Stefken wrote: ↑
Fri Feb 15, 2019 4:22 am
No, I don't . It's cramped without much visual hierarchy or order, that's not the same thing.
That's just the result of design decisions, not problems created by the hexagon itself. You can see in DUNE and Sylenth 1 that the problem is the same with a rectangular screen. Worse even, as those instruments' screens are much smaller than Hive's (for no good reason). I think Hive has a much better balance between the elements than they do and I also think the GUI designer(s) have done a great job of utilising it fully and not wasting space.
The hexagon also limits other sections; the filter and osc sections in the new version are also cramped as a consequence.
Are you talking about v1.2? Neither the osc or filter sections are cramped in any way. Quite the opposite, they are very well laid out.
It basically limits the whole design in so many ways.
I think it facilitates the design. Again, these are all just design decisions and without the hexagon, I think Hive would not be nearly as usable as it is. Either that or the GUI would be much larger. What it does is it separates the important stuff from the more fiddly bits and puts all the major functions where they can be most easily accessed. You could make an entire album's worth of patches without having to touch anything inside the hexagon. It's where all the sonic gravy lives, the meat and potatoes is out where you can get to it. In my book it is very clever design, well executed.
I look at some of the skins that ditch the hexagon and they are all awful, an absolute dog's breakfast with zero style. If anything, they prove the value of the hexagon.
fmr wrote: ↑
Fri Feb 15, 2019 7:23 am
Therefore, a loopable MSEG can do whatever an LFO can and more.
Of course it can but, as your post shows, it requires considerably more fart-arsing about to achieve it, where having drawable LFO shapes requires only minimal effort to achieve the same result. I prefer to leave envelopes to be envelopes and LFOs to be LFOs. A one size fits all solution is not ideal in most situations.
Stefken wrote: ↑
Fri Feb 15, 2019 7:58 am
Exactely, a mix needs to breathe. And so does an user interface.
There is a BIG difference between making space in a UI and leaving a bit blank. e.g. Look at the areas I highlighted in the image next to the Filter Key Track knobs. If that space was being used as a design element, to allow the UI to "breathe", then the Key Track knob would be plonked right in the middle of it, not crammed up next to the Mod Env controls with a big space on the other side. It's just left-over space that's a consequence of the GUI design, probably someone deciding that having all the controls on a grid was more important than providing any negative space to separate Key Track from the modulation controls. They are all just design decisions and I think they work better here than in 99% of other VSTi I use. I'd hate to see that thrown out just because some people want to blame the odd shape for problems created by other design decisions.