A New Reason Rack Design Concept
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- KVRAF
- Topic Starter
- 3251 posts since 30 Dec, 2014
I'm not entirely sure what motivated me to do this, perhaps because it's been a little while since I've done much GUI design stuff, or maybe it's because I've been spending a lot of time working on another project that I needed a different creative distraction from what I've been doing lately, or maybe I just wanted a challenge to solve a puzzle that's been sitting at the back of my mind for the past few days that I recollected from years gone by in the past. I don't really use Reason any more... so I guess it's just a bit of fun...something that just happened to grow out my head ...
Is the concept complete... I dunno...I haven't really though how much further to take it... I wanted to keep it simple I think. It's certainly a lot more different from idea's I've had years ago.
Anyways, I thought I'd share it...
Full Size Image Here
Is the concept complete... I dunno...I haven't really though how much further to take it... I wanted to keep it simple I think. It's certainly a lot more different from idea's I've had years ago.
Anyways, I thought I'd share it...
Full Size Image Here
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
That looks like a whole lot of not fun to interact with.
The only things lacking from Reason’s Rack are GPU accelerated scaling, zooming, panning, and multiple columns of racks.
The only things lacking from Reason’s Rack are GPU accelerated scaling, zooming, panning, and multiple columns of racks.
Incomplete list of my gear: 1/8" audio input jack.
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- KVRAF
- Topic Starter
- 3251 posts since 30 Dec, 2014
The node based one in the other thread ? Yes... but I've made many.... if you mean this one I posted early last year, yup..., you can find that project here...
https://www.3dbuzz.com/forum/threads/20 ... -SSL-Mixer
+ Unrelated but something I posted last week and you could partly see in the Reason / Studio One comparison video, was the reskin of UHE's Hive I did.
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- Rad Grandad
- 38044 posts since 6 Sep, 2003 from Downeast Maine
why do you need to start a new thread for each one
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
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- KVRer
- 23 posts since 26 Apr, 2019
Not sure about this one. I think a Reason with Reaktor/Bitwig modular/node editor as an alternative window would go well with Reason...would be a beast. Studio One Multi Instruments node editor would be good too just not as attractive as Reaktor & Bitwig modular. As I have said from other threads, always a plus to have other working methods for different type of user.
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- KVRAF
- 3368 posts since 2 Oct, 2004
Yes that’s one. Maybe you should PM Ansou about it since he’s on here.THE INTRANCER wrote: ↑Fri May 03, 2019 1:50 amThe node based one in the other thread ? Yes... but I've made many.... if you mean this one I posted early last year, yup..., you can find that project here...
https://www.3dbuzz.com/forum/threads/20 ... -SSL-Mixer
+ Unrelated but something I posted last week and you could partly see in the Reason / Studio One comparison video, was the reskin of UHE's Hive I did.
Orion Platinum, Muzys 2
- Banned
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
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- addled muppet weed
- 105902 posts since 26 Jan, 2003 from through the looking glass
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- KVRAF
- Topic Starter
- 3251 posts since 30 Dec, 2014
GPU accelerated scaling ?
Well there is no scaling at all let alone GPU accelerated scaling. and zooming / panning isn't possible with the SDK.
I've had a day to reflect on this concept design ...
Basically...Reason is going to have to forgo some of it's legacy in favour of future development which isn't going to hold them back. That means stripping out all the un-needed candy, and optimising the GUI performance and accessibility to connect things, quickly and easily. No more slow dragging of individual cables, simply and quickly multi-patch patch ports at speed and assign the controller knobs you want, with a complete overview that can be scaled. Rack > Device Layers > Device Groups (Like Folder Tracks).
+ The macro panel to the right in the above image is a master combinator essentially to extend the functionality where you drag and drop the assigned controls to them.
It removes the need for developers of RE's to even need to be limited by the old rack size scaling paradigm and instead follow normal VST scaling conventions like UHE does with his instruments and effects, while still retaining the front and back end functionality.
Essentially, it kills many birds with one stone so to speak whilst opening the doors to a improved workflow system that can be further enhanced.
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- Rad Grandad
- 38044 posts since 6 Sep, 2003 from Downeast Maine
the silence is deafening, in the future please stick to one thread for your artwork
edit: artwork on the same software that is
edit: artwork on the same software that is
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
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- KVRAF
- 4825 posts since 17 Aug, 2004
The Intrancer - i will provide you my feedback with no disrespecting intended.
I do realize you invested quite some time in doing this which is why i am actually providing you my opinion.
Device routing matrix image - looking very depressing and not "calling me" to work with it. Very dark.
I visited your other thread and i saw your other work (Reason mixer). For some reason to me all your work is very dark and then you put shiny saturated buttons and whole thing does not look balanced at all. Like a messy things.
That's how i see it. Just my opinion.
Keep up the good work.
Cheers
I do realize you invested quite some time in doing this which is why i am actually providing you my opinion.
Device routing matrix image - looking very depressing and not "calling me" to work with it. Very dark.
I visited your other thread and i saw your other work (Reason mixer). For some reason to me all your work is very dark and then you put shiny saturated buttons and whole thing does not look balanced at all. Like a messy things.
That's how i see it. Just my opinion.
Keep up the good work.
Cheers
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- KVRAF
- Topic Starter
- 3251 posts since 30 Dec, 2014
Well that might have been possible if someone didn't lock them, like they did previously.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRist
- 30 posts since 28 Jul, 2015
I'm not sure what any of this is intended to do, but I'm looking forward to the 3D orb version.
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- KVRAF
- Topic Starter
- 3251 posts since 30 Dec, 2014
Dark GUI's are something that many producers are typically more use to, and if you've been use to Reason and it's primarily light GUI for many years, it's probably too much of a stark contrast to not have the brightness and illumination all the time. I used Reason for a long time where changing colour wasn't possible, but the glare always irritated when working in the dark. With 3D programs I use, I use light grey because I need the parity of lightness between the viewport and GUI. Music software is different... The image background above is essentially the inverted version of white used in the listed menus, that makes it's easier to bring the image elements all together when constructing it. Form follows function, so aesthetics come later....kmonkey wrote: ↑Fri May 03, 2019 8:44 pm The Intrancer - i will provide you my feedback with no disrespecting intended.
I do realize you invested quite some time in doing this which is why i am actually providing you my opinion.
Device routing matrix image - looking very depressing and not "calling me" to work with it. Very dark.
I visited your other thread and i saw your other work (Reason mixer). For some reason to me all your work is very dark and then you put shiny saturated buttons and whole thing does not look balanced at all. Like a messy things.
That's how i see it. Just my opinion.
Keep up the good work.
Cheers
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |