synthesize guitars
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- KVRist
- 441 posts since 13 Feb, 2003
anyone here ever tried to construct such massive guitar sounds like e.g. linkin park makes?
i know there are various virtual guitars, lot of amp simulations - and numerous combinations.
any input welcome!
i know there are various virtual guitars, lot of amp simulations - and numerous combinations.
any input welcome!
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
Yes, exactly. In fact, I've spent over 2 years making one to sound as much like Brad Delson's as possible. Not joking either
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- KVRist
- 304 posts since 22 May, 2002 from Holland
I believe the secret lies in multiple amp use; the signal goes trough 2 or 3 amps at the same time.Daven Hughes wrote:Yes, exactly. In fact, I've spent over 2 years making one to sound as much like Brad Delson's as possible. Not joking either
Brian May, David Gilmour and Alex Lifeson (Rush) do it all the time to creat their massive guitar sound.
It's very complex.
Saw a diagram of Gilmours guitar set up once in Guitarist....
Last edited by RWA on Sun Oct 03, 2004 9:24 am, edited 2 times in total.
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
Hah yeah I could give you a diagram and it's not pretty.
I'm serious, this one consists of 27+ effects; there are two main fx chains which converge and are routed to another. To control the thing there are 7 peak controllers with different things providing their input. There are about 50 parameters routed around in the fx chain.
You can have a listen here:
http://forum.midiaddict.com/viewtopic.php?t=47509
I'm serious, this one consists of 27+ effects; there are two main fx chains which converge and are routed to another. To control the thing there are 7 peak controllers with different things providing their input. There are about 50 parameters routed around in the fx chain.
You can have a listen here:
http://forum.midiaddict.com/viewtopic.php?t=47509
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- KVRian
- 689 posts since 5 Mar, 2003 from Sir Osis of Liver
That mp3 sounds great! Which edition of FL Studio did you use?
Buy my cd here (Prog rock/synth pop/classical/soundtrack-ish music):
http://cdbaby.com/cd/cyanogen
Newer songs/unreleased material:
https://soundcloud.com/cyanogenmusicpage
http://cdbaby.com/cd/cyanogen
Newer songs/unreleased material:
https://soundcloud.com/cyanogenmusicpage
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
V4.5.2, Producer Edition, for the mixer routing. That's actually why I upgraded: so I could further this preset.
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
I tried it more times, with medium effort. I used some short kind of noise, that was filtered with a bandpass filter, and then cam the comb filter. After this i have done a connection, in which the high frequencis had to go over a compressor, and finally added the low ones to them. The main problem is not the sound, mostly the programming of the melody for the physical modelling stuff. You should look around on the net for Kenneth Elhardt-s Nord Modular sounds, they are pretty nice, but it's possible to make much better sounding guitars with modular synths. The only question is why? It's easyer and better to have a guitar sound from a guitar.isdjan wrote:anyone here ever tried to construct such massive guitar sounds like e.g. linkin park makes?
i know there are various virtual guitars, lot of amp simulations - and numerous combinations.
any input welcome!
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
BUT! I still have a good idea, which would require an Impulse Response from the guitars body. A plucked string run through it would give a really nice result... hopefully.isdjan wrote:anyone here ever tried to construct such massive guitar sounds like e.g. linkin park makes?
i know there are various virtual guitars, lot of amp simulations - and numerous combinations.
any input welcome!
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
So many reasons...9b0 wrote:The only question is why? It's easyer and better to have a guitar sound from a guitar.
First, if I do come close to a Mesa Boogie sound using software, I don't have to shell out x-thousand bucks for the physical thing. Not to mention the expenses of a good guitar and the rest of the equipment needed to make its recorded sound a good one.
If you listen to the mp3 in the CM forum post (link above), you will appreciate that only $200 CDN has gone into that - FL Studio. Of course, FL does have other uses besides
Secondly, you don't need to know how to play a guitar to create heavy shit with this. I don't revere guitar playing ability: it's the middleman between the player and the music. Cut it out and you save on everything.
Thirdly, assuming that money isn't the issue and skill isn't the issue, you can write songs with the thing in realtime. No playing for hours to get it perfect for your $1000/day studio time. Instant results = more inspiration = better music.
Even if you don't like the sound 100%, you can create reasonably realistic metal songs with it (easier to experiment electronically than physically) and then write down the scores once you're done and play it for real.
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- KVRian
- 787 posts since 19 Feb, 2004 from QLD, Australia
I agree....
When I write metal I quite often start with programming a bass line. I play so much physical music though that everything done on computer is related to pictures in my mind, either of playing the drums the bass or the guitar.
When I write metal I quite often start with programming a bass line. I play so much physical music though that everything done on computer is related to pictures in my mind, either of playing the drums the bass or the guitar.
I play guitar
- KVRist
- 490 posts since 23 Sep, 2003 from Hungary
I understand your reasons, but it's easyer for me to create the guitar solo/guitar melody with a sampler and then ask one of my friends to play it. 
Btw. Here is my guitarsynthsound... it's an acoustic one. But it's hard to program the melody to sound this way.
http://members.chello.hu/b.gyutai/guitar.mp3
Btw. Here is my guitarsynthsound... it's an acoustic one. But it's hard to program the melody to sound this way.
http://members.chello.hu/b.gyutai/guitar.mp3
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- KVRian
- 565 posts since 16 Dec, 2002 from Pittsburgh, PA
I thought I might be doing something wrong by running Slayer 2's amp sim through the amps in Trash. But it really does make a bigger sound. I also think bigger guitar sound come from several layers of guitars.
This is a song I did where I copied the guitar part twice and had one panned left and one right. I used FL Studio's stero enhancer to offset the time of one channel. It is not the biggest guitar sound, but since I do not play guitar Slayer works great for me.
http://artists.iuma.com/site-bin/mp3gen ... Bugboy.mp3
This is a song I did where I copied the guitar part twice and had one panned left and one right. I used FL Studio's stero enhancer to offset the time of one channel. It is not the biggest guitar sound, but since I do not play guitar Slayer works great for me.
http://artists.iuma.com/site-bin/mp3gen ... Bugboy.mp3
- KVRian
- 759 posts since 10 Aug, 2004 from Fredericton NB
\9b0 wrote:I understand your reasons, but it's easyer for me to create the guitar solo/guitar melody with a sampler and then ask one of my friends to play it.
Btw. Here is my guitarsynthsound... it's an acoustic one. But it's hard to program the melody to sound this way.![]()
http://members.chello.hu/b.gyutai/guitar.mp3
That's true. I think that you really should play solos physically - it's more natural and it's hard to get the same natural flow in software. Like a drum solo - try programming that.
Anyway, the original idea of the software guitar sound was to do nu-metal stuff - it's more in the sound, less in the technicality. What would have been a progression of simple power chords is easily replicated with software.
An idea would be to use a real guitar for soloing and use the software one for the deeper heavier simpler stuff.