Very interesting - thanks for that! It might partly explain why this thing sounds so musical on basically any setting...urosh wrote: Mon Jan 21, 2019 4:57 pm Regarding "jerky" LFO, I've checked schematic of original machine and it is a smart little thing.
LFO is actually square LFO going into fixed low pass filter. When LFO speed increase, output waveform resembles triangle wave more and more, with decreasing amplitude as LFO frequency increases. When LFO speed decrease, output waveform resembles square wave more and more. Thing is that sweep rate (when output is swept) is roughly constant and independent of LFO frequency. With LFO frequency in lower range, you get upward sweep then pause than downward sweep then pause again.
With effects such as phasers, choruses and flangers, amount of perceived detune is proportional to sweep rate. This means that with usual LFO modulator scheme, detune amount increase when you increase LFO frequency, and vice versa. OTOH, folks at Eventide probably figured out sweet spot for detune amount, and than made LFO scheme such that detune amount is constant regardless of LFO speed.
EDIT: one big correction, schematic was for BPC-101 phaser expansion card for Instant Flanger, not for PS-101, I haven't found PS-101 schematic, but it would not be surprised that they've used similar scheme.
b.t.w.: I find it interesting how Tony Agnello in the video goes on about the irregular shape of the LFO (so he apparently considers it a crucial part of the emulation), yet people want to replace it with a bog-standard digital LFO because it sound wrong to them
It seems this generation of computer musos got so used to the digital "perfection", that finally - or let's rather say once again - the "imperfections" of analog indeed appear faulty to them. This certainly is not a question of right or wrong but rather of personal expectations, aesthetics and so forth.
And a lot of what you want/need depends on the music you make and the kind of instruments you use.

