Hive 2 is coming!

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vurt wrote: Sat Mar 09, 2019 2:56 pm you do not want a synth based on how my brain works :ud:
The outcome could be very creative. :lol:
Why am I thinking about Aparillo now ? :D

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Urs wrote: Sat Mar 09, 2019 2:42 pm
aMUSEd wrote: Sat Mar 09, 2019 12:32 pm
Urs wrote: Sat Mar 09, 2019 11:41 am
Stefken wrote: Sat Mar 09, 2019 11:28 amBut i'm sure UX design is not a thing of intuition; it has to be learned.
I was not saying that. What I'm saying is this: UX design ideally tries to make user interfaces that people can use intuitively. However, human intuition is not easily defined by rules.
Speaking with my psychologist hat on there are some perceptual and cognitive principles that underly good design (speaking in general terms here, my area is more inclusive design for disability not GUIs). In particular the concepts of affordance, transparency, use of constraints and error prevention are well established principles. When people talk of a design being 'intuitive' they are usually meaning these sort of things (see Don Norman's 'The design of everyday things')
I must admit, I don't even know what "affordance, transparency, use of constraints" mean in terms of UI design. But then, I come from an industrial design background.

If you have a moment read Norman's book, its like the bible of design based on the psychology of perception. Very readable.

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aMUSEd wrote: Sat Mar 09, 2019 3:14 pm
Urs wrote: Sat Mar 09, 2019 2:42 pmI must admit, I don't even know what "affordance, transparency, use of constraints" mean in terms of UI design. But then, I come from an industrial design background.
If you have a moment read Norman's book, its like the bible of design based on the psychology of perception. Very readable.
Well, from a quick view on Wikipedia I'd say that I just use different terms in a different language.

I've studied door handles until I wanted to smash all doors to pieces.

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Urs wrote:I've studied door handles until I wanted to smash all doors to pieces.
I have to admit that this comment made my day. :D

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Urs wrote: Sat Mar 09, 2019 3:47 pm I've studied door handles until I wanted to smash all doors to pieces.
Hmm in a way knobs and dials and buttons are like door handles. I think you're still intimately involved with door handles Urs. :D

Door knobs are fascinating protrusions. You can only interact with them by grabbing them and twisting them and pulling them and pushing them. What does that remind you of? I know what it reminds me of. When you think that synths are collections of little knobs that you grab and twist and pull and push, there is something perverse and a little disturbing about it.
:hyper: M O N O S Y N T H S F O R E V E R :hyper:

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Stefken wrote: Sat Mar 09, 2019 12:45 am
Russell Grand wrote: Fri Mar 08, 2019 11:51 pm I love the original Hive GUI and the new Hive2 GUI! Gasp!
Oh wow, thank you for these great insights.
We learned a lot here today :D .

You think i'm going to write a book here and show all the rules that have been broken when they can't even follow some simple gestalt rules? Hell no.

Buy some UI design books, learn the rules and get some experience. Then we'll talk.
Why the hell are you coming at me with an attitude? I'm giving my honest opinion, so back off. Don't reply to me like you know me and what I'm about. I minored in graphic design, so while I'm no master in this department, I'm not just some clueless f*ck either. Take your smarmy comments somewhere else.

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vurt wrote: Sat Mar 09, 2019 2:56 pm you do not want a synth based on how my brain works :ud:
I do. :shrug: I still use both versions of Krakli's Vurtbox.

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:oops: ians work is pretty good still after all these years.


my brain has broken lots since then :hihi:
:ud:

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Russell Grand wrote: Sat Mar 09, 2019 6:42 pm
Stefken wrote: Sat Mar 09, 2019 12:45 am
Russell Grand wrote: Fri Mar 08, 2019 11:51 pm I love the original Hive GUI and the new Hive2 GUI! Gasp!
Oh wow, thank you for these great insights.
We learned a lot here today :D .

You think i'm going to write a book here and show all the rules that have been broken when they can't even follow some simple gestalt rules? Hell no.

