Fragile String Evo or LCO textures

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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I was looking to complete my Evo Grid collection with FSE (formerly Evo Grid 2 - I have 1, 3 & 4), but I’ve recently discovered LCO Textures which also seems suitable for the huge, evolving atmospheres I like creating. Does anyone here own both? If you had to have one, what would it be? I’m kind of leaning more towards the FSE as the samples are dry and I can be more liberal with reverb. At the same time, having actual room (airplane hangar!) reverb/decay is more natural sounding. To what extent can this reverb be dialled back via close micing, so that I can switch between natural and artificially added reverb when needed?

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I'm still getting to know LCO Textures but even the close mics often have noticeable room captured and some quite a lot.
Even with only the close mic selected and reverb off there's still a tail so you have to reduce the release time to curtail that.
In one sense to mainly use the close mics might be missing the main point although no harm in doing your own thing.
I think it's rather niche so FSE is a safer bet.

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Have you consider OA Chamber Evolutions? I have Evos 3 & 4 and OACE is a great choice. Of course it goes with Chamber Strings (which I also have) really well.

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I played it safe in the end with FSE, though I have the others in my wish list for next time :) plenty to keep me occupied for now...

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