I've just bought everything
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
Yes indeedy -- took about eight hours to load off 5-1/4" floppy, all the while flashing that EA logo at you in all colors...S_A_P wrote:adventure construction set
I mentioned that game a few days ago to my mate. It was the birthday of early TV exercise guru Jack La Lanne, and I recalled making a custom Adventure Construction Set object called a JackLaLanne. When you bumped into it, it played a little tune, said "One! Two! Three! Four, aaand One! Two! Three! Four!" and made your health level go up. :-)
Meffy
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- KVRAF
- 2217 posts since 15 Jul, 2003
one place I worked a fellow found the old C64 boot screen and we all replaced the Windows wallpaper with that
that still has to be around somewhere
worth a google
that still has to be around somewhere
worth a google
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- KVRian
- 664 posts since 16 Sep, 2002 from Amsterdam, the Netherlands
The vic 20 REALLY ruled.I still have mine, the vic 20 too, the full 3.5kb ram of it
I remember that i once started to make a text based adventure game.
After typing for while it gave an error that the memory was full
Also, you sometimes got the error "formula to complex"
What a good time it was.
PJ
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- KVRist
- 64 posts since 23 Jul, 2004
no "joystick" for me, i got a "mouse" to play with 


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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
Ah C64. We ended up having 4 of them in our house.
I started programming in Basic from the age of about 12.
I didn't have the adverture game kit but I had the shoot 'em up construction kit. Cool fun.
What always got me was the AMAZING music they managed to coax out of the thing.
I still remember Green Beret's fantastic opening tune.
I tried loading GEOS at one point and it put me off Windows operating systems for quite some time. I absolutely hated it.
I did have a music creator program though - can't remember what it was for but I can remember programming Return of the Queen of Sheeba (think that's right) into it, and a couple of other classical numbers.
Oh - those were the days.
Caleb
I started programming in Basic from the age of about 12.
I didn't have the adverture game kit but I had the shoot 'em up construction kit. Cool fun.
What always got me was the AMAZING music they managed to coax out of the thing.
I still remember Green Beret's fantastic opening tune.
I tried loading GEOS at one point and it put me off Windows operating systems for quite some time. I absolutely hated it.
I did have a music creator program though - can't remember what it was for but I can remember programming Return of the Queen of Sheeba (think that's right) into it, and a couple of other classical numbers.
Oh - those were the days.
Caleb
Happiness is the hidden behind the obvious.
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- KVRian
- 920 posts since 30 Nov, 2002 from NE Japan
I remember amazing my friends with a text scroller that I wrote in basic on the 64...open mouthed they were, as it jerked its way across the screen. heheh 
https://miroj.bandcamp.com/
toujours humectez la mouture. toujours.
toujours humectez la mouture. toujours.
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
A few sound memories from the C=64:
Bank Street Music Writer -- a fairly ordinary elementary music notation program for the SID. But the included version of Sousa's "The Stars and Stripes Forever" was so well done that you'd have thought a whole band was pumping away, not one tiny chip.
Impossible Mission -- great game, wonderful animation on the robots and the running/jumping hero, and the sound! Ah, the sound. Zzzzap, zzzap. *elevator whir* [falling down the shaft:] "AAAAAAAaaaaaaaaaahhhhhhhhh!" *run run run* "Stay a while... stay FOREVERRR!"
Software Automatic Mouth, aka SAM -- talked, sang, had all kinds of controllable parameters. Such flexibility! Always sounded like some kind of robot, true... but you could make it sound like a human-imitation robot or a robot-y robot.
Meffy
Bank Street Music Writer -- a fairly ordinary elementary music notation program for the SID. But the included version of Sousa's "The Stars and Stripes Forever" was so well done that you'd have thought a whole band was pumping away, not one tiny chip.
Impossible Mission -- great game, wonderful animation on the robots and the running/jumping hero, and the sound! Ah, the sound. Zzzzap, zzzap. *elevator whir* [falling down the shaft:] "AAAAAAAaaaaaaaaaahhhhhhhhh!" *run run run* "Stay a while... stay FOREVERRR!"
Software Automatic Mouth, aka SAM -- talked, sang, had all kinds of controllable parameters. Such flexibility! Always sounded like some kind of robot, true... but you could make it sound like a human-imitation robot or a robot-y robot.
Meffy
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- KVRist
- 127 posts since 8 Jul, 2001 from St. Petersburg Florida
What? No Vic 20?kp wrote:Sorry, but I was bored. Logic, Nuendo, SONAR and their parent companies all belong to me now. All are going to be rewritten so they only run on beige computers (no matter what the brand) with dark blue desktops. On alternate Wednesdays. And ported to the Commodore 64.
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- KVRist
- 127 posts since 8 Jul, 2001 from St. Petersburg Florida
Guess I should read other posts... hehehe...vbfischer wrote:What? No Vic 20?kp wrote:Sorry, but I was bored. Logic, Nuendo, SONAR and their parent companies all belong to me now. All are going to be rewritten so they only run on beige computers (no matter what the brand) with dark blue desktops. On alternate Wednesdays. And ported to the Commodore 64.
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- KVRist
- 127 posts since 8 Jul, 2001 from St. Petersburg Florida
I just bought KP.kp wrote:Sorry, but I was bored. Logic, Nuendo, SONAR and their parent companies all belong to me now. All are going to be rewritten so they only run on beige computers (no matter what the brand) with dark blue desktops. On alternate Wednesdays. And ported to the Commodore 64.
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- KVRian
- Topic Starter
- 694 posts since 6 Aug, 2002 from London, UK
So where's my cut then, eh? :-)
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- KVRAF
- 7936 posts since 18 Feb, 2003 from out there somewhere
Me and my brother had a Spectrum 48k complete with rubber keys when we were kids. He was sad enough to spend entire weekends righting programs in Basic and the end results were always spectacularly underwhelming. I was too busy playing football and chasing girls for all that geeky crap.