Buy some UI design books, learn the rules and get some experience. Then we'll talk.
Why the hell are you coming at me with an attitude? I'm giving my honest opinion, so back off. Don't reply to me like you know me and what I'm about. I minored in graphic design, so while I'm no master in this department, I'm not just some clueless f*ck either. Take your smarmy comments somewhere else.
just when I thought I could unsubscribe to this thread :?
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Urs wrote: Sat Mar 09, 2019 3:47 pm Well, from a quick view on Wikipedia I'd say that I just use different terms in a different language.
You're absolutely right. UX is just knowledge built on top of what industrial designers knew about man-machine interfaces (cars, for example) and such, applied to a different medium with different constraints: software.

There is a reason for this vocabulary to be different, but it's irrelevant for this thread: the basic principles of ergonomics for industrial design are the same.

Sorry, offtopic, I know, it's just that I could talk and read about these subjects for hours.
MAN FROM SPACE
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Hink wrote: Sat Mar 09, 2019 6:57 pm
Russell Grand wrote: Sat Mar 09, 2019 6:42 pm
Stefken wrote: Sat Mar 09, 2019 12:45 am
Russell Grand wrote: Fri Mar 08, 2019 11:51 pm I love the original Hive GUI and the new Hive2 GUI! Gasp!
Oh wow, thank you for these great insights.
We learned a lot here today :D .

You think i'm going to write a book here and show all the rules that have been broken when they can't even follow some simple gestalt rules? Hell no.

Buy some UI design books, learn the rules and get some experience. Then we'll talk.
Why the hell are you coming at me with an attitude? I'm giving my honest opinion, so back off. Don't reply to me like you know me and what I'm about. I minored in graphic design, so while I'm no master in this department, I'm not just some clueless f*ck either. Take your smarmy comments somewhere else.
just when I thought I could unsubscribe to this thread :?
Sorry, Hink, but I really don't understand this guy's attitude toward me over voicing my opinion and then telling me that I need to read up on GUI design before I can voice that opinion? SMH. :? I was only sticking up for u-he's design choices, I don't think I deserved to be "attacked" for that.
But I'll just move along...
Last edited by Russell Grand on Sat Mar 09, 2019 7:07 pm, edited 1 time in total.

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nachenko wrote: Sat Mar 09, 2019 7:01 pmThere is a reason for this vocabulary to be different
Well, it's even more trivial... my studies were pretty much held all in German...

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Urs wrote: Sat Mar 09, 2019 7:05 pm
nachenko wrote: Sat Mar 09, 2019 7:01 pmThere is a reason for this vocabulary to be different
Well, it's even more trivial... my studies were pretty much held all in German...
:o
how is anybody supposed to learn under such conditions?!
:ud:

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vurt wrote: Sat Mar 09, 2019 6:48 pm :oops: ians work is pretty good still after all these years.


my brain has broken lots since then :hihi:
:lol:

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GUI design is really a science of art, communication and psychology, if you don't understand the principals of that type of science, then whatever you design, will fail to translate, and require more mental processing to understand than one desires. Looking at an interface is no different to looking at a beautiful woman or supercar, it's typically not something you get bored looking at, or reject instantly when looked at. One can determine whether they like the look of something in two or less seconds....any more than that... then there is communication problem in a natural comprehensible way... We as humans have developed since the days of the Paleolithic period, where Neanderthal Man was drawing paintings on the walls of caves...so we have evolved with some expectation to understand things and use them to our advantage.

Everything you create, needs to communicate effectively in what it does or is able to provide... GUI design is a multi disciplinary skill. The bigger and more complex the GUI, the harder the creator of it needs to work in retaining that communication which ultimately requires it to be consistent and naturally understood.

As for myself as a 8, 9..10 year old kid in the 1980's, I think the desire to create GUI's started when I drew cars, helicopters and geometric shapes on A4 paper with a blue ball point pen everyday, while listening to Blondie, Kim Wilde, Cyndi Lauper and Madonna on my personal walkman. :D..but that's a different story. :D
Last edited by THE INTRANCER on Sat Mar 09, 2019 8:32 pm, edited 2 times in total.
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