
Manual, read ??
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- KVRAF
- 6937 posts since 4 Jun, 2004 from Utrecht, Holland
Aaahww, I think we got Babylonian again...
In my book a "bank" consists of 128 programs/presets/patches. Like in GM patch #2 = "bright piano" and #10 = "Glockenspiel". Only if you need more than 128 patches/programs in the instrument then you must issue a Bank Change apart from the Program Change. So one (GM) soundfontfile contains a whole bank full of presets.
Now get it straight, did I understand correctly this is what you want:
* ProgCh 1: you play sound1.wav transposed on whole keyboard
* ProgCh 2 = sound2.wav
* etc...
This is the most simple type of usage of any sampler. Now I think I didn't understand the problem, or is EmuX the only über-sampler that doesn't do THE most basic sampling function?
In my book a "bank" consists of 128 programs/presets/patches. Like in GM patch #2 = "bright piano" and #10 = "Glockenspiel". Only if you need more than 128 patches/programs in the instrument then you must issue a Bank Change apart from the Program Change. So one (GM) soundfontfile contains a whole bank full of presets.
Now get it straight, did I understand correctly this is what you want:
* ProgCh 1: you play sound1.wav transposed on whole keyboard
* ProgCh 2 = sound2.wav
* etc...
This is the most simple type of usage of any sampler. Now I think I didn't understand the problem, or is EmuX the only über-sampler that doesn't do THE most basic sampling function?
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
7thsense wrote:ok, not each key a wav. Like how the sfz will load and playback a wav file, but I want them in an entire bank, not one at a time. So I can scroll through them easier.
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- KVRian
- 1327 posts since 8 Nov, 2003 from DC
Emu has always had a bank object in its samplers' file architecture.Traditionally,Emulator banks are comprised of so many presets (different models had different numbers of patches in banks over the years I think).The E4 series could have up to 256,if memory serves,dependant on preset memory which was seperate from sample ram.Presets were, and still presumably are, made up of layers, which are groups of zones,which contain the samples and their key assignments.
Therefore,the wav files themselves are not loaded as banks per say,but as part of presets in their zone and layer assignments.The wav file,or sample is at the bottom and the bank is at the top of the chain.When you load a bank,all the samples used by those programs load into ram.The Emulator X,according to all I have read does ship with its presets and their samples organized as banks.
Are you asking how to scroll through individual samples to audition them in the EX?I don't have an answer for that,I don't have mine yet.If not,what do you mean?Your posts seem confused about how the sampler is structured to play,or at least I'm confused about what you mean.Perhaps if you told the story of what has happened and describe what you want to do,you can get help.
Therefore,the wav files themselves are not loaded as banks per say,but as part of presets in their zone and layer assignments.The wav file,or sample is at the bottom and the bank is at the top of the chain.When you load a bank,all the samples used by those programs load into ram.The Emulator X,according to all I have read does ship with its presets and their samples organized as banks.
Are you asking how to scroll through individual samples to audition them in the EX?I don't have an answer for that,I don't have mine yet.If not,what do you mean?Your posts seem confused about how the sampler is structured to play,or at least I'm confused about what you mean.Perhaps if you told the story of what has happened and describe what you want to do,you can get help.
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
thanks, what I was trying to understand is how to load up a bank of wav files, just like you would a bank of presets. For example, if I load soundfonts into the sfz I can load a bank of them, but wav files only load one at a time for playback and not in a bank. I guess I need to import them, create a preset from the wav then assemble those into a bank.
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- KVRian
- 1327 posts since 8 Nov, 2003 from DC
Yes,I think you're getting it.Note that a soundfont bank is made of soundfont instruments,and a soundfont instrument is basically a set of instructions as to what samples to put on what keys,what range of keys,which velocity layer if any,etc.All keyboard-oriented multisampling instruments,as opposed to drum machines or loop players, work essentially the same in this regard.7thsense wrote:thanks, what I was trying to understand is how to load up a bank of wav files, just like you would a bank of presets. For example, if I load soundfonts into the sfz I can load a bank of them, but wav files only load one at a time for playback and not in a bank. I guess I need to import them, create a preset from the wav then assemble those into a bank.
Remember:sample-zone-group-preset-bank.The terminology will change from one company's model to another,but it's basically all the same.
Try loading some of the preset banks that came with the Emu and analyze the file structure of some preset instruments.It should prove educational.Then,by all means do make up your own presets.The cool thing about the EX is that it does itself sample.It seems like a DIYers dream machine to me,I can't wait to get mine.
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- KVRist
- Topic Starter
- 308 posts since 16 Feb, 2004
thanksBassballjg wrote:Yes,I think you're getting it.Note that a soundfont bank is made of soundfont instruments,and a soundfont instrument is basically a set of instructions as to what samples to put on what keys,what range of keys,which velocity layer if any,etc.All keyboard-oriented multisampling instruments,as opposed to drum machines or loop players, work essentially the same in this regard.7thsense wrote:thanks, what I was trying to understand is how to load up a bank of wav files, just like you would a bank of presets. For example, if I load soundfonts into the sfz I can load a bank of them, but wav files only load one at a time for playback and not in a bank. I guess I need to import them, create a preset from the wav then assemble those into a bank.
Remember:sample-zone-group-preset-bank.The terminology will change from one company's model to another,but it's basically all the same.
Try loading some of the preset banks that came with the Emu and analyze the file structure of some preset instruments.It should prove educational.Then,by all means do make up your own presets.The cool thing about the EX is that it does itself sample.It seems like a DIYers dream machine to me,I can't wait to get mine.

