LAUNCH! VAST Dynamics - Vaporizer2 - Hybrid Wavetable Additive / Subtractive Synthesizer / Sampler / Workstation
- KVRAF
- 18600 posts since 16 Sep, 2001 from Las Vegas,USA
Just out of curiosity did anyone on this project ever work on a plugin called Nexsyn ?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 23110 posts since 7 Jan, 2009 from Croatia
Nicely evaded Kurzweil's trademark for V.A.S.T.
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
Thank you!
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
No, I don't know it - is it similar or related?
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
Would never dare to mess with Ray.
- KVRAF
- 10421 posts since 3 Feb, 2003 from Finland, Espoo
It's not at all always about the end result. How you get to the end result and how easy it is to achieve that end result weighs heavily on the value of the instrument. Example: Csound is stupidly powerful and can do all kinds of crazy stuff. Is it mainstream and used by tons of people? No.vastdynamics wrote: ↑Fri Feb 01, 2019 6:28 am That's a great point and one of the fundamental design decisions. Implementing real-time wavetable effects is not a big deal actually and I experimented with it a lot. But in the end it is almost always adding non-linearities and thus artifacts to the sound as the result is no longer bandlimited. Maybe I am too much a purist but I don't like the idea that a synth creates random noise in the high frequencies. Therefore I changed the whole idea to designing the right wavetable to use and Vaporizer2 offers a lot here, even to generate a full table. And I would recommend to compare the sound of e.g. real-time hardsync of other wavetable synths with a generated hardsync table in Vaporizer2 - I personally like it much more in Vaporizer2. And: in the end it is about sound and what you can do. I did not come across many things that you cannot do in that way.
Every time you "hardcode" an effect into a wavetable, it will be static and predefined. Thus it would take stupid amounts of time to program anything that reacts for instance to velocity and become virtually impossible to achieve once you have multiple modulators that affect each other that then affect the "effect". For instance in the case of hard-sync.. why on earth would anybody want a statically hard synced sound? The whole point with sync sounds is that you modulate them with complex interaction from the instrument (velocity, pressure, timing differences of ADSR depending again on velocity etc).
The sacrifice you've made is HUGE. I get the feeling you don't fully seem to understand yourself what is missing.
Granted, there ARE ways to use those complex wavetables to get a lot of variety and dynamic changes in sounds but it's very tedious work and not at all fun to explore. Basically it all ends up being manipulating a look-up-table and generating interesting look-up-tables. Not very inspiring in my opinion.. and you still end up with cases that are impossible to do (or at the very least, stupidly inconvenient to achieve which would take a few seconds to do on another synth).
Sorry for being so brutal with my feedback but this is how I honestly feel. There are very good reasons why the kind of solution you've chosen hasn't been all that popular in the past.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
Just added an additional free Factory preset bank 2 by Thomas Trupiano:
http://www.vast-dynamics.com/?q=products
- 440 basses, bells, drums, organs, plucks, risers, stabs, synths, trance gates, voices
http://www.vast-dynamics.com/?q=products
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- KVRAF
- 3245 posts since 21 May, 2004 from Deep in the Heart of Texas
Just now downloaded the demo, hoping it works okay in Reaper for me. I like the look of the GUI and the sounds in the demo tracks.
You way want to update your KVR listing/link. It's showing Vaporizer 1.22 and a price of $29.90.
You way want to update your KVR listing/link. It's showing Vaporizer 1.22 and a price of $29.90.
- KVRian
- 1436 posts since 4 Apr, 2011 from Rio de Janeiro - Brazil
Bought it. The sound is super clean. Not THAT light on CPU, but still good. I will try to make some presets for this one.
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- KVRAF
- 2167 posts since 7 Dec, 2005
Last edited by goldenanalog on Thu Feb 07, 2019 8:29 pm, edited 1 time in total.
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
Yes, all kind of wavetables that you draw, design or import will be bandlimited and create no artifacts in the high frequencies (see Nyquist's theorem). Try to use an arbitrary single cycle in the wavetable editor and play a very high note.goldenanalog wrote: ↑Mon Feb 04, 2019 4:11 am I take it that when you import your own wavetables into Vaporizer2 that they will also be band limited? It would also be great if imported wavetables are not any more of a load on the cpu then the native wavetables provided.
Also: have you considered bringing granular synthesis into its feature set?
On granular I like it - but this would be a whole dimension of new topics to be introduced. This is currently not planned. But never say never.
- KVRist
- Topic Starter
- 213 posts since 5 Jan, 2015 from Germany
Thank! Very happy to include it in the Factory banks referencing you as author if you like.
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- KVRAF
- 2167 posts since 7 Dec, 2005
Last edited by goldenanalog on Thu Feb 07, 2019 8:28 pm, edited 1 time in total.
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- KVRian
- 568 posts since 28 Oct, 2014
I like this!
One question though
If i convert a sample into a wavetable, is it saved in the preset (meaning i can delete the sample and the wavetable will still load with the preset)?
Also, mseg snap to bpm grid would be great
One question though
If i convert a sample into a wavetable, is it saved in the preset (meaning i can delete the sample and the wavetable will still load with the preset)?
Also, mseg snap to bpm grid would be great