Thanks. I figured out what I was doing wrong. It was one connection that I had in a wrong hole. Bad eyes will do you in every time.Koshdukai wrote: ↑Sun Feb 03, 2019 4:45 pmSee if this helps then (made it in a hurry, sorry)
https://youtu.be/in8YjMSu-04
Cherry Audio Voltage modular
- KVRAF
- 21191 posts since 8 Oct, 2014
- KVRAF
- 11093 posts since 16 Mar, 2003 from Porto - Portugal
THIS is what I had in mind for making Voltage Modular polyphonic.Cinebient wrote: ↑Sat Feb 02, 2019 3:24 pm In modulars like P900 or Model 15 f.e. it just works to switch every preset from mono/legato to 4 or 8 voices via one click. In this case the plug-in just make the moduls polyphonic which makes sense and others (like LFO, reverb f.e.) stay global.
I like polyphonic LFOs as well but you also can do this if wanted.
Fernando (FMR)
- KVRist
- 470 posts since 11 Mar, 2007 from Portugal
But on a closed modular environment (with no 3rd party modules) it's kinda easier to implement, I think, since every module is designed early on to fit a pre-planned architecture and every possibility is tested to check if it actually works (within this closed environment).fmr wrote: ↑Mon Feb 04, 2019 10:37 amTHIS is what I had in mind for making Voltage Modular polyphonic.Cinebient wrote: ↑Sat Feb 02, 2019 3:24 pm In modulars like P900 or Model 15 f.e. it just works to switch every preset from mono/legato to 4 or 8 voices via one click. In this case the plug-in just make the moduls polyphonic which makes sense and others (like LFO, reverb f.e.) stay global.
I like polyphonic LFOs as well but you also can do this if wanted.
It's a bit different when dealing with "open" module architectures where any module can be made up/built and put in the weirdest and unplanned places on a audio and/or modulation path.
It would be hard to make any free-form-modular with 3rd-party modules work in polyphonic-mode at a flip of a switch without issues.
Even on controlled environments, it's always better (from a design & user POV) to keep the multi-instantiation section (where all the audio+mod path is auto-magically multiplied by X voices, 1 per note OSC+Envs+Filters, etc, tipically) clearly separate from the "mono"/unique instanced section, where we expected to see global LFOs, Envs, FX, etc.
KarmaFX does this through one of the Note input modules, where anything up to it can be "magically" multi-instanced but from it onward is global/unique.
In case of VM, I still think it's properly thought out and implemented, for the kind of modular environment that it is, eurorack-styled, open to 3rd-party modules that can be as wacky as they want, any will fit the 3 existing plug-types: traditional mono signals (CV/Audio), MIDI (data) and PolyCV/Audio "virtually multiplexed" signals.
There's some "adapter" modules missing in this 3-type plug/cable environment but I don't think there's any impossible conversions between them, at the moment, even if using less elegant paths/module-groups to achieve it.
- KVRAF
- 5927 posts since 8 Jul, 2009
To celeebrate scoring a contract, and relieving some GAS, I picked up the VULT bundle. The Vult modules are really good and provide yet another dimension to VM!
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- KVRAF
- 21191 posts since 8 Oct, 2014
For those having problems with crackling, this is what I noticed.
Just did a patch that was crackling really bad. Closed the GUI to do something in the DAW but kept playing and the crackling stopped. I've tested this over and over and there is no question, at least on my system. The crackling is caused by playing complex patches with the GUI open. Maybe it's my graphics card that doesn't play well with VM. Don't know. All I know is if I close the GUI, the crackling stops.
Something for Cherry Audio to look into.
Just did a patch that was crackling really bad. Closed the GUI to do something in the DAW but kept playing and the crackling stopped. I've tested this over and over and there is no question, at least on my system. The crackling is caused by playing complex patches with the GUI open. Maybe it's my graphics card that doesn't play well with VM. Don't know. All I know is if I close the GUI, the crackling stops.
