One Synth Challenge #120: SE PolyMod KX by KX77FREE (Voting Time!)
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- KVRian
- 801 posts since 1 Dec, 2016
Yeah, I've gotten used to the envelopes and such and have made some usable sounds so far, including a few decent kicks. As for the attack, make sure the KXMod is at zero, it's not by default. That helps, but you've probably already weeded that out.
Just a touch of EQ and a tickle of compression
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Oh, I'm weeding out happily here. Done a really neat basic drum kit already. Can't say it wasn't all a tiny bit shaky still, but hey... BUT 1 THING is for sure: Those knobs mess with your mind! After a while of editing it's completely weird to deal with "proper" dials again. Feels like skating on ice or so...just not with skates.
Ah, to make velocity work, by the way, I noticed that you have to connect the vel on the matrix and then the MOD in the VCA section starts working. Before than it acts funky...
Ah, to make velocity work, by the way, I noticed that you have to connect the vel on the matrix and then the MOD in the VCA section starts working. Before than it acts funky...
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- KVRian
- 801 posts since 1 Dec, 2016
Ha, yeah! I can't decide if I am supposed to drag up and down, left or right or in a circle. All ways seem to almost work.
The synth has a nice sound. My versions are light blue for the vst3, and a darker blue very reminiscent of 2Dat's original OBX-D, so no orange here. The 64bit vst3 version seems to have everything working okay, the 32bit vst version is a different story. Time to put Reaper's vst3 handling to the test...the wave of the future!
The synth has a nice sound. My versions are light blue for the vst3, and a darker blue very reminiscent of 2Dat's original OBX-D, so no orange here. The 64bit vst3 version seems to have everything working okay, the 32bit vst version is a different story. Time to put Reaper's vst3 handling to the test...the wave of the future!
Just a touch of EQ and a tickle of compression
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eraze the borders eraze the borders https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=278104
- KVRist
- 181 posts since 4 Apr, 2012 from Berlin, Germany
They route to the VCA Mod 1 and VCA Mod 2. You'll find the Mod knobs in the VCA section. This is also how you make velocity work, as Taron mentioned before.SirKen wrote: Sat Feb 02, 2019 12:31 am Can anyone tell me what the V1 and V2 stands for in the Mod Matrix? I have been trying to figure out for the last 15 minutes.
I find the sound of this little thing pretty amazing and inspiring despite the unusual workflow.
Failure is success in progress.
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- KVRian
- 653 posts since 13 May, 2017 from Virginia
The LFO is a mystery to me too. I don't understand why I can't get it go fast..
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- KVRist
- 199 posts since 17 May, 2013
Did anyone figre out how to make the envelopes not operate at maximum depth?
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- KVRist
- 199 posts since 17 May, 2013
Ah, found it! You have to klick on the name of the modulation source in the matrix, and then the depth knobs show up
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- KVRist
- 199 posts since 17 May, 2013
But I still cannot bring the filter envelope depth to work properly. Probably have to leave the filter EG flat and use one of the general purpose EGs for that
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- KVRian
- 653 posts since 13 May, 2017 from Virginia
This synth siiiings. Just gotta figure out how to lfo it!
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- KVRist
- 199 posts since 17 May, 2013
Ok so here's another question
Has anyone got the velocity dependent envelope times got working? For me, velocity doesn't seem to have any effect on envelope times even with the little knob cranked up to max.
Has anyone got the velocity dependent envelope times got working? For me, velocity doesn't seem to have any effect on envelope times even with the little knob cranked up to max.
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Yes, it does! But it's all still a bit mysterious. One should think it's bidirectional, but it seems to be so sensitive and the value ranges so unexpected that it's tough to control. I can, however, confirm that it works, especially with attack!
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- KVRist
- 199 posts since 17 May, 2013
It seems that LFO depth is hard wired to the ModWheel. If you want to use the LFO then you need to crank up modwheelfunctionform wrote: Sun Feb 03, 2019 12:08 pm This synth siiiings. Just gotta figure out how to lfo it!
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- KVRist
- 199 posts since 17 May, 2013
Hmm... unless I have missed some option to activate the feature, there is no effect on it, at all. At least I get a stable envelopeTaron wrote: Sun Feb 03, 2019 4:17 pm Yes, it does! But it's all still a bit mysterious. One should think it's bidirectional, but it seems to be so sensitive and the value ranges so unexpected that it's tough to control. I can, however, confirm that it works, especially with attack!
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Hahaha, that's exactly what I was referring to, too! I used velocity on attack, giving me almost like a hybrid between hihat and shaker.
