This had me thinking about the untapped potential of GPU driven processing of audio within DAWs... Is GPU audio mixing more of a complication of unknown entities in this area or an opportunity to take a brave stride in a new direction for DAW developers to set themselves ? Apart from the crowded oldskool ways we have been use to for the past 30 years ?
Before we could take the computational restrictions out of the equation simply by using external hardware connected by midi cables. Sure there was basic trackers and such like in the 1990's but if you really wanted to do some serious computer sequencing with limited computer hardware, external hardware was really how most serious producers wanted to work. Today though and with the Midi 2.0 protocol around the corner, things are continually moving forward in processing midi and audio... and not going back...maybe a side step with Midi 2.0 but anyway... back to the topic..GPU processing in DAWs.... who's using it, what audio software is using it..and is there a future for it....?
And if you're wondering from what GPU I went from and to.. well here's a little video for ye to all enjoy...if you've not been tracking my posts in the past few weeks.