Something for Cherry Audio to look into.
- KVRist
- 470 posts since 11 Mar, 2007 from Portugal
- KVRAF
- 5718 posts since 29 Sep, 2010 from Maui
IME, you can improve performance a lot by disabling the UI animations, the signal animation in particular.
Another obvious thing in the case of poly cv, is to reduce the number of voices. Definitely, the 3rd party
effects cost way more cpu than the core stuff as well.
*The signal animation should probably have a quick toggle option actually.
Another obvious thing in the case of poly cv, is to reduce the number of voices. Definitely, the 3rd party
effects cost way more cpu than the core stuff as well.
*The signal animation should probably have a quick toggle option actually.
- KVRAF
- 21191 posts since 8 Oct, 2014
I have no idea if OpenGL is on or off nor do I know how to switch it on or off.
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- KVRAF
- 10304 posts since 2 Sep, 2003 from Surrey, UK
- KVRian
- 527 posts since 22 Sep, 2016
On complex patches the crackling doesn’t start for me until I start scrolling around with my mouse. Then I get an odd message from logic saying that the external instrument (VM, I assume) is operating at a different sample rate than Logic. It’s super weird
Last edited by W23 on Wed Feb 06, 2019 1:51 pm, edited 1 time in total.
- KVRAF
- 5927 posts since 8 Jul, 2009
Here's a good example of the performance issues I have. I am running Logic on a 2010 macpro 12-core 3GHz. I just bought the Vult bundle and put this patch together. bastically a little mono synth at the top that outputs in parallel to each of the 8 Vult modules. Those go into the mixer and out. Its all mono.
This patch won't play without severe crackle. Even with the GUI closed. Its worse with openGL support off (better with it on).
This doesn't seem right to me, that such a patch would consume so much CPU.
This patch won't play without severe crackle. Even with the GUI closed. Its worse with openGL support off (better with it on).
This doesn't seem right to me, that such a patch would consume so much CPU.
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#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- KVRAF
- 2231 posts since 23 May, 2005 from West Country, UK
Out of interest, what happens if you load the patch in the standalone version ?plexuss wrote: ↑Wed Feb 06, 2019 5:37 am Here's a good example of the performance issues I have. I am running Logic on a 2010 macpro 12-core 3GHz. I just bought the Vult bundle and put this patch together. bastically a little mono synth at the top that outputs in parallel to each of the 8 Vult modules. Those go into the mixer and out. Its all mono.
This patch won't play without severe crackle. Even with the GUI closed. Its worse with openGL support off (better with it on).
This doesn't seem right to me, that such a patch would consume so much CPU.
Screen Shot 2019-02-06 at 12.20.38 AM.jpg
Btw, I'm sure I don't need to tell you that 11 of your 12 cores are doing sfa with VM
Last edited by lnikj on Wed Feb 06, 2019 12:34 pm, edited 1 time in total.
- KVRAF
- 2231 posts since 23 May, 2005 from West Country, UK
There are definitely some GPU spikes whilst it is running:
https://drive.google.com/file/d/1EzyfTY ... sp=sharing
https://drive.google.com/file/d/1EzyfTY ... sp=sharing
- KVRAF
- 5927 posts since 8 Jul, 2009
In the audio settings if Playback is selected it worse than Playback & Live which makes sense. Doesn't Playback & Live use multiple cores if possible? Anyway yes. And when run stand-alone there is no improvement.
Cherry are you looking into multi-core support? It's kind of needed with a platform like this where the complexity is not bounded. Creating a mono patch such as I did and not be able to use it makes VM not that useful.
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Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- KVRAF
- 6969 posts since 28 Dec, 2015 from Atlantis Island
Are they better than Reaktor Blocks?
https://sonograyn.bandcamp.com/music Experimental Ambient
https://martinjuenke.bandcamp.com/music Alternative Instrumental
https://martinjuenke.bandcamp.com/music Alternative Instrumental