Which software emulations can null files from my analog synths?

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Human ear does not equal null.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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Elektronisch wrote: Tue Feb 26, 2019 1:06 pm [Can you rephrase what you said? i have a hard time understanding you at all.
Are you sure you have read the "whole" OP? Especially the very last part? Think you may find some answers. Think Poe's law.

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IncarnateX wrote: Tue Feb 26, 2019 1:12 pm
Elektronisch wrote: Tue Feb 26, 2019 1:06 pm [Can you rephrase what you said? i have a hard time understanding you at all.
Are you sure you have read the "whole" OP? Especially the very last part? Think you may find some answers. Think Poe's law.
No, i mean i literaly dont understand what you tried to say with those sentances, it looks just like giberish (an example child or drunk trying to say something in an unconstructive/unorganized way that he only understands).

I also have to say im not a native english speaker, so yeah sorry.

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Mushy Mushy wrote: Tue Feb 26, 2019 1:11 pm Human ear does not equal null.
Well, that does sound interesting, Mushy, but actually I want a recording from the emulation to null a recording from my analog synths, and not my ears to null anything, may that be my ability to hear at all or my craving for THC.

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Mushy Mushy wrote: Tue Feb 26, 2019 1:11 pm Human ear does not equal null.
usually they equal 2!
:ud:

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IncarnateX wrote: Tue Feb 26, 2019 1:18 pm
Mushy Mushy wrote: Tue Feb 26, 2019 1:11 pm Human ear does not equal null.
Well, that does sound interesting, Mushy, but actually I want a recording from the emulation to null a recording from my analog synths, and not my ears to null anything, may that be my ability to hear at all or my craving for THC.
It is just not possible, physics prevents that. Even same analog synth cannot null itself due to physics.

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IncarnateX wrote: Tue Feb 26, 2019 1:18 pm
Mushy Mushy wrote: Tue Feb 26, 2019 1:11 pm Human ear does not equal null.
Well, that does sound interesting, Mushy, but actually I want a recording from the emulation to null a recording from my analog synths, and not my ears to null anything, may that be my ability to hear at all or my craving for THC.
well, for that you will need to either
a) change the laws of physics in this universe
or
b) travel to a different universe or dimension where the laws of physics will allow it.

i suggest b :)
:ud:

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Elektronisch wrote: Tue Feb 26, 2019 1:17 pm No, i mean i literaly dont understand what you tried to say with those sentances, it looks just like giberish (an example child or drunk trying to say something in an unconstructive/unorganized way that he only understands).
I am sorry to hear that. But make no more efforts then. It would not be important to you even if it made sense. Rest assured :wink:

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IncarnateX wrote: Tue Feb 26, 2019 1:18 pm
Mushy Mushy wrote: Tue Feb 26, 2019 1:11 pm Human ear does not equal null.
Well, that does sound interesting, Mushy, but actually I want a recording from the emulation to null a recording from my analog synths, and not my ears to null anything, may that be my ability to hear at all or my craving for THC.
You may be able to recreate an analog sound on a digital synth to the extent that your own personal ear cannot hear a difference. However my ear will be different to yours.

And then both of our ears will be different to a completely accurate digital null test.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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Elektronisch wrote: Tue Feb 26, 2019 1:20 pm It is just not possible, physics prevents that. Even same analog synth cannot null itself due to physics.
Here you go again, but since these older "facts" now are contradicted by KVR authorities elsewhere, they must have been fake news all along.

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Even two analog synths of the same model and vintage wouldn't null. There'd be small differences in the phase relationship between the oscillators, differences in the calibration of the various knobs/sliders, differences in the tuning of the individual voices/filters (if polysynth) etc. Many analog emulations also take those differences into account meaning the plugin wouldn't even null against itself.
Last edited by AdvancedFollower on Tue Feb 26, 2019 1:34 pm, edited 3 times in total.
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care

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IncarnateX wrote: Tue Feb 26, 2019 1:23 pm
Elektronisch wrote: Tue Feb 26, 2019 1:20 pm It is just not possible, physics prevents that. Even same analog synth cannot null itself due to physics.
Here you go again, but since these older "facts" now are contradicted by KVR authorities elsewhere, they must have been fake news all along.
no, you are misrepresenting what was said.
also, opening a thread to carry on an argument that you got another thread closed with, im pretty sure that's against the rules.


mjolniiiiiiir!
:ud:

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OP shows compelling evidence of Total Wave Annulment Techniques.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Mushy Mushy wrote: Tue Feb 26, 2019 1:22 pm You may be able to recreate an analog sound on a digital synth to the extent that your own personal ear cannot hear a difference. However my ear will be different to yours.
Uh, uh, remember the rules of the OP: No talk about the different processing of brains. We do not need that one in KVR discussions. So you can leave those ears of mine alone for now (and it feels a little uncomfortable that you compare them to yours, when I do not know whether mine are bigger and uglier than your own). Let us stick to stimulation only.

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Even the same softsynth against itself doesn't null, especially emulations.
Let alone against the recorded analog synthesizer it's emulating.
Last edited by Niowiad on Tue Feb 26, 2019 1:38 pm, edited 1 time in total.

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