Ribs
- KVRian
- 1422 posts since 14 Apr, 2008 from velvet noise
/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 2:41 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
@resisent I'm glad you've solved it! actually the workflow in the video should have worked.
- KVRAF
- 2772 posts since 22 May, 2017
Edit: nevermind. 
- KVRian
- 1367 posts since 21 Dec, 2013 from USA
What a tease! I thought, oooooo someone posted in the Ribs thread. I wonder what's new. Ha! 
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
Sorry guys, last several months I've been busy af. I was hoping to get into further developments somewhere around September, but then things changed a lot. Anyway, as I wrote (I hope I'm not hallucinating and I really did write) in Crust thread, the next updates in my plugins should be about preset management.
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- KVRist
- 149 posts since 4 Apr, 2017
I would have paid for this plugin.
DoomTune.com
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- KVRist
- 106 posts since 23 Mar, 2014
Hi, Ribs is such an amazing plugin and i take every available opportunity to recommend it to others. There is one niggle, however, in its performance. That is, that when the buffer write-head crosses the playhead, there is a burst of noise. Is it possible to have a dip in volume which follows the write-head? Or is there a tactic to use to minimise the distortion?
- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
Hi levendis! Thanks for the feedback!
Yep, unfortunately there's that click. Usually granular tools hide these and other possible clicks by having a less flexible playhead control. Ribs has a simple declicker algorithm in place, but it covers only some of the use cases. I might implement something like a "shadow buffer" of some sort in the future, but for now there's no universal tactic to hide the clicks.
Yep, unfortunately there's that click. Usually granular tools hide these and other possible clicks by having a less flexible playhead control. Ribs has a simple declicker algorithm in place, but it covers only some of the use cases. I might implement something like a "shadow buffer" of some sort in the future, but for now there's no universal tactic to hide the clicks.
- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
Hi jue! Sorry, I somehow missed your question. For now there's no such option.jue wrote: Thu Jan 03, 2019 11:16 am Hello,
is there a possibility to load a wave file into ribs?
thankyou
jue
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- KVRist
- 106 posts since 23 Mar, 2014
Thanks for the response, 1eqinfinity
Losing the playhead control would be too much of a sacrifice to avoid clicks.
How 'bout a volume dip, at the write position, that's only registered by the playhead? i appreciate that this yields dropouts, instead of clicks.
Losing the playhead control would be too much of a sacrifice to avoid clicks.
How 'bout a volume dip, at the write position, that's only registered by the playhead? i appreciate that this yields dropouts, instead of clicks.
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- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
Nice idea that would work in some cases indeed, but again, not in general with Ribs' playhead 
- KVRAF
- 9560 posts since 6 Jan, 2017 from Outer Space
Or just don‘t let the play head ever move completely across the record head. Either adjust the start/end point of a grain (if the grain is bigger) and/or stop the movement, and let it jump to the other side... As every grain has an envelope anyway you should not get clicks that way...
- KVRist
- Topic Starter
- 229 posts since 29 Apr, 2012 from Berlin
Nice one too! That would work if the time the record head reaches the playhead is bigger than the time when the played "to be damaged" grain ends. But long grains will have clicks anyway, and starting long grain in a different position in general would be noticeable.
I really appreciate your ideas, guys!
I really appreciate your ideas, guys!
