Sound Particles 2.1 Beta released.

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I made the videos below with version 1 in April 2018, just installed version 2 and will give it a spin over the weekend, feature-wise nothing much has been added yet (except for the real time manipulation) but I have high expectations for my subscription year - thank you for the free upgrade, whatever it might bring.




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Robmobius wrote: Wed Feb 06, 2019 4:20 pm Hmm... So if you want to 'buy' it now. You gotta' pay $500 which is a lot more expensive than the original product.

Like I said earlier... No thanks. :)
You can get the perpetual license for $478 or, if you own SPv1, for $399.06.
Last edited by DiogoG on Fri Feb 08, 2019 1:48 pm, edited 1 time in total.

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So far 9 out of 10 of my old projects made with the former version crash the new version, I already sent a crashlog, this is quite disappointing for a first impression.

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And the real time transformations in v2 obviously require so much CPU that all you get is crackling and stuttering, even when using the highest possible sample buffer of 2048, so it's back to offline rendering for now.

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Sampleconstruct wrote: Wed Feb 06, 2019 8:43 pm I made the videos below with version 1 in April 2018, just installed version 2 and will give it a spin over the weekend, feature-wise nothing much has been added yet (except for the real time manipulation) but I have high expectations for my subscription year - thank you for the free upgrade, whatever it might bring.



Hi Simon, you have more than a subscription year. Since you bought SPv1 during the free update campaign, you already own a perpetual license of SP 2.0. The expiration date that you are able to see on the app's Home Screen refers to the date until which you're entitled to free updates. However, that date is wrong, you have access to free updates during the first 6 months, thus it should appear July 2019, not February 2019. This is due to our system not being yet prepared for accommodating your special license, which is a former SPv1 user with a free upgrade to SP 2.0.

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DiogoG wrote: Fri Feb 08, 2019 12:13 pm
Robmobius wrote: Wed Feb 06, 2019 4:20 pm Hmm... So if you want to 'buy' it now. You gotta' pay $500 which is a lot more expensive than the original product.

Like I said earlier... No thanks. :)
You can get the perpetual license for $478 or, if you own SPv1, for $399.06.
You can now buy it for $299. Check it out at https://soundparticles.com/products/sou ... es/upgrade

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[rant]
So far this whole “upgrade“ experience has been very frustrating, with version 2.0 almost all my old projects crashed, now I'm testing 2.01 and they still crash, real time manipulation is just a theory as even with only 1 or 2 particles per second the audio crackles, then the app crashes again, it's unusable for me so far. I'll roll back to version 1 for now, if that still works that is. Beta-testing Sound Particles could be a possible solution, or better Alpha-testing. :)
[/rant].

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Now I actually managed to render something new in offline mode and guess what, the audio is full of crackles just if it had been rendered in real time - amazingly underwhelming...

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Sampleconstruct wrote: Mon Feb 25, 2019 7:40 pm Now I actually managed to render something new in offline mode and guess what, the audio is full of crackles just if it had been rendered in real time - amazingly underwhelming...
...and that's reproducible, 2nd attempt of offline rendering, audio is also full of crackles . and that is using the highest possible sample buffer of 2048 - MacPro with 12 cores.

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Flipping grr.. someone I know rolled back to v1 as they couldn't deal with these kinds of problems. I can imagine how much of a nightmare it might be to code something like this; I don't envy DiogoG's situation right now..

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After downloading and installing the 2.1 Beta today I can actually use this app again, hurray! They rewrote the audio engine from scratch it seems and real time manipulation is now possible, no more stuttering, no more endless waiting for rendering, no more glitches, just some minor Beta bugs.

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Experimenting for an upcoming soundtrack, processing a speech recording with a custom patch in Sound Particles which uses a particle emitter in combination with a granulator and various audio modifiers, tweaking things on the fly.